It should work with this.
viewtopic.php?p=190486#p190486
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Search found 149 matches
- Thu Sep 21, 2023 2:06 pm
- Forum: 3D/2D models
- Topic: [Unity3D] Cardcaptor Sakura : Key of Memories assets encrypted
- Replies: 8
- Views: 692
- Tue Sep 19, 2023 10:05 pm
- Forum: 3D/2D models
- Topic: Ape Escape 3 i3d format help
- Replies: 4
- Views: 367
Re: Ape Escape 3 i3d format help
Anyone looking to add support for bones and skinning yet?
There's at least a bone reader here: viewtopic.php?p=179144#p179144
There's at least a bone reader here: viewtopic.php?p=179144#p179144
- Wed Mar 08, 2023 10:59 pm
- Forum: Compressed files and methods
- Topic: Unity file seems to be crypted
- Replies: 1
- Views: 1241
Re: Unity file seems to be crypted
pt = r"C:\Users\Youjo\Desktop\temp\t\s015_playing.anim" def invert_xor(data: memoryview): end_index = len(data) - 1 for i in range(1024): data[i] ^= data[end_index] end_index -= 1 fl = memoryview(bytearray(open(pt, "rb").read())) invert_xor(fl) open("decrypted.dat", &q...
- Sat Oct 22, 2022 5:32 pm
- Forum: 3D/2D models
- Topic: [HELP] Extracting models from INFINITY KINGDOM
- Replies: 1
- Views: 205
Re: [HELP] Extracting models from INFINITY KINGDOM
Please post a sample of a encrypted file.
- Fri Oct 14, 2022 7:56 pm
- Forum: 3D/2D models
- Topic: (PS4) Gintama Rumble .tmo animation file
- Replies: 5
- Views: 3589
Re: (PS4) Gintama Rumble .tmo animation file
I've found this:
https://github.com/DeniZka/cat2blend
This appears to be a blender importer for model and animations files in Senran Kagura Estival Versus and that is the only game that the creator tested with, so I don't know if this would work with the files from Gintama Rumble.
https://github.com/DeniZka/cat2blend
This appears to be a blender importer for model and animations files in Senran Kagura Estival Versus and that is the only game that the creator tested with, so I don't know if this would work with the files from Gintama Rumble.
- Fri Sep 23, 2022 1:58 pm
- Forum: 3D/2D models
- Topic: Hololive error [Unity] AES encrypted
- Replies: 4
- Views: 920
- Tue Sep 20, 2022 5:53 pm
- Forum: Compressed files and methods
- Topic: 终末阵线:伊诺贝塔/Quantum Maki (Android/PC) - encrypted/compressed files
- Replies: 4
- Views: 1015
Re: 终末阵线:伊诺贝塔 - encrypted/compressed files
Seems like they left out a build_log.txt in the pc version and revealed stuff about the file decompression and keys in this game. Here is a part of the build_log.txt file: <0> 2022-09-08 00:02:25 Default Shader: DefaultShaders, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyTo...
- Fri Sep 16, 2022 6:15 pm
- Forum: Compressed files and methods
- Topic: 终末阵线:伊诺贝塔/Quantum Maki (Android/PC) - encrypted/compressed files
- Replies: 4
- Views: 1015
Re: 终末阵线:伊诺贝塔 - encrypted/compressed files
I got to dump the Japanese PC version of Quantum Maki with Il2CppDumper without any issues whatso ever, here is a download link to these successfully dumped files. Dumped files I also provided download link to a .ab file which it is also taken from the same version of the game as the dumped files, ....
- Mon Sep 12, 2022 5:07 pm
- Forum: 3D/2D models
- Topic: Zelda 3DS Models
- Replies: 2
- Views: 335
Re: Zelda 3DS Models
I’ve been looking around the internet for a model program for a couple of 3DS games. I’ve been getting nowhere for most of the day too. [roll] I have these assets from using Citra to dump the RomFS. I found one other program called “GAR - ZAR Unpack” that allowed me to get the models and animations...
- Wed Sep 07, 2022 2:48 am
- Forum: Compressed files and methods
- Topic: 终末阵线:伊诺贝塔/Quantum Maki (Android/PC) - encrypted/compressed files
- Replies: 4
- Views: 1015
Re: 终末阵线:伊诺贝塔 - encrypted/compressed files
From the part 0x20 is XORed with 0xA6, and from there 0x1000 bytes are encrypted, probably with AES or some other method. I've found refences to AES encryption in its global-metadata.dat file. I've tried to decrypt the libil2cpp.so file with the latest version of Auto-Il2cppDumper which it sadly re...
- Tue Aug 30, 2022 1:46 am
- Forum: Compressed files and methods
- Topic: [UNITY] Dragon Quest Keshi Keshi .bundle
- Replies: 1
- Views: 443
Re: [UNITY] Dragon Quest Keshi Keshi .bundle
I think you should use Il2CppDumper on its global-metadata.dat file, wherever it is on the apk or the files of the pc version of the game.
- Wed Aug 17, 2022 12:50 am
- Forum: Compressed files and methods
- Topic: 终末阵线:伊诺贝塔/Quantum Maki (Android/PC) - encrypted/compressed files
- Replies: 4
- Views: 1015
终末阵线:伊诺贝塔/Quantum Maki (Android/PC) - encrypted/compressed files
![Image](https://cdn.discordapp.com/attachments/493153303551541258/1009242874979831889/encryption.png)
The game's files uses some kind of encrypted/compressed format and this prevents from AssetStudio loading these files up.
Download here.
- Fri Aug 05, 2022 7:40 am
- Forum: 3D/2D models
- Topic: Xenoblade Chronicles X/2 3ds max plugin
- Replies: 38
- Views: 15479
Re: Xenoblade Chronicles X/2 3ds max plugin
Having an issue with the new XBC3 files. Seems you must load each .wimdo file manually, if tried in batch it fails and program just crashes. Do you know a way to change the script to read both .wimdo and .wimst at the same time on import ? https://i.ibb.co/1vRdBN8/unknown-1.png I used the XC2 Decom...
- Sun Jul 31, 2022 5:30 am
- Forum: Game Archive
- Topic: Xenoblade Chronicles X/2 format bible
- Replies: 35
- Views: 23865
Re: Xenoblade Chronicles X/2 format bible
It works with Xenoblade 3's archive files, all you need to do is to replace bf2.ard with bf3.ard and zlib with zstd . :D It took me 4 hours to extract around 76k files and around 7k had incomplete filenames. That's kinda unacceptable. The script is clearly flawed. Please update your max tool for Xe...
- Sun Jul 24, 2022 5:04 pm
- Forum: 3D/2D models
- Topic: Xenoblade Chronicles X/2 3ds max plugin
- Replies: 38
- Views: 15479
Re: Xenoblade Chronicles X/2 3ds max plugin
XenoMax is discontinued in flavor of a new tool that PredatorCZ is working on.
EDIT: I forgot to say that the new tool is a replacement to XenoMax.
EDIT: I forgot to say that the new tool is a replacement to XenoMax.