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Xenoblade Chronicles X/2 format bible

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sfc123
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Re: Xenoblade Chronicles X/2 format bible

Post by sfc123 »

well done;~~
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PredatorCZ
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Re: Xenoblade Chronicles X/2 format bible

Post by PredatorCZ »

Just got my hands on XC2 Torna, arh/ard unpacker extacts files without problems.
All you need to do is rename bf2.ard to ira.ard at line 8 or so.
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Re: Xenoblade Chronicles X/2 format bible

Post by masagrator »

I tried your script for arh file (Xenoblade 2 + update 2.0.2) and i got

Code: Select all

- c_structs (2): "if" "id2" "-1"

Error: invalid command "if" or arguments -1 at line 41
I tried on 0.9.2, 0.9.0 and 0.7.7
Always the same

Edit: OK, problem solved, it just copied wrong.
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Re: Xenoblade Chronicles X/2 format bible

Post by MBychowski »

Is it possible to open and extract data from .wismda files?
It'd be pretty great to have access to the map models
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Re: Xenoblade Chronicles X/2 format bible

Post by andree »

Code: Select all

- signature of 4 bytes at offset 0x000000000018d5e0 doesn't match the one
  expected by the script:

  this one: "~%"
  7e 98 25 f8                                       ~.%.

  expected: "xbc1"
  78 62 63 31                                       xbc1

- 24 files found in 6 seconds
  coverage file 0    53%   1036794    1929104    . offset 00000000000fd208
  coverage file 1     0%   1627499    11007429922 . offset 000000000018d5e4
So I tried extracting the updated .ard and .arh file with the quickbms script with quickbms version 0.9.2 and it didn't extract all files, is it the updated .ard and .arh files or it is the script itself I need to edit?
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Re: Xenoblade Chronicles 2 arh/ard

Post by kees »

PredatorCZ wrote: Wed Apr 11, 2018 9:24 am
chrrox wrote:is there a decrypted release out there?
There is hactool decryptor already released. It can extract/decrypt most NSW cartriges.


Here is another script, that will extract SAR Containers from both games.

Code: Select all

# Xenoblade Chronicles sar unpacker
# Author Lukas Cone in 2016-2018
# script for QuickBMS http://quickbms.aluigi.org

get FOURCC long

if FOURCC == 0x31524153   
	endian big
elif FOURCC == 0x53415231
	endian little
else
	cleanexit
endif


get filesize long
get Version long
get FILES long
get OFFSET long
get DataOffset long
get dummy long
get dummy long
getdstring PATH 128

goto OFFSET

for i = 0 < FILES
    get iOffset long
    get iLen long
    get dummy long
    putarray 0 i iOffset
    putarray 1 i iLen
    set _fname PATH
	string _fname + "/"
	if Version > 500 
		getdstring iFname 36
		string _fname + iFname
		goto 48 0 SEEK_CUR
	else
		getdstring iFname 52
		string _fname + iFname
	endif
	putarray 2 i _fname	
next i

for i = 0 < FILES
  getarray iOffset 0 i
  getarray iLen 1 i
  getarray iFname 2 i
  log iFname iOffset iLen
next i   
ive tried it and tried feeding it into foobar with the .nop plugin but each time seem to get the file is corrupted. am i trying to read it out wrong or? even on quick bms 0.7.7.
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Re: Xenoblade Chronicles X/2 format bible

Post by PredatorCZ »

andree wrote: Fri Mar 13, 2020 2:04 am So I tried extracting the updated .ard and .arh file with the quickbms script with quickbms version 0.9.2 and it didn't extract all files, is it the updated .ard and .arh files or it is the script itself I need to edit?
This thing is still being updated? Damn. From this error message, it seems, that file is marked as compressed, but actually isn't. Or they added something new to the archives.
kees wrote: Tue May 19, 2020 9:40 pm ive tried it and tried feeding it into foobar with the .nop plugin but each time seem to get the file is corrupted. am i trying to read it out wrong or? even on quick bms 0.7.7.
If the file begins with sadf dpcm/opus and head, it's a valid nop file. Make sure, your filename extension is .nop, if you're using vgmstream plugin, it will detect formats by extension first. Also vgmstream only supports opus formats, so if you have the one with dpcm, it won't work.
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Re: Xenoblade Chronicles X/2 format bible

Post by MasterFoodsBBQSauce »

I've dumped my RomFS, then extracted the files from bf2.arh and bf2.ard. I've also located this list of data tables online, which...seems to pull data from common.bdat ...?
I don't know how to edit anything here, how to compile those tables myself; the online collection doesn't seem to have an author listed, so I can't exactly ask them for help.

Specifically, I want to locate three tables: this AchievementSet table, so I can reset my Affinity Charts for a NG-like NG+ playthrough, this Blade data table so I can give Blades with only two Aux Core slots three of them, and optionally this Driver data table, so I can edit max HP and other stats for Rex, Tora, and Zeke.

Could someone please assist me? I know this game's old, and unfortunately almost no-one's working on this brilliant game anymore, and Xenoblade: Definitive just released, but I still much prefer this one.
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Re: Xenoblade Chronicles X/2 format bible

Post by KUTSHKY »

how to extract .wifnt
Font?
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Re: Xenoblade Chronicles X/2 format bible

Post by andree »

PredatorCZ wrote: Sat Apr 21, 2018 4:29 pm Here is a QuickBMS script version 2, that will extract contents of bf2.ard/arh archives. From Xenoblade 2.
Some extracted files will have [%file id%] %filename% names, cause is that script cannot find them in a tree. Cause is unknown.

Make sure that both ard/arh files are in same folder and in quickbms dialog, always select bf2.arh.

Code: Select all

# Xenoblade Chronicles arh/ard unpacker
# Author Lukas Cone in 2018, Version 2
# script for QuickBMS http://quickbms.aluigi.org
# 1st iteration 1:15 hours
# 2nd iteration 40 minutes
endian little
comtype zlib
open FDSE "bf2.ard" 1

idstring 0 "arh1" 

get unk long
get numnodes long
get offset1 long
get size1 long
get offset2 long
get size2 long
get tocoffset long
get numfiles long

filexor "0x33 0xB5 0xE2 0x5D"
GoTo offset1 0 SEEK_SET
get chunksize long
for i = 0 < numfiles
	savepos OFFSET
	get fname string
	putarray 0 i fname
	math OFFSET n OFFSET
	math OFFSET + offset1
	putarray 3 i OFFSET
	get fid long;
next i

GoTo offset2 0 SEEK_SET
set numusednodes long 0
for i = 0 < numnodes
	get id1 SIGNED_LONG
	get id2 SIGNED_LONG
	putarray 1 i id1
	putarray 2 i id2
	if id2 > -1
		putarray 4 numusednodes i
		math numusednodes + 1
	endif
next i
filexor ""



GoTo tocoffset 0 SEEK_SET
for i = 0 < numfiles
	get coffset longlong
	get csize long
	get ucsize long
	get compressed long
	get id long
	getarray Filename01 0 i
	getarray fileoffset 3 i
	strlen filenamelen Filename01
	math Fileend = fileoffset
	math Fileend - filenamelen
	string cstr = ""
	callfunction FindFilename 1
	strlen NAME_LENGTH cstr
	math filenameoffset - fileoffset
	math filenameoffset n filenameoffset
#	print "%filenameoffset%"
	if filenameoffset > 0
		string Filename01 < filenameoffset
	endif
	string cstr + Filename01
	
	if compressed > 0
		GoTo coffset 1 SEEK_SET
		idstring 1 "xbc1" 
		get _numfiles long 1
		get _ucsize long 1
		get _csize long 1
		get _hash long 1
		getdstring _fname 28 1
		savepos OFFSET 1
		if NAME_LENGTH < 1
			string cstr P "[%id%] %_fname%"
		endif
		clog cstr OFFSET csize ucsize 1
	else
		if NAME_LENGTH < 1
			string cstr P "[%id%] %Filename01%"
		endif
		log cstr coffset csize 1
	endif	
next i


startfunction FindFilename
	for g = 0 < numusednodes
		getarray f 4 g
		getarray id1 1 f
		getarray id2 2 f
		if id1 <= fileoffset && id1 > Fileend 
			set filenameoffset SIGNED_LONG id1
#			print "%filenameoffset% %id2%"
			set currentChar SIGNED_LONG f
			callfunction LOOPNODES 1
			string cstr r cstr
#			print "%cstr%"
			break	
		endif
	next g
endfunction

startfunction LOOPNODES
	set cci SIGNED_LONG id2
	getarray id1 1 id2
	getarray id2 2 id2
	math currentChar ^ id1
#	print "%currentChar% %id1% %id2%"
	string _cstr = currentChar
	string cstr + _cstr
	set currentChar SIGNED_LONG cci
#	print "%cstr%"
	if id2 > 0 
		callfunction LOOPNODES 1
	endif
endfunction


It works with Xenoblade 3's archive files, all you need to do is to replace bf2.ard with bf3.ard and zlib with zstd. :D
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Re: Xenoblade Chronicles X/2 format bible

Post by PredatorCZ »

andree wrote: Sat Jul 23, 2022 4:24 pm It works with Xenoblade 3's archive files, all you need to do is to replace bf2.ard with bf3.ard and zlib with zstd. :D
It took me 4 hours to extract around 76k files and around 7k had incomplete filenames. That's kinda unacceptable. The script is clearly flawed.

EDIT: Made a native tool in https://github.com/PredatorCZ/XenoLib/releases/
Last edited by PredatorCZ on Wed Aug 17, 2022 6:45 pm, edited 1 time in total.
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ice
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Re: Xenoblade Chronicles X/2 format bible

Post by ice »

PredatorCZ wrote: Mon Jul 25, 2022 2:17 pm
andree wrote: Sat Jul 23, 2022 4:24 pm It works with Xenoblade 3's archive files, all you need to do is to replace bf2.ard with bf3.ard and zlib with zstd. :D
It took me 4 hours to extract around 76k files and around 7k had incomplete filenames. That's kinda unacceptable. The script is clearly flawed.
Please update your max tool for Xenoblade 3
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Re: Xenoblade Chronicles X/2 format bible

Post by andree »

ice wrote: Sat Jul 30, 2022 6:21 pm
PredatorCZ wrote: Mon Jul 25, 2022 2:17 pm
andree wrote: Sat Jul 23, 2022 4:24 pm It works with Xenoblade 3's archive files, all you need to do is to replace bf2.ard with bf3.ard and zlib with zstd. :D
It took me 4 hours to extract around 76k files and around 7k had incomplete filenames. That's kinda unacceptable. The script is clearly flawed.
Please update your max tool for Xenoblade 3
He's already working on a new tool that replaces it.
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Re: Xenoblade Chronicles X/2 format bible

Post by yham »

Is anyone working on the new Bdat format for XB3?
I had trouble finding labels and value types.
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Re: Xenoblade Chronicles X/2 format bible

Post by Nohmdd »

yham wrote: Mon Aug 01, 2022 12:58 pm Is anyone working on the new Bdat format for XB3?
I had trouble finding labels and value types.
Someone on gbatemp seems to have
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