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Xenoblade Chronicles X/2 3ds max plugin
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- ultra-n00b
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Re: Xenoblade Chronicles X/2 3ds max plugin
Please make a video tutorial on how to use this. I have ,nop files and idk how to use this.
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- veteran
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Re: Xenoblade Chronicles X/2 3ds max plugin
iirc, .nop files are audio files in XC2christiankin2 wrote: ↑Sat Feb 20, 2021 12:10 am Please make a video tutorial on how to use this. I have ,nop files and idk how to use this.
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- ultra-n00b
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Re: Xenoblade Chronicles X/2 3ds max plugin
Hello!PredatorCZ wrote: ↑Tue Jun 04, 2019 9:54 pm The plugin will let you to import models and animations.
In addition, it can export textures to .dds or .png format, while loading model.
I used your xenoTextureConvert and successfully converted catex file to dds. But now i am heaving problem converting that file back to catex
File is containing gamepad button icon textures
I appreciate help!
P.S
i added original file to attach
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Re: Xenoblade Chronicles X/2 3ds max plugin
I have a small question to ask. Where is the program to launch the plugin. I'm really new to this!
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- mega-veteran
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Re: Xenoblade Chronicles X/2 3ds max plugin
Having an issue with the new XBC3 files. Seems you must load each .wimdo file manually, if tried in batch it fails and program just crashes. Do you know a way to change the script to read both .wimdo and .wimst at the same time on import ?
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- ultra-n00b
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Re: Xenoblade Chronicles X/2 3ds max plugin
I used the XC2 Decompiler on my Riku's .wimdo and now it's broken permanently... ; ; May you drop a link for a basic FBX of him?
Texture export also fails to create alphas it seems.
Did they confirm this on Github? '3'
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Re: Xenoblade Chronicles X/2 3ds max plugin
Yes.DemonicDevil wrote: ↑Thu Aug 04, 2022 3:14 am
I used the XC2 Decompiler on my Riku's .wimdo and now it's broken permanently... ; ; May you drop a link for a basic FBX of him?
Texture export also fails to create alphas it seems.
Did they confirm this on Github? '3'