https://www.mediafire.com/file/83xms0l0 ... s.zip/file
Contains the .tmo animation files and the .cat file where it originally extracted from, and the tmd model (which it can be loaded up in noesis with this.
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(PS4) Gintama Rumble .tmo animation file
- shakotay2
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Re: (PS4) Gintama Rumble .tmo animation file
You may bump as much as you want...
One problem seems to be that the bone names are hashed:
0 "Bone 99dc9c9c" -1
1 "Bone 3e91886e" 0
2 "Bone d0c5e164" 1
3 "Bone d8a80b17" 2
4 "Bone b558fee4" 3
5 "Bone f9a068c5" 4
6 "Bone 8e379e18" 5
7 "Bone 9d5bed7" 6
8 "Bone 795fe0d3" 7
9 "Bone 8350ddb0" 7
10 "Bone f5814ed6" 7
...
So it's no fun to care for animations. (And about 120 bones make things even worse.)
.
One problem seems to be that the bone names are hashed:
0 "Bone 99dc9c9c" -1
1 "Bone 3e91886e" 0
2 "Bone d0c5e164" 1
3 "Bone d8a80b17" 2
4 "Bone b558fee4" 3
5 "Bone f9a068c5" 4
6 "Bone 8e379e18" 5
7 "Bone 9d5bed7" 6
8 "Bone 795fe0d3" 7
9 "Bone 8350ddb0" 7
10 "Bone f5814ed6" 7
...
So it's no fun to care for animations. (And about 120 bones make things even worse.)
.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: (PS4) Gintama Rumble .tmo animation file
I've found this:
https://github.com/DeniZka/cat2blend
This appears to be a blender importer for model and animations files in Senran Kagura Estival Versus and that is the only game that the creator tested with, so I don't know if this would work with the files from Gintama Rumble.
https://github.com/DeniZka/cat2blend
This appears to be a blender importer for model and animations files in Senran Kagura Estival Versus and that is the only game that the creator tested with, so I don't know if this would work with the files from Gintama Rumble.