Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Rule of Rose (PS2) i3d File Format

Post questions about game models here, or help out others!
Post Reply
The Chief
veteran
Posts: 101
Joined: Fri Oct 09, 2009 3:44 am
Has thanked: 90 times
Been thanked: 10 times

Rule of Rose (PS2) i3d File Format

Post by The Chief »

Hello there!

Some years ago was interested on get the models from the Game Rule of Rose from ps2 i was able to unpack all files with a bms from Aluigi and found that the character models are in i3d format while the textures are just TIM2 Textures but thats the far i could get since i dont have any idea on how to open the i3d files.

Here are a couple of samples from Diana and Clara.

https://www.mediafire.com/file/iexmwb13 ... a.rar/file
https://www.mediafire.com/file/8pgcfyc5 ... a.rar/file

Edit: Ok I found that there is already a tool that convert the i3d files into obj files but was wondering if there is a way to get them with their original rig and bones.
User avatar
Bigchillghost
double-veteran
double-veteran
Posts: 1024
Joined: Tue Jul 05, 2016 9:37 am
Has thanked: 31 times
Been thanked: 1210 times

Re: Rule of Rose (PS2) i3d File Format

Post by Bigchillghost »

Noesis script to load the bones in the sample file:
fmt_RuleOfRose(PS2)_i3d.zip
You do not have the required permissions to view the files attached to this post.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)
The Chief
veteran
Posts: 101
Joined: Fri Oct 09, 2009 3:44 am
Has thanked: 90 times
Been thanked: 10 times

Re: Rule of Rose (PS2) i3d File Format

Post by The Chief »

Thank you!

The plugin load´s fine the skeleton but did mention to fail to load certain dummy file?

Reading 'E:\TEMP EXT\Rule of Rose\CHARA\Chara\ACTION\dia\dia.mdl\\dummy'...Failed.

By the way the plugin could also support mesh to ? I know i mention to found a tool that load convert the i3d files to obj but would be cool have the models with their original rig if that its not possible just that display the static mesh+skeleton. ^^
User avatar
Bigchillghost
double-veteran
double-veteran
Posts: 1024
Joined: Tue Jul 05, 2016 9:37 am
Has thanked: 31 times
Been thanked: 1210 times

Re: Rule of Rose (PS2) i3d File Format

Post by Bigchillghost »

The Chief wrote: Thu Oct 28, 2021 4:48 pm Reading 'E:\TEMP EXT\Rule of Rose\CHARA\Chara\ACTION\dia\dia.mdl\\dummy'...Failed.
Don't have that sample.
The Chief wrote: Thu Oct 28, 2021 4:48 pm By the way the plugin could also support mesh to ? I know i mention to found a tool that load convert the i3d files to obj but would be cool have the models with their original rig if that its not possible just that display the static mesh+skeleton. ^^
In fact the meshes are the tedious part to deal with in this format, sorry, just no time for that.
May you find peace in this puzzle-solving game. Say it with action: click the Image when you get helped.:)
The Chief
veteran
Posts: 101
Joined: Fri Oct 09, 2009 3:44 am
Has thanked: 90 times
Been thanked: 10 times

Re: Rule of Rose (PS2) i3d File Format

Post by The Chief »

for anyone wondering you can get the static models with this tool:

https://github.com/Murugo/Misc-Game-Research

Im just confused about the instructions some one share:

"You need to install Python and install numpy within that. After you're done, you can simply drag and drop the rpk's into the extractor and drag and drop the mdl files into the mdl2obj.Vertex color and armatures are not yet to be extracted. For environments especially it's the lighting that seems to be baked into vertex color. So we're still missing out on some cool looking shading"

OK Python installed and Numpy but where I should drag and drop the mdl and the rppk files lol ?

There is no .exe file and on command file i get from empty files or errors.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4284
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1146 times
Been thanked: 2242 times

Re: Rule of Rose (PS2) i3d File Format

Post by shakotay2 »

Open console window (by executing cmd.exe).

change dir to folder with python.exe and rpk sample, then type
python rpkextract.py sample.rpk

(Don't have an rpk file (required header: 'RTPK') to test it but should do.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
The Chief
veteran
Posts: 101
Joined: Fri Oct 09, 2009 3:44 am
Has thanked: 90 times
Been thanked: 10 times

Re: Rule of Rose (PS2) i3d File Format

Post by The Chief »

Thank you!

But I have this message:

SyntaxError: invalid syntax
>>> python mdl2obj.py dia.mdl
File "<stdin>", line 1
python mdl2obj.py dia.mdl


Here I upload some more samples this time on mdl:

https://www.mediafire.com/file/gb8iq5gf ... s.rar/file
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4284
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1146 times
Been thanked: 2242 times

Re: Rule of Rose (PS2) i3d File Format

Post by shakotay2 »

Use python 3.0 (or above):
.
dia.png
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
The Chief
veteran
Posts: 101
Joined: Fri Oct 09, 2009 3:44 am
Has thanked: 90 times
Been thanked: 10 times

Re: Rule of Rose (PS2) i3d File Format

Post by The Chief »

Thanks soI update to 3.10 and was able to drag and drop the main chara file on rpkextract.py so i get all files and you can drag and drop the mdl files in to the rpkextract.py so after unpacking a couple of times you get the i3d files but if i trie to drag and drop the file on the mdl2obj.py i get nothing doing the command line give me an syntax error .

Its python "mdl2obj.py dia.i3d" or python mdl2obj.py dia.i3d ,python (mdl2obj.py dia.i3d) ?

One more I have installed version 3.10 but when i open on cmd python mention version "2.7.15"
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4284
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1146 times
Been thanked: 2242 times

Re: Rule of Rose (PS2) i3d File Format

Post by shakotay2 »

In command line you need to change the directory to folder with python.exe, .py file and mdl sample, then type
python mdl2obj.py dia.mdl
should create dia_out.obj and .mtl file. If you type python and press enter "Python 3.x" should be displayed (x >= 0).

btw: I used blender for displaying dia.obj only - it wasn't involved in that "python extraction process", just in case someone else gets confused :eek:
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
andree
veteran
Posts: 149
Joined: Sun Jul 09, 2017 1:36 pm
Has thanked: 10 times
Been thanked: 17 times

Re: Rule of Rose (PS2) i3d File Format

Post by andree »

Bigchillghost wrote: Wed Oct 27, 2021 2:21 pm Noesis script to load the bones in the sample file:
fmt_RuleOfRose(PS2)_i3d.zip
This one also works with the models from Ape Escape 3 but I only tried two of them.

I am not sure if it works with all of the models from Ape Escape 3 and Ape Escape 2.
You do not have the required permissions to view the files attached to this post.
blacknight411
veteran
Posts: 120
Joined: Fri Jun 22, 2018 1:39 pm
Has thanked: 2 times
Been thanked: 4 times

Re: Rule of Rose (PS2) i3d File Format

Post by blacknight411 »

Where do I put the pl_g_nrm.zip in what location in noesis.
Post Reply