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(PS4) Gintama Rumble .tmo animation file

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andree
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(PS4) Gintama Rumble .tmo animation file

Post by andree »

https://www.mediafire.com/file/83xms0l0 ... s.zip/file
Contains the .tmo animation files and the .cat file where it originally extracted from, and the tmd model (which it can be loaded up in noesis with this.
Last edited by andree on Tue Jan 18, 2022 9:41 pm, edited 1 time in total.
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Re: (PS4) Gintama Rumble .tmo animation file

Post by andree »

Bump again
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Re: (PS4) Gintama Rumble .tmo animation file

Post by andree »

Bump Bump.....
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shakotay2
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Re: (PS4) Gintama Rumble .tmo animation file

Post by shakotay2 »

You may bump as much as you want... :eek:

One problem seems to be that the bone names are hashed:

0 "Bone 99dc9c9c" -1
1 "Bone 3e91886e" 0
2 "Bone d0c5e164" 1
3 "Bone d8a80b17" 2
4 "Bone b558fee4" 3
5 "Bone f9a068c5" 4
6 "Bone 8e379e18" 5
7 "Bone 9d5bed7" 6
8 "Bone 795fe0d3" 7
9 "Bone 8350ddb0" 7
10 "Bone f5814ed6" 7
...

So it's no fun to care for animations. (And about 120 bones make things even worse.)
.
pl00_act_1-tmo.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
andree
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Re: (PS4) Gintama Rumble .tmo animation file

Post by andree »

Bumping this thread until someone figures it out.
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Re: (PS4) Gintama Rumble .tmo animation file

Post by andree »

I've found this:
https://github.com/DeniZka/cat2blend

This appears to be a blender importer for model and animations files in Senran Kagura Estival Versus and that is the only game that the creator tested with, so I don't know if this would work with the files from Gintama Rumble.
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