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Xenoblade Chronicles X/2 3ds max plugin

Post questions about game models here, or help out others!
christiankin2
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by christiankin2 »

Please make a video tutorial on how to use this. I have ,nop files and idk how to use this.
Demonslayerx8
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by Demonslayerx8 »

christiankin2 wrote: Sat Feb 20, 2021 12:10 am Please make a video tutorial on how to use this. I have ,nop files and idk how to use this.
iirc, .nop files are audio files in XC2
someoneelse2
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by someoneelse2 »

PredatorCZ wrote: Tue Jun 04, 2019 9:54 pm The plugin will let you to import models and animations.
In addition, it can export textures to .dds or .png format, while loading model.
Hello!
I used your xenoTextureConvert and successfully converted catex file to dds. But now i am heaving problem converting that file back to catex
File is containing gamepad button icon textures
Image

I appreciate help!

P.S
i added original file to attach
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popoy101
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by popoy101 »

I have a small question to ask. Where is the program to launch the plugin. I'm really new to this!
andree
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by andree »

Any plans to update the plugin to support models from Xenoblade 3?
Sharppy
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by Sharppy »

Having an issue with the new XBC3 files. Seems you must load each .wimdo file manually, if tried in batch it fails and program just crashes. Do you know a way to change the script to read both .wimdo and .wimst at the same time on import ?
Image
andree
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by andree »

XenoMax is discontinued in flavor of a new tool that PredatorCZ is working on.
EDIT: I forgot to say that the new tool is a replacement to XenoMax.
DemonicDevil
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by DemonicDevil »

Sharppy wrote: Sun Jul 24, 2022 1:40 pm Having an issue with the new XBC3 files. Seems you must load each .wimdo file manually, if tried in batch it fails and program just crashes. Do you know a way to change the script to read both .wimdo and .wimst at the same time on import ?
Image

I used the XC2 Decompiler on my Riku's .wimdo and now it's broken permanently... ; ; May you drop a link for a basic FBX of him?

Texture export also fails to create alphas it seems.
andree wrote: Sun Jul 24, 2022 5:04 pm XenoMax is discontinued in flavor of a new tool that PredatorCZ is working on.
EDIT: I forgot to say that the new tool is a replacement to XenoMax.

Did they confirm this on Github? '3'
andree
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Re: Xenoblade Chronicles X/2 3ds max plugin

Post by andree »

DemonicDevil wrote: Thu Aug 04, 2022 3:14 am
Sharppy wrote: Sun Jul 24, 2022 1:40 pm Having an issue with the new XBC3 files. Seems you must load each .wimdo file manually, if tried in batch it fails and program just crashes. Do you know a way to change the script to read both .wimdo and .wimst at the same time on import ?
Image

I used the XC2 Decompiler on my Riku's .wimdo and now it's broken permanently... ; ; May you drop a link for a basic FBX of him?

Texture export also fails to create alphas it seems.
andree wrote: Sun Jul 24, 2022 5:04 pm XenoMax is discontinued in flavor of a new tool that PredatorCZ is working on.
EDIT: I forgot to say that the new tool is a replacement to XenoMax.

Did they confirm this on Github? '3'
Yes.
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