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by Karpati
Sat Feb 28, 2015 11:13 am
Forum: 3D/2D models
Topic: [PC] Red Faction: Armageddon import maxscript
Replies: 4
Views: 1957

Re: [PC] Red Faction: Armageddon import maxscript

Hi guys! Here's maxscript to import [PC] Red Faction: Armageddon character models (3ds max 2009-2014). The 3ds max 2012 64 bit version does not like this script: "Vertex Start @ 0x15290L" -- Error occurred in x loop; filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\Red_Faction.ms;...
by Karpati
Sat Nov 22, 2014 12:11 pm
Forum: 3D/2D models
Topic: Tales of Fantasy
Replies: 19
Views: 6140

Re: Tales of Fantasy

The 3D Object Converter v6.0 supports the following formats: Tales of Fantasy *.QTX texture format Tales of Fantasy / QQXY *.SM (Load) Tales of Fantasy / QQXY *.SKEM (Load) The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file. (If the model file...
by Karpati
Sat Nov 22, 2014 12:09 pm
Forum: Graphic file formats
Topic: Tales of Fantasy .qtx
Replies: 12
Views: 3809

Re: Tales of Fantasy .qtx

The 3D Object Converter v6.0 supports the following formats: Tales of Fantasy *.QTX texture format Tales of Fantasy / QQXY *.SM (Load) Tales of Fantasy / QQXY *.SKEM (Load) The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file. (If the model file...
by Karpati
Sat Nov 22, 2014 12:06 pm
Forum: Compressed files and methods
Topic: QQXY (*.qtx)
Replies: 1
Views: 1254

Re: QQXY (*.qtx)

The 3D Object Converter v6.0 supports the following formats: Tales of Fantasy *.QTX texture format Tales of Fantasy / QQXY *.SM (Load) Tales of Fantasy / QQXY *.SKEM (Load) The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file. (If the model file...
by Karpati
Wed Oct 29, 2014 8:33 am
Forum: 3D/2D models
Topic: ArcheAge Online .chr files
Replies: 4
Views: 5297

Re: ArcheAge Online .chr files

Did you try the 3D Object Converter's batch converter module?
by Karpati
Sun Oct 19, 2014 4:26 pm
Forum: 3D/2D models
Topic: Rusty Hearts
Replies: 34
Views: 9727

Re: Rusty Hearts

I am using the XNALara Binary .mesh export format as a 'gateway' to transfer the fully textured objects (with Bone information) to the 3D Studio Max. You can download the Importer/Exporter script from this web page: http://www.tombraiderforums.com/showthread.php?t=181251 Procedure: 1. First time you...
by Karpati
Sun Oct 19, 2014 2:12 pm
Forum: 3D/2D models
Topic: Rusty Hearts
Replies: 34
Views: 9727

Re: Rusty Hearts

Did you try the 3D Object Converter on your files?

http://3doc.i3dconverter.com
by Karpati
Sat Oct 18, 2014 3:42 pm
Forum: 3D/2D models
Topic: You Are Empty .ds2md 3d-models
Replies: 9
Views: 3221

Re: You Are Empty .ds2md 3d-models

Scarabay,

I added the DS2 Engine (You Are Empty) .DS2MD loader module to the 3D Object Converter v5.339.
It loads the fully textured/materialized object.

http://www.i3dconverter.com/3doc/downlo ... rtable.zip

(See the file_id.diz files for the changes from v5.30.)
by Karpati
Wed Oct 08, 2014 7:52 am
Forum: 3D/2D models
Topic: Ragnarok Online
Replies: 4
Views: 2015

Re: Ragnarok Online

My program supports the .rsm format NOT the .rsw ones...
by Karpati
Thu Sep 25, 2014 8:58 pm
Forum: 3D/2D models
Topic: [REQUEST]Shaiya (MMORPG) file import/conversion
Replies: 15
Views: 6247

Re: [REQUEST]Shaiya (MMORPG) file import/conversion

I rewrote the 3D Object Converter's (unpublished) .3dc export module based on the new idea I used firstly in the Rysk Your Life 2 .z3m save module. (A nice user from Brazil tested it in the Shaiya Online already.) I uploaded the latest version to my web page: http://www.i3dconverter.com/3doc/downloa...
by Karpati
Sat Sep 13, 2014 10:00 am
Forum: 3D/2D models
Topic: Ragnarok Online
Replies: 4
Views: 2015

Re: Ragnarok Online

The 3D Object Converter supports the .rsm format since 2005.
by Karpati
Fri Sep 12, 2014 7:11 am
Forum: 3D/2D models
Topic: Revelation OL 《天谕》
Replies: 12
Views: 6694

Re: Revelation OL 《天谕》

The 3D Object Converter supports the BigWorld Technology .primitives format 3 years ago, so just rename your *.dat file to *.primitives and use the batch converter module in registered mode to get all models in one step.
by Karpati
Fri Jul 11, 2014 7:52 am
Forum: 3D/2D models
Topic: Starship Troopers .SBM Filetype
Replies: 6
Views: 2028

Re: Starship Troopers .SBM Filetype

Nintendude wrote:Not sure I understand that do I need to change the values in the Hex2OBJ program or does it do that automatically?
Just use the 3D Object Converter that supports this format 3 years ago:
http://3doc.i3dconverter.com/
by Karpati
Fri Jun 13, 2014 10:53 am
Forum: 3D/2D models
Topic: xmx 3D files Sega GT 2002
Replies: 46
Views: 16690

Re: xmx 3D files Sega GT 2002

TomWin wrote:looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map :(
The LightWave 3D v5.x .lwo format does not support the UV datas.

Use the LightWave 3D Lscript .ls or the Wavefront .obj format.
by Karpati
Thu Jun 12, 2014 7:39 am
Forum: 3D/2D models
Topic: xmx 3D files Sega GT 2002
Replies: 46
Views: 16690

Re: xmx 3D files Sega GT 2002

Only a viewer? What about convert to .obj :mrgreen: I don't want to belittle all the hard work but i make this thread because i want to rip models, to see models i have already a xbox :keke: You can convert to .obj format using this program. I note in your first post you wrote about a 'tool/program...