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Search found 467 matches
- Sat Feb 28, 2015 11:13 am
- Forum: 3D/2D models
- Topic: [PC] Red Faction: Armageddon import maxscript
- Replies: 4
- Views: 1957
Re: [PC] Red Faction: Armageddon import maxscript
Hi guys! Here's maxscript to import [PC] Red Faction: Armageddon character models (3ds max 2009-2014). The 3ds max 2012 64 bit version does not like this script: "Vertex Start @ 0x15290L" -- Error occurred in x loop; filename: C:\Program Files\Autodesk\3ds Max 2012\Scripts\Red_Faction.ms;...
- Sat Nov 22, 2014 12:11 pm
- Forum: 3D/2D models
- Topic: Tales of Fantasy
- Replies: 19
- Views: 6140
Re: Tales of Fantasy
The 3D Object Converter v6.0 supports the following formats: Tales of Fantasy *.QTX texture format Tales of Fantasy / QQXY *.SM (Load) Tales of Fantasy / QQXY *.SKEM (Load) The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file. (If the model file...
- Sat Nov 22, 2014 12:09 pm
- Forum: Graphic file formats
- Topic: Tales of Fantasy .qtx
- Replies: 12
- Views: 3809
Re: Tales of Fantasy .qtx
The 3D Object Converter v6.0 supports the following formats: Tales of Fantasy *.QTX texture format Tales of Fantasy / QQXY *.SM (Load) Tales of Fantasy / QQXY *.SKEM (Load) The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file. (If the model file...
- Sat Nov 22, 2014 12:06 pm
- Forum: Compressed files and methods
- Topic: QQXY (*.qtx)
- Replies: 1
- Views: 1254
Re: QQXY (*.qtx)
The 3D Object Converter v6.0 supports the following formats: Tales of Fantasy *.QTX texture format Tales of Fantasy / QQXY *.SM (Load) Tales of Fantasy / QQXY *.SKEM (Load) The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file. (If the model file...
- Wed Oct 29, 2014 8:33 am
- Forum: 3D/2D models
- Topic: ArcheAge Online .chr files
- Replies: 4
- Views: 5297
Re: ArcheAge Online .chr files
Did you try the 3D Object Converter's batch converter module?
- Sun Oct 19, 2014 4:26 pm
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9727
Re: Rusty Hearts
I am using the XNALara Binary .mesh export format as a 'gateway' to transfer the fully textured objects (with Bone information) to the 3D Studio Max. You can download the Importer/Exporter script from this web page: http://www.tombraiderforums.com/showthread.php?t=181251 Procedure: 1. First time you...
- Sun Oct 19, 2014 2:12 pm
- Forum: 3D/2D models
- Topic: Rusty Hearts
- Replies: 34
- Views: 9727
- Sat Oct 18, 2014 3:42 pm
- Forum: 3D/2D models
- Topic: You Are Empty .ds2md 3d-models
- Replies: 9
- Views: 3221
Re: You Are Empty .ds2md 3d-models
Scarabay,
I added the DS2 Engine (You Are Empty) .DS2MD loader module to the 3D Object Converter v5.339.
It loads the fully textured/materialized object.
http://www.i3dconverter.com/3doc/downlo ... rtable.zip
(See the file_id.diz files for the changes from v5.30.)
I added the DS2 Engine (You Are Empty) .DS2MD loader module to the 3D Object Converter v5.339.
It loads the fully textured/materialized object.
http://www.i3dconverter.com/3doc/downlo ... rtable.zip
(See the file_id.diz files for the changes from v5.30.)
- Wed Oct 08, 2014 7:52 am
- Forum: 3D/2D models
- Topic: Ragnarok Online
- Replies: 4
- Views: 2015
Re: Ragnarok Online
My program supports the .rsm format NOT the .rsw ones...
- Thu Sep 25, 2014 8:58 pm
- Forum: 3D/2D models
- Topic: [REQUEST]Shaiya (MMORPG) file import/conversion
- Replies: 15
- Views: 6247
Re: [REQUEST]Shaiya (MMORPG) file import/conversion
I rewrote the 3D Object Converter's (unpublished) .3dc export module based on the new idea I used firstly in the Rysk Your Life 2 .z3m save module. (A nice user from Brazil tested it in the Shaiya Online already.) I uploaded the latest version to my web page: http://www.i3dconverter.com/3doc/downloa...
- Sat Sep 13, 2014 10:00 am
- Forum: 3D/2D models
- Topic: Ragnarok Online
- Replies: 4
- Views: 2015
Re: Ragnarok Online
The 3D Object Converter supports the .rsm format since 2005.
- Fri Sep 12, 2014 7:11 am
- Forum: 3D/2D models
- Topic: Revelation OL 《天谕》
- Replies: 12
- Views: 6694
Re: Revelation OL 《天谕》
The 3D Object Converter supports the BigWorld Technology .primitives format 3 years ago, so just rename your *.dat file to *.primitives and use the batch converter module in registered mode to get all models in one step.
- Fri Jul 11, 2014 7:52 am
- Forum: 3D/2D models
- Topic: Starship Troopers .SBM Filetype
- Replies: 6
- Views: 2028
Re: Starship Troopers .SBM Filetype
Just use the 3D Object Converter that supports this format 3 years ago:Nintendude wrote:Not sure I understand that do I need to change the values in the Hex2OBJ program or does it do that automatically?
http://3doc.i3dconverter.com/
- Fri Jun 13, 2014 10:53 am
- Forum: 3D/2D models
- Topic: xmx 3D files Sega GT 2002
- Replies: 46
- Views: 16690
Re: xmx 3D files Sega GT 2002
The LightWave 3D v5.x .lwo format does not support the UV datas.TomWin wrote:looks like this tool reads 3d models correct and it possible to export them to lwo. However there s missing UV map
Use the LightWave 3D Lscript .ls or the Wavefront .obj format.
- Thu Jun 12, 2014 7:39 am
- Forum: 3D/2D models
- Topic: xmx 3D files Sega GT 2002
- Replies: 46
- Views: 16690
Re: xmx 3D files Sega GT 2002
Only a viewer? What about convert to .obj :mrgreen: I don't want to belittle all the hard work but i make this thread because i want to rip models, to see models i have already a xbox :keke: You can convert to .obj format using this program. I note in your first post you wrote about a 'tool/program...