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You Are Empty .ds2md 3d-models

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Scarabay
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You Are Empty .ds2md 3d-models

Post by Scarabay »

Hello everybody! My name is Alexander.
I am noob in coding, so I'd like to ask you for some help. I need to "crack" a format of .ds2md 3d-model from game "You Are Empty". Models can contain mesh, bones and animations data. There are only static mesh converters\importers, but I need skin\anims too, so I can load them all into 3ds Max and use in my mod.

Here are some links about file format:
http://3d-orange.com.ua/reversing-game- ... are-empty/
http://code.google.com/p/yae-tools/
Samples of models
If you need, I can upload one more source code of converter.

I hope for your help. Thank you.
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shakotay2
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Re: You Are Empty .ds2md 3d-models

Post by shakotay2 »

Scarabay wrote:There are only static mesh converters\importers,
The model format is very simple:
madman.JPG
that's the reason why there are tools for the static mesh.

but I need skin\anims too,
that's a little bit harder/time consuming to get them.

(I will look for the skeleton as soon as I've some spare time.)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Scarabay
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Re: You Are Empty .ds2md 3d-models

Post by Scarabay »

shakotay2, the model on your screenshot has no mesh with alpha-channel, just take a look at my screenshot.
Here is the correct model
I will look for the skeleton as soon as I've some spare time
That's great!
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shakotay2
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Re: You Are Empty .ds2md 3d-models

Post by shakotay2 »

Scarabay wrote:shakotay2, the model on your screenshot has no mesh with alpha-channel, just take a look at my screenshot.
yes. I don't have the time to check ALL submeshes of every model posted in this forum. So what?

here's the skeleton:
madman_skel.JPG
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Scarabay
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Re: You Are Empty .ds2md 3d-models

Post by Scarabay »

shakotay2 wrote:here's the skeleton
:up:

Here is the source code of converter
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Re: You Are Empty .ds2md 3d-models

Post by Scarabay »

shakotay2, are there any news?
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shakotay2
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Re: You Are Empty .ds2md 3d-models

Post by shakotay2 »

I think I'll look for the animation frames but that's not a 15-minutes-job. So may take some time.

If you don't want to wait and have some scripting skills (3dsmax or Noesis) you could start investigations in the format,
for example in madman.ds2md. There's a whole bunch of floats (litttle endian) between

(0x80DE1 Bip01 Pelvis) 0x80DF2 and 0x823C1 Bip01 Spine
such as
-0.026461 0.706611 -0.026461 -0.706612
-2.694851 2.266191 73.805649 1.000000
...
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: You Are Empty .ds2md 3d-models

Post by Karpati »

Scarabay,

I added the DS2 Engine (You Are Empty) .DS2MD loader module to the 3D Object Converter v5.339.
It loads the fully textured/materialized object.

http://www.i3dconverter.com/3doc/downlo ... rtable.zip

(See the file_id.diz files for the changes from v5.30.)
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Re: You Are Empty .ds2md 3d-models

Post by Scarabay »

Karpati, thank you, but I already have two other converters :)

shakotay2, as I said, I'm almost a noob in coding and I don't know maxscript, only Lua. I'll wait.
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Re: You Are Empty .ds2md 3d-models

Post by Scarabay »

Scarabay wrote:shakotay2, are there any news?
Hi. And what's now?
You do not have enough time? When about ready?
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