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Rusty Hearts

Post questions about game models here, or help out others!
finale00
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Re: Rusty Hearts

Post by finale00 »

Image

http://db.tt/8WjMD9Oq

Static meshes can be loaded (type 5)
Still trying to figure out what's wrong with the way I'm parsing the type 6 meshes lol...
DarkKaine
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Re: Rusty Hearts

Post by DarkKaine »

I know this is a long shot and a necro post but is there any chance of these tools ever being finished?
The developer went out of business and soon only the Chinese version will be on, I think the game will be discontinued soon.
I'm on a team that is developing a private server (from scratch by reversing packets) for this game and we want to pick up where they left off and make new content :)
Karpati
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Re: Rusty Hearts

Post by Karpati »

Did you try the 3D Object Converter on your files?

http://3doc.i3dconverter.com
DarkKaine
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Re: Rusty Hearts

Post by DarkKaine »

Yep I have, the problem is that the skeleton is not exported.
If I understand the file format correctly, I could convert 3ds models back to mgm and use them in-game, that's my goal for now :)
Karpati
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Re: Rusty Hearts

Post by Karpati »

I am using the XNALara Binary .mesh export format as a 'gateway' to transfer the fully textured objects (with Bone information) to the 3D Studio Max.

You can download the Importer/Exporter script from this web page:
http://www.tombraiderforums.com/showthread.php?t=181251


Procedure:
1. First time you must copy the "XnaLara Converter.ms" file into your installed 3D Studio Max Scripts folder.
2. Run your 3D Studio MAX

3. Open your .mgm file with 3D O.C.
4. Export the loaded object as XNALara Binary .mesh format.

5. Run your "XnaLara Converter.ms" script using the MAXScript/Run Script... menuitem.
6. Press the Import button on the XNALara Converter window.
7. Browse the converted .mesh file.
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