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Tales of Fantasy .qtx

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finale00
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Tales of Fantasy .qtx

Post by finale00 »

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Re: Tales of Fantasy .qtx

Post by chrrox »

they are just dxt1 images without the header
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Re: Tales of Fantasy .qtx

Post by finale00 »

lol that was quick. Thanks chrrox.
Where can I get the header from?
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Re: Tales of Fantasy .qtx

Post by chrrox »

any dds file here is the file i converted.
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Re: Tales of Fantasy .qtx

Post by finale00 »

hmm I tried copying the header to this one and then convert to png, but it didn't work.
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Re: Tales of Fantasy .qtx

Post by chrrox »

its just dxt5 and the header you made has the wrong dimensions
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Re: Tales of Fantasy .qtx

Post by finale00 »

Oh. How can I figure out the dimensions?
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Re: Tales of Fantasy .qtx

Post by Tosyk »

finale00 wrote:Oh. How can I figure out the dimensions?
You need guess.
Make several black textures in photoshop with different dimension (128x128, 256x256...) and look on the size of it.
Then compare the size of game texture and your new black textures. After that copy the header from black texture to game texture that have same size.
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Re: Tales of Fantasy .qtx

Post by Rimbros »

Tosyk but where the header start and finish in the .qtx files? cause its very encrypted, i see the files chroxxx posted but i see no only the header changue, all the structure of the files are changued from .qtx to .png.
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Re: Tales of Fantasy .qtx

Post by finale00 »

That was just one of the samples converted to png (since I wanted to convert to png but failed cause my header was wrong).

The first attachment shows a qtx file with a header inserted.
The original qtx file did not have a header.
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Re: Tales of Fantasy .qtx

Post by jacquel »

i find the solution.
thanks to chrrox and Tosyk for your help. :keke:
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Re: Tales of Fantasy .qtx

Post by troll1981 »

sorry for questions, but how i open qtx Texture Files ? its 2014!

In Noesis i see the mesh in white with no textures, the same texture has the same meshname but its .qtx File, how i can export in dds or tga ?
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Re: Tales of Fantasy .qtx

Post by Karpati »

The 3D Object Converter v6.0 supports the following formats:

Tales of Fantasy *.QTX texture format

Tales of Fantasy / QQXY *.SM (Load)
Tales of Fantasy / QQXY *.SKEM (Load)

The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file.
(If the model file is 123.skem it will search for the 123_d.qtx file automatically.)

You can export the loaded texture files (bitmap) using the Tools/Export the material table's textures to .bmp files function.


You can add the texture file to the material table by hand using the following procedure:
- open your model
- (Click on the textured view icon)
- click on the Object and Material selector on the toolbar (from right the first icon)
- click on the Materials line
- right click on the Material* line
- browse the texture file. (The texture files must be in same directory than the geometry files) .
- OK
- Use the Tools/Export the material table's textures to .bmp files function.

http://3doc.i3dconverter.com/
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