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Search found 24 matches

by lilyampykidXeNTaXalt
Sun Oct 03, 2021 4:57 pm
Forum: 3D/2D models
Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
Replies: 9
Views: 1201

Ben 10: Omniverse Young Ben model help?

I know there is 3 submeshes of Young Ben and can someone help me rip the 3 submeshes?
Here's the Google Drive link:
https://drive.google.com/file/d/1F3nTyX ... sp=sharing
Well there is 3 submeshes of Young Ben to be called:
1. the body
2. the omnitrix
3. the hair
by lilyampykidXeNTaXalt
Sun Oct 03, 2021 3:56 pm
Forum: 3D/2D models
Topic: HeatBlast.et_decomp model?
Replies: 10
Views: 1163

Re: HeatBlast.et_decomp model?

Hey, I did a resolution to the vertices offset, @shakotay2 the offset is here: 1547, might have face indices and vertices missing to get the full model. Any help here to fix the model later? . heatblast_fixed_but_some_missing.png edit: i forgot to put the image to show the fix and some missing indic...
by lilyampykidXeNTaXalt
Sun Oct 03, 2021 3:52 pm
Forum: 3D/2D models
Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
Replies: 9
Views: 1201

Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

Tried both, plus I resolved the offset for the vertices on Heatblast.et_DECOMP. . offset for verts: 1547 verts here: 3998 offset for face indices: 2096b count for faces: 9315 Can I get some help here? some indices and verts may be missing, try to resolve the offsets too. when I set verts offset on 1...
by lilyampykidXeNTaXalt
Fri Oct 01, 2021 7:04 pm
Forum: 3D/2D models
Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
Replies: 9
Views: 1201

Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

Thanks, dude! You are the best for researching any Ben 10 Omniverse 1 models.
I like the way how Bloxx looks when he has so many triangles.
Edit: What's the texcoord address again?
by lilyampykidXeNTaXalt
Fri Oct 01, 2021 5:35 pm
Forum: 3D/2D models
Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
Replies: 9
Views: 1201

Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

I used HexEdit to find the model's vertices or ModelResearcher to find the offset and vertices count.
I'll solve the face indices as fast I can.
by lilyampykidXeNTaXalt
Fri Oct 01, 2021 5:02 pm
Forum: 3D/2D models
Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
Replies: 9
Views: 1201

Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

I managed to find the vertices offset and the whole set of vertices for Bloxx's mesh. Anyone good at Hex2obj would help me get the Bloxx model? Vertices offset (starting offset): 0x2387 Vertices count: 2474 Here is a image for the Bloxx model data in AXE. bloxx_face_indices_problem.png And here's a ...
by lilyampykidXeNTaXalt
Thu Sep 30, 2021 4:33 pm
Forum: 3D/2D models
Topic: how to extract models from punch time explotion
Replies: 2
Views: 511

Re: how to extract models from punch time explotion

Man, you need a QuickBMS script of the models. Let me help you out with a starting point. First you need QuickBMS and the BMS for the models. Secondly, open QuickBMS.exe then search for CartoonNetwork. Thirdly, you will find the BMS script, press Enter on it. And last of all, search a c_(characterna...
by lilyampykidXeNTaXalt
Mon Sep 20, 2021 6:58 pm
Forum: 3D/2D models
Topic: HeatBlast.et_decomp model?
Replies: 10
Views: 1163

Re: HeatBlast.et_decomp model?

Okay, that should do for now.
by lilyampykidXeNTaXalt
Mon Sep 20, 2021 6:11 pm
Forum: 3D/2D models
Topic: HeatBlast.et_decomp model?
Replies: 10
Views: 1163

Re: HeatBlast.et_decomp model?

Umm, I found this but, the verts count and offset is kinda missing, can I have some help finding the whole model?
heatblast_finds_offset_no_real_verts_offset.png
There's no FVFsize and UVpos values in,
so what happens if I try and put 187c7 in?
by lilyampykidXeNTaXalt
Sat Sep 11, 2021 8:32 pm
Forum: 3D/2D models
Topic: HeatBlast.et_decomp model?
Replies: 10
Views: 1163

Re: HeatBlast.et_decomp model?

I'll send the google drive link, and sorry for serving.
https://drive.google.com/file/d/1q90S4g ... sp=sharing
Here you go.
Edit: I found the params. Any help of finding the indices?
heatblast_params_found_by_numbers.png
by lilyampykidXeNTaXalt
Sat Sep 11, 2021 1:34 pm
Forum: 3D/2D models
Topic: AXE MegaWhatt Surge issue
Replies: 1
Views: 384

Re: AXE MegaWhatt Surge issue

Haven't got a single reply. (this isn't spam but this is a message of not getting a reply from Bigchillghost though, i'm sorry!)
by lilyampykidXeNTaXalt
Fri Sep 10, 2021 10:08 pm
Forum: 3D/2D models
Topic: HeatBlast.et_decomp model?
Replies: 10
Views: 1163

Re: HeatBlast.et_decomp model?

Thanks!
Edit: Tho what's the decoded address with Hex2obj?
by lilyampykidXeNTaXalt
Fri Sep 10, 2021 6:24 pm
Forum: 3D/2D models
Topic: HeatBlast.et_decomp model?
Replies: 10
Views: 1163

HeatBlast.et_decomp model?

Hello Hex2obj users. I've moved onto finding some face indices (finds) from my HeatBlast galactic racing model. Here's the picture of the vertices data: HeatBlast_____00000000.et_decomp_Tue_Aug_31_17-44-38_2021.png (note I can try to find the face indices with HexEdit, and the face indices in alphab...
by lilyampykidXeNTaXalt
Fri Sep 03, 2021 8:01 pm
Forum: 3D/2D models
Topic: AXE MegaWhatt Surge issue
Replies: 1
Views: 384

AXE MegaWhatt Surge issue

Hi guys! I've got AXE working now! And it's good I had to make sure the files are in their respective folders, so I would like to get help from Bigchillghost with the file: "Megawhatt_Surge____0000000.et_decomp" in AXE. AXE_MegaWhatt_Surge_issue_no_texture_no_bones.png And here's the link ...
by lilyampykidXeNTaXalt
Thu Sep 02, 2021 4:38 pm
Forum: 3D/2D models
Topic: Megawhatt_Surge.et_decomp solution with AMR?
Replies: 2
Views: 452

Re: Megawhatt_Surge.et_decomp solution with AMR?

Thanks! It is my first time trying :D