I know there is 3 submeshes of Young Ben and can someone help me rip the 3 submeshes?
Here's the Google Drive link:
https://drive.google.com/file/d/1F3nTyX ... sp=sharing
Well there is 3 submeshes of Young Ben to be called:
1. the body
2. the omnitrix
3. the hair
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Search found 24 matches
- Sun Oct 03, 2021 4:57 pm
- Forum: 3D/2D models
- Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
- Replies: 9
- Views: 1201
- Sun Oct 03, 2021 3:56 pm
- Forum: 3D/2D models
- Topic: HeatBlast.et_decomp model?
- Replies: 10
- Views: 1163
Re: HeatBlast.et_decomp model?
Hey, I did a resolution to the vertices offset, @shakotay2 the offset is here: 1547, might have face indices and vertices missing to get the full model. Any help here to fix the model later? . heatblast_fixed_but_some_missing.png edit: i forgot to put the image to show the fix and some missing indic...
- Sun Oct 03, 2021 3:52 pm
- Forum: 3D/2D models
- Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
- Replies: 9
- Views: 1201
Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
Tried both, plus I resolved the offset for the vertices on Heatblast.et_DECOMP. . offset for verts: 1547 verts here: 3998 offset for face indices: 2096b count for faces: 9315 Can I get some help here? some indices and verts may be missing, try to resolve the offsets too. when I set verts offset on 1...
- Fri Oct 01, 2021 7:04 pm
- Forum: 3D/2D models
- Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
- Replies: 9
- Views: 1201
Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
Thanks, dude! You are the best for researching any Ben 10 Omniverse 1 models.
I like the way how Bloxx looks when he has so many triangles.
Edit: What's the texcoord address again?
I like the way how Bloxx looks when he has so many triangles.
Edit: What's the texcoord address again?
- Fri Oct 01, 2021 5:35 pm
- Forum: 3D/2D models
- Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
- Replies: 9
- Views: 1201
Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
I used HexEdit to find the model's vertices or ModelResearcher to find the offset and vertices count.
I'll solve the face indices as fast I can.
I'll solve the face indices as fast I can.
- Fri Oct 01, 2021 5:02 pm
- Forum: 3D/2D models
- Topic: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
- Replies: 9
- Views: 1201
Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.
I managed to find the vertices offset and the whole set of vertices for Bloxx's mesh. Anyone good at Hex2obj would help me get the Bloxx model? Vertices offset (starting offset): 0x2387 Vertices count: 2474 Here is a image for the Bloxx model data in AXE. bloxx_face_indices_problem.png And here's a ...
- Thu Sep 30, 2021 4:33 pm
- Forum: 3D/2D models
- Topic: how to extract models from punch time explotion
- Replies: 2
- Views: 511
Re: how to extract models from punch time explotion
Man, you need a QuickBMS script of the models. Let me help you out with a starting point. First you need QuickBMS and the BMS for the models. Secondly, open QuickBMS.exe then search for CartoonNetwork. Thirdly, you will find the BMS script, press Enter on it. And last of all, search a c_(characterna...
- Mon Sep 20, 2021 6:58 pm
- Forum: 3D/2D models
- Topic: HeatBlast.et_decomp model?
- Replies: 10
- Views: 1163
Re: HeatBlast.et_decomp model?
Okay, that should do for now.
- Mon Sep 20, 2021 6:11 pm
- Forum: 3D/2D models
- Topic: HeatBlast.et_decomp model?
- Replies: 10
- Views: 1163
Re: HeatBlast.et_decomp model?
Umm, I found this but, the verts count and offset is kinda missing, can I have some help finding the whole model?
so what happens if I try and put 187c7 in?
There's no FVFsize and UVpos values in,so what happens if I try and put 187c7 in?
- Sat Sep 11, 2021 8:32 pm
- Forum: 3D/2D models
- Topic: HeatBlast.et_decomp model?
- Replies: 10
- Views: 1163
Re: HeatBlast.et_decomp model?
I'll send the google drive link, and sorry for serving.
https://drive.google.com/file/d/1q90S4g ... sp=sharing
Here you go.
Edit: I found the params. Any help of finding the indices?
https://drive.google.com/file/d/1q90S4g ... sp=sharing
Here you go.
Edit: I found the params. Any help of finding the indices?
- Sat Sep 11, 2021 1:34 pm
- Forum: 3D/2D models
- Topic: AXE MegaWhatt Surge issue
- Replies: 1
- Views: 384
Re: AXE MegaWhatt Surge issue
Haven't got a single reply. (this isn't spam but this is a message of not getting a reply from Bigchillghost though, i'm sorry!)
- Fri Sep 10, 2021 10:08 pm
- Forum: 3D/2D models
- Topic: HeatBlast.et_decomp model?
- Replies: 10
- Views: 1163
Re: HeatBlast.et_decomp model?
Thanks!
Edit: Tho what's the decoded address with Hex2obj?
Edit: Tho what's the decoded address with Hex2obj?
- Fri Sep 10, 2021 6:24 pm
- Forum: 3D/2D models
- Topic: HeatBlast.et_decomp model?
- Replies: 10
- Views: 1163
HeatBlast.et_decomp model?
Hello Hex2obj users. I've moved onto finding some face indices (finds) from my HeatBlast galactic racing model. Here's the picture of the vertices data: HeatBlast_____00000000.et_decomp_Tue_Aug_31_17-44-38_2021.png (note I can try to find the face indices with HexEdit, and the face indices in alphab...
- Fri Sep 03, 2021 8:01 pm
- Forum: 3D/2D models
- Topic: AXE MegaWhatt Surge issue
- Replies: 1
- Views: 384
AXE MegaWhatt Surge issue
Hi guys! I've got AXE working now! And it's good I had to make sure the files are in their respective folders, so I would like to get help from Bigchillghost with the file: "Megawhatt_Surge____0000000.et_decomp" in AXE. AXE_MegaWhatt_Surge_issue_no_texture_no_bones.png And here's the link ...
- Thu Sep 02, 2021 4:38 pm
- Forum: 3D/2D models
- Topic: Megawhatt_Surge.et_decomp solution with AMR?
- Replies: 2
- Views: 452
Re: Megawhatt_Surge.et_decomp solution with AMR?
Thanks! It is my first time trying