Important information: this site is currently scheduled to go offline indefinitely by end of the year.

HeatBlast.et_decomp model?

Post questions about game models here, or help out others!
Post Reply
lilyampykidXeNTaXalt
beginner
Posts: 24
Joined: Fri Aug 27, 2021 10:11 pm
Has thanked: 8 times
Been thanked: 1 time

HeatBlast.et_decomp model?

Post by lilyampykidXeNTaXalt »

Hello Hex2obj users.
I've moved onto finding some face indices (finds) from my HeatBlast galactic racing model.
Here's the picture of the vertices data:
HeatBlast_____00000000.et_decomp_Tue_Aug_31_17-44-38_2021.png
(note I can try to find the face indices with HexEdit, and the face indices in alphabetical type couldn't be counted. any help? using Hex2obj?)
You do not have the required permissions to view the files attached to this post.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4291
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1151 times
Been thanked: 2244 times

Re: HeatBlast.et_decomp model?

Post by shakotay2 »

Search for 000001000200 to find start addresses of face indices blocks. Some *.et_decomp files, such as FourArms_Teen (size: 2102848 bytes) don't contain any 000001000200 sequence - maybe it's texture files, dunno.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
lilyampykidXeNTaXalt
beginner
Posts: 24
Joined: Fri Aug 27, 2021 10:11 pm
Has thanked: 8 times
Been thanked: 1 time

Re: HeatBlast.et_decomp model?

Post by lilyampykidXeNTaXalt »

Thanks!
Edit: Tho what's the decoded address with Hex2obj?
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4291
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1151 times
Been thanked: 2244 times

Re: HeatBlast.et_decomp model?

Post by shakotay2 »

dunno, I don't have that model. Also keep in mind that this forum isn't meant to care for each single model you have.
There's params for some .et_decomp models. Learn, understand, use them for other models.

(People who help you here are not your servants, btw. That's what I feel when reading your last pm. So please: stop that! Immediately.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
lilyampykidXeNTaXalt
beginner
Posts: 24
Joined: Fri Aug 27, 2021 10:11 pm
Has thanked: 8 times
Been thanked: 1 time

Re: HeatBlast.et_decomp model?

Post by lilyampykidXeNTaXalt »

I'll send the google drive link, and sorry for serving.
https://drive.google.com/file/d/1q90S4g ... sp=sharing
Here you go.
Edit: I found the params. Any help of finding the indices?
heatblast_params_found_by_numbers.png
You do not have the required permissions to view the files attached to this post.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4291
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1151 times
Been thanked: 2244 times

Re: HeatBlast.et_decomp model?

Post by shakotay2 »

Not sure about your question. :?
At 0x2096C a face index block of a sub mesh seems to start.

edit: no, it's 0x2096B, because it's big endian (I forgot about that, sorry)
Last edited by shakotay2 on Mon Sep 20, 2021 6:33 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
lilyampykidXeNTaXalt
beginner
Posts: 24
Joined: Fri Aug 27, 2021 10:11 pm
Has thanked: 8 times
Been thanked: 1 time

Re: HeatBlast.et_decomp model?

Post by lilyampykidXeNTaXalt »

Umm, I found this but, the verts count and offset is kinda missing, can I have some help finding the whole model?
heatblast_finds_offset_no_real_verts_offset.png
There's no FVFsize and UVpos values in,
so what happens if I try and put 187c7 in?
You do not have the required permissions to view the files attached to this post.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4291
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1151 times
Been thanked: 2244 times

Re: HeatBlast.et_decomp model?

Post by shakotay2 »

lilyampykidXeNTaXalt wrote: Mon Sep 20, 2021 6:11 pmso what happens if I try and put 187c7 in?
As what? A vertex start address? Why?

As a hint, the address 9095 here (tool from Lazov?)
lilyampykidXeNTaXalt wrote: Fri Sep 10, 2021 6:24 pm
appears to be a decimal value, afaics.

hex2obj expects the addresses as hexadecimal values. Obviously you don't know this?
(It adds 0x automatically so no need to enter 0x in the address editboxes.)

(Also the vertex blocks starts earlier in the file at 155f: 5471 dec..)
.
HeatBlast.png
Well, I have the strange feeling that we were already at this point some months ago (maybe another model, dunno).

Sadly I have to tell you that I have no time and no interest to solve the issue(s).
You do not have the required permissions to view the files attached to this post.
Last edited by shakotay2 on Mon Sep 20, 2021 6:58 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
lilyampykidXeNTaXalt
beginner
Posts: 24
Joined: Fri Aug 27, 2021 10:11 pm
Has thanked: 8 times
Been thanked: 1 time

Re: HeatBlast.et_decomp model?

Post by lilyampykidXeNTaXalt »

Okay, that should do for now.
User avatar
shakotay2
MEGAVETERAN
MEGAVETERAN
Posts: 4291
Joined: Fri Apr 20, 2012 9:24 am
Location: Nexus, searching for Jim Kirk
Has thanked: 1151 times
Been thanked: 2244 times

Re: HeatBlast.et_decomp model?

Post by shakotay2 »

And ever, for me. :wink:
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
lilyampykidXeNTaXalt
beginner
Posts: 24
Joined: Fri Aug 27, 2021 10:11 pm
Has thanked: 8 times
Been thanked: 1 time

Re: HeatBlast.et_decomp model?

Post by lilyampykidXeNTaXalt »

Hey, I did a resolution to the vertices offset, @shakotay2
the offset is here: 1547, might have face indices and vertices missing to get the full model.
Any help here to fix the model later?
.
heatblast_fixed_but_some_missing.png
edit: i forgot to put the image to show the fix and some missing indices and vertices.
You do not have the required permissions to view the files attached to this post.
Post Reply