Hello Hex2obj users.
I've moved onto finding some face indices (finds) from my HeatBlast galactic racing model.
Here's the picture of the vertices data:
(note I can try to find the face indices with HexEdit, and the face indices in alphabetical type couldn't be counted. any help? using Hex2obj?)
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HeatBlast.et_decomp model?
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HeatBlast.et_decomp model?
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- shakotay2
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Re: HeatBlast.et_decomp model?
Search for 000001000200 to find start addresses of face indices blocks. Some *.et_decomp files, such as FourArms_Teen (size: 2102848 bytes) don't contain any 000001000200 sequence - maybe it's texture files, dunno.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: HeatBlast.et_decomp model?
dunno, I don't have that model. Also keep in mind that this forum isn't meant to care for each single model you have.
There's params for some .et_decomp models. Learn, understand, use them for other models.
(People who help you here are not your servants, btw. That's what I feel when reading your last pm. So please: stop that! Immediately.)
There's params for some .et_decomp models. Learn, understand, use them for other models.
(People who help you here are not your servants, btw. That's what I feel when reading your last pm. So please: stop that! Immediately.)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- beginner
- Posts: 24
- Joined: Fri Aug 27, 2021 10:11 pm
- Has thanked: 8 times
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Re: HeatBlast.et_decomp model?
I'll send the google drive link, and sorry for serving.
https://drive.google.com/file/d/1q90S4g ... sp=sharing
Here you go.
Edit: I found the params. Any help of finding the indices?
https://drive.google.com/file/d/1q90S4g ... sp=sharing
Here you go.
Edit: I found the params. Any help of finding the indices?
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- shakotay2
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Re: HeatBlast.et_decomp model?
Not sure about your question.
At 0x2096C a face index block of a sub mesh seems to start.
edit: no, it's 0x2096B, because it's big endian (I forgot about that, sorry)
At 0x2096C a face index block of a sub mesh seems to start.
edit: no, it's 0x2096B, because it's big endian (I forgot about that, sorry)
Last edited by shakotay2 on Mon Sep 20, 2021 6:33 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- beginner
- Posts: 24
- Joined: Fri Aug 27, 2021 10:11 pm
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Re: HeatBlast.et_decomp model?
Umm, I found this but, the verts count and offset is kinda missing, can I have some help finding the whole model?
so what happens if I try and put 187c7 in?
There's no FVFsize and UVpos values in,so what happens if I try and put 187c7 in?
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- shakotay2
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Re: HeatBlast.et_decomp model?
As what? A vertex start address? Why?
As a hint, the address 9095 here (tool from Lazov?)
appears to be a decimal value, afaics.
hex2obj expects the addresses as hexadecimal values. Obviously you don't know this?
(It adds 0x automatically so no need to enter 0x in the address editboxes.)
(Also the vertex blocks starts earlier in the file at 155f: 5471 dec..)
. Well, I have the strange feeling that we were already at this point some months ago (maybe another model, dunno).
Sadly I have to tell you that I have no time and no interest to solve the issue(s).
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Last edited by shakotay2 on Mon Sep 20, 2021 6:58 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
-
- beginner
- Posts: 24
- Joined: Fri Aug 27, 2021 10:11 pm
- Has thanked: 8 times
- Been thanked: 1 time
- shakotay2
- MEGAVETERAN
- Posts: 4291
- Joined: Fri Apr 20, 2012 9:24 am
- Location: Nexus, searching for Jim Kirk
- Has thanked: 1151 times
- Been thanked: 2244 times
Re: HeatBlast.et_decomp model?
And ever, for me.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- beginner
- Posts: 24
- Joined: Fri Aug 27, 2021 10:11 pm
- Has thanked: 8 times
- Been thanked: 1 time
Re: HeatBlast.et_decomp model?
Hey, I did a resolution to the vertices offset, @shakotay2
the offset is here: 1547, might have face indices and vertices missing to get the full model.
Any help here to fix the model later?
. edit: i forgot to put the image to show the fix and some missing indices and vertices.
the offset is here: 1547, might have face indices and vertices missing to get the full model.
Any help here to fix the model later?
. edit: i forgot to put the image to show the fix and some missing indices and vertices.
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