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Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

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lilyampykidXeNTaXalt
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Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

Post by lilyampykidXeNTaXalt »

I managed to find the vertices offset and the whole set of vertices for Bloxx's mesh.
Anyone good at Hex2obj would help me get the Bloxx model?
Vertices offset (starting offset): 0x2387
Vertices count: 2474
Here is a image for the Bloxx model data in AXE.
bloxx_face_indices_problem.png
And here's a link for the Bloxx model or decompressed data of Bloxx.
https://drive.google.com/file/d/1CVlERq ... sp=sharing
(i understand now that I know how to get the vertices offsets from .et_decomp files)
.
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shakotay2
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Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

Post by shakotay2 »

lilyampykidXeNTaXalt wrote: Fri Oct 01, 2021 5:02 pm(i understand now that I know how to get the vertices offsets from .et_decomp files)
I have no idea which is the criterion you used to choose that offset. :?
This is what I found:
.
Bloxx.png
I'm pretty sure this model has been analysed perfectly already - somewhere in the forum. Why not use that?

I have no idea, interest, time to solve the face indices riddle (as I've mentioned several times already).
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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lilyampykidXeNTaXalt
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Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

Post by lilyampykidXeNTaXalt »

I used HexEdit to find the model's vertices or ModelResearcher to find the offset and vertices count.
I'll solve the face indices as fast I can.
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shakotay2
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Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

Post by shakotay2 »

It's already done - stupid me used a wrong vertex start address, in fact it's 0x143F:
.
done.png
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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lilyampykidXeNTaXalt
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Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

Post by lilyampykidXeNTaXalt »

Thanks, dude! You are the best for researching any Ben 10 Omniverse 1 models.
I like the way how Bloxx looks when he has so many triangles.
Edit: What's the texcoord address again?
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shakotay2
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Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

Post by shakotay2 »

lilyampykidXeNTaXalt wrote: Fri Oct 01, 2021 7:04 pm Thanks, dude! You are the best for researching any Ben 10 Omniverse 1 models.
Surely not- but maybe the most patient one. :D
Edit: What's the texcoord address again?
I have no idea - try "UV pos" 12 or 8. But "uvs" look weird then, maybe they are indexed or something like that.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
lilyampykidXeNTaXalt
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Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

Post by lilyampykidXeNTaXalt »

Tried both, plus I resolved the offset for the vertices on Heatblast.et_DECOMP.
.
offset for verts: 1547
verts here: 3998
offset for face indices: 2096b
count for faces: 9315
Can I get some help here? some indices and verts may be missing, try to resolve the offsets too. when I set verts offset on 1547, the model looked fine with a better resolution but face indices are missing, same goes for vertices
edit: sorry I had to fix the word "fixes to help"
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Ben 10: Omniverse Young Ben model help?

Post by lilyampykidXeNTaXalt »

I know there is 3 submeshes of Young Ben and can someone help me rip the 3 submeshes?
Here's the Google Drive link:
https://drive.google.com/file/d/1F3nTyX ... sp=sharing
Well there is 3 submeshes of Young Ben to be called:
1. the body
2. the omnitrix
3. the hair
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Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

Post by SpongeBotTronPants »

Heya, what's the UV data for the model? I forgotten, so I would love to rip the Bloxx UV data.
Sorry if I bump the post if it is 1 year old.
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Re: Ben 10: Omniverse (PS3, XBox 360) Bloxx Model help.

Post by SpongeBotTronPants »

:bye:
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