Hi guys, I have a issue with Advanced Mesh Reaper, I don't seem to get the texcoords, the UVs, and the model's texture with the normals though. but I need help with "Megawhatt_Surge.et_decomp" in Advanced Mesh Reaper, here's what the issue looks like:
https://drive.google.com/file/d/1p0sSuK ... sp=sharing
P.S. This is my first time using Advanced Mesh Reaper.
And here's the link for the file on Google Drive.Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Megawhatt_Surge.et_decomp solution with AMR?
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Megawhatt_Surge.et_decomp solution with AMR?
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- shakotay2
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Re: Megawhatt_Surge.et_decomp solution with AMR?
well, I see, you're trying at least - that's good!
the "99" is wrong - that's the "code" (in hex2obj!) for: "uvs not handled". Well, I've never explained that properly.
But this is AMR. And 0xddf is not the start of texcoords but positions.
UVs seem to start at 0xdf37, UVBsize is 8 for hex2obj. But they look a little bit weird using half floats (with shorts it looked even worse for me):
.
the "99" is wrong - that's the "code" (in hex2obj!) for: "uvs not handled". Well, I've never explained that properly.
But this is AMR. And 0xddf is not the start of texcoords but positions.
UVs seem to start at 0xdf37, UVBsize is 8 for hex2obj. But they look a little bit weird using half floats (with shorts it looked even worse for me):
.
You do not have the required permissions to view the files attached to this post.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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- beginner
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