@sf234
For some reason I can't swap Leifang_Hair_004 using Archive tool v1.1, I had this issue also with lnk_reshuffle .
To be more precise I swap it but no change occurs in-game .
Can you please look into it ?
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Dead or Alive series formats and tools
-
- ultra-n00b
- Posts: 9
- Joined: Fri Oct 23, 2015 6:35 am
- Has thanked: 2 times
- Been thanked: 1 time
Re: Dead or Alive series formats and tools
When I start Archive Tool with no "mod_at.config" present and open one of the content packs in the game's base directory (where "mod.config" is located), the resulting "mod_at" is empty. The log in the tool just sayssf234 wrote:Yes, if existing "mod.config" is found in the target folder program should import its contents to the "mod_at.config". Use any text editor and check contents of both of these files. If "mod.config" contains something and "mod_at.config" is empty try to delete "mod_at.config" and see if it will be empty after recreating.
Also, if you use Archive Tool to swap a file and then revert that swap, it will overwrite "mod.config" with the current contents of "mod_at.config." Luckily, I had a backup copy.Info: Loading DB...
Info: Opening archive...
Warning: Parsing of "mod_at.config" resulted in an error. File will be overwritten.
Info: Archive "chara_common" is successfully opened.
You do not have the required permissions to view the files attached to this post.
-
- advanced
- Posts: 67
- Joined: Mon Oct 27, 2014 6:32 pm
- Has thanked: 25 times
- Been thanked: 180 times
Re: Dead or Alive series formats and tools
Farphignougen
If you don't mind send me your "mod.config".
==========
The problem is in leading zeros for file index value. I will update program to handle this.
There is possibility that this hair have updated version somewhere in "patch*" files. Anyway, if program works for other files it's unlikely that this is program's bug.
==========
It's in "patch_02_catalog".
If you don't mind send me your "mod.config".
==========
The problem is in leading zeros for file index value. I will update program to handle this.
Farphignougen wrote:Also, if you use Archive Tool to swap a file and then revert that swap, it will overwrite "mod.config" with the current contents of "mod_at.config." Luckily, I had a backup copy.
Amasosf234 wrote:Note that after importing "mod.config" for the first time program doesn't read it anymore (only writes to it)
There is possibility that this hair have updated version somewhere in "patch*" files. Anyway, if program works for other files it's unlikely that this is program's bug.
==========
It's in "patch_02_catalog".
Re: Dead or Alive series formats and tools
sf234 wrote: Amaso
There is possibility that this hair have updated version somewhere in "patch*" files. Anyway, if program works for other files it's unlikely that this is program's bug.
==========
It's in "patch_02_catalog".
Thanks ^_^ it worked .
-
- advanced
- Posts: 67
- Joined: Mon Oct 27, 2014 6:32 pm
- Has thanked: 25 times
- Been thanked: 180 times
Re: Dead or Alive series formats and tools
Archive Tool 1.2:
viewtopic.php?p=112146#p112146
Fixed: problem with importing "mod.config" that contains indexes with leading zeros.
viewtopic.php?p=112146#p112146
Fixed: problem with importing "mod.config" that contains indexes with leading zeros.
Last edited by sf234 on Tue Nov 10, 2015 11:52 pm, edited 1 time in total.
-
- beginner
- Posts: 32
- Joined: Fri Aug 21, 2015 3:40 am
- Has thanked: 20 times
- Been thanked: 7 times
Re: Dead or Alive series formats and tools
I have been trying to recreate this issue with several costumes, but it seems to be always working now :/ perhaps this was solved with the newer versions of the texture tool. oldest version I have on my computer is 1.0, maybe it was a 0.9 issue. I'll try to look into this moresf234 wrote:Farphignougen
Yes, if existing "mod.config" is found in the target folder program should import its contents to the "mod_at.config". Use any text editor and check contents of both of these files. If "mod.config" contains something and "mod_at.config" is empty try to delete "mod_at.config" and see if it will be empty after recreating.
bbbmods
Can you provide a sample of TMC/TMCL pair that doesn't work in Texture Tool after changing it with "TMC Polygon Tool"/"TMC Polygon Insert Tool"? I would be much obliged.
-
- advanced
- Posts: 62
- Joined: Tue Sep 02, 2014 2:53 am
- Has thanked: 6 times
- Been thanked: 1 time
Re: Dead or Alive series formats and tools
So many noob questions, so little time.
How do you guys and gals import Last Round tmc files (specifically mods) into 3ds max? the original one doesn't seem to work for me..
EDIT: I get this error "-- Unable to conver: undefined to type: Float"
How do you guys and gals import Last Round tmc files (specifically mods) into 3ds max? the original one doesn't seem to work for me..
EDIT: I get this error "-- Unable to conver: undefined to type: Float"
-
- beginner
- Posts: 32
- Joined: Fri Aug 21, 2015 3:40 am
- Has thanked: 20 times
- Been thanked: 7 times
Re: Dead or Alive series formats and tools
found one with Hitomi's face tmc. I included the edited face tmc that works in game, and the one with a new texture swapped to it that crashes the game.sf234 wrote:Farphignougen
Yes, if existing "mod.config" is found in the target folder program should import its contents to the "mod_at.config". Use any text editor and check contents of both of these files. If "mod.config" contains something and "mod_at.config" is empty try to delete "mod_at.config" and see if it will be empty after recreating.
bbbmods
Can you provide a sample of TMC/TMCL pair that doesn't work in Texture Tool after changing it with "TMC Polygon Tool"/"TMC Polygon Insert Tool"? I would be much obliged.
http://www.mediafire.com/download/bzc98 ... p+error.7z
-
- advanced
- Posts: 67
- Joined: Mon Oct 27, 2014 6:32 pm
- Has thanked: 25 times
- Been thanked: 180 times
Re: Dead or Alive series formats and tools
Texture Tool 1.2:
viewtopic.php?p=111744#p111744
Changes:
bbbmods
Apparently "TMC Polygon Tool"/"TMC Polygon Insert Tool" version that was used on these files doesn't bother to write changed tmc size to the main header. This size is used in the Texture Tool for copying contents of the source file, hence the output file is corrupt. Looks like this was fixed: "TMC Polygon Tool 0.5.5"/"TMC Polygon Insert Tool 0.3.14" properly writes changed size (also they can't open "before" version).
viewtopic.php?p=111744#p111744
Changes:
- Texture now can be extracted by drag-and-dropping.
- Two different IDs now displayed for textures. "AbsID" (absolute) shows texture ID that is used in mesh properties ("TMCsuke" shows and allows to edit this ID (Tx1-Tx4)). "RelID" (relative) shows texture ID that indicates container ("M_" for TMC, "L_" for TMCL) and index of texture file inside it ("Noesis" shows this ID in textures/materials properties).
- Textures now can be inserted in TMC/TMCL. "Add Textures" uses file dialog (allows select multiple files). "Add" inserts default texture (to swap it later).
- "Move from TMC to TMCL" now doesn't save/reopen file automatically - to apply changes use "Save". Purpose of this function described in this and this posts.
bbbmods
Apparently "TMC Polygon Tool"/"TMC Polygon Insert Tool" version that was used on these files doesn't bother to write changed tmc size to the main header. This size is used in the Texture Tool for copying contents of the source file, hence the output file is corrupt. Looks like this was fixed: "TMC Polygon Tool 0.5.5"/"TMC Polygon Insert Tool 0.3.14" properly writes changed size (also they can't open "before" version).
Last edited by sf234 on Fri Oct 30, 2015 3:49 pm, edited 1 time in total.
-
- beginner
- Posts: 32
- Joined: Fri Aug 21, 2015 3:40 am
- Has thanked: 20 times
- Been thanked: 7 times
Re: Dead or Alive series formats and tools
Ah, so it was a problem with the older versions. the face tmc files can only be opened in TMC Polygon Tool 0.5.1"/"TMC Polygon Insert Tool 0.2.1 and belowsf234 wrote:Texture Tool 1.2:
https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools
Changes:Note: if you have "Tao.DevIl.dll" (from last release) you can delete it.
- Texture now can be extracted by drag-and-dropping.
- Two different IDs now displayed for textures. "AbsID" (absolute) shows texture ID that is used in mesh properties ("TMCsuke" shows and allows to edit this ID (Tx1-Tx4)). "RelID" (relative) shows texture ID that indicates container ("M_" for TMC, "L_" for TMCL) and index of texture file inside it ("Noesis" shows this ID in textures/materials properties).
- Textures now can be inserted in TMC/TMCL. "Add Textures" uses file dialog (allows select multiple files). "Add" inserts default texture (to swap it later).
- "Move from TMC to TMCL" now doesn't save/reopen file automatically - to apply changes use "Save". Purpose of this function described in this and this posts.
bbbmods
Apparently "TMC Polygon Tool"/"TMC Polygon Insert Tool" version that was used on these files doesn't bother to write changed tmc size to the main header. This size is used in the Texture Tool for copying contents of the source file, hence the output file is corrupt. Looks like this was fixed: "TMC Polygon Tool 0.5.5"/"TMC Polygon Insert Tool 0.3.14" properly writes changed size (also they can't open "before" version).
-
- beginner
- Posts: 24
- Joined: Sun May 17, 2015 5:49 am
- Has thanked: 16 times
- Been thanked: 4 times
Re: Dead or Alive series formats and tools
sf234 wrote:Texture Tool 1.2:
https://www.mediafire.com/folder/ec6hz31s15fof/5LRTools
Changes:Note: if you have "Tao.DevIl.dll" (from last release) you can delete it.
- Texture now can be extracted by drag-and-dropping.
- Two different IDs now displayed for textures. "AbsID" (absolute) shows texture ID that is used in mesh properties ("TMCsuke" shows and allows to edit this ID (Tx1-Tx4)). "RelID" (relative) shows texture ID that indicates container ("M_" for TMC, "L_" for TMCL) and index of texture file inside it ("Noesis" shows this ID in textures/materials properties).
- Textures now can be inserted in TMC/TMCL. "Add Textures" uses file dialog (allows select multiple files). "Add" inserts default texture (to swap it later).
- "Move from TMC to TMCL" now doesn't save/reopen file automatically - to apply changes use "Save". Purpose of this function described in this and this posts.
bbbmods
Apparently "TMC Polygon Tool"/"TMC Polygon Insert Tool" version that was used on these files doesn't bother to write changed tmc size to the main header. This size is used in the Texture Tool for copying contents of the source file, hence the output file is corrupt. Looks like this was fixed: "TMC Polygon Tool 0.5.5"/"TMC Polygon Insert Tool 0.3.14" properly writes changed size (also they can't open "before" version).
Texture Tool_1.2.7z
https://userscloud.com/bv21exty59k4
I don't know whether you know this version.
Maybe can help you.
-
- beginner
- Posts: 32
- Joined: Fri Aug 21, 2015 3:40 am
- Has thanked: 20 times
- Been thanked: 7 times
Re: Dead or Alive series formats and tools
@sf234-
I have noticed an issue with adding additional textures and costumes that use --H files. when adding a new texture, it all works well in noesis, but in game, it uses the underwear texture, and also changes underwear texture when detail is changed. when additional textures is set to 1 in dlc tool, it then uses the proper texture. this was done with kokoro's tifa looking costume. don't know if its all --H costumes, or just hers that has this issue.
I have noticed an issue with adding additional textures and costumes that use --H files. when adding a new texture, it all works well in noesis, but in game, it uses the underwear texture, and also changes underwear texture when detail is changed. when additional textures is set to 1 in dlc tool, it then uses the proper texture. this was done with kokoro's tifa looking costume. don't know if its all --H costumes, or just hers that has this issue.
-
- advanced
- Posts: 67
- Joined: Mon Oct 27, 2014 6:32 pm
- Has thanked: 25 times
- Been thanked: 180 times
Re: Dead or Alive series formats and tools
syasuker
Actually I know about this version which originated here: http://nasu.bbspink.com/test/read.cgi/p ... 803453/351. It have similar functionality for adding textures to TMC/TMCL and also allows delete textures (which I didn't implement since it makes little practical sense). Code for saving TMC/TMCL is completely different from my version. I didn't bother to read it completely - it's complicated and uses different concept.
On a side note, it would be good practice to rename the fork version. Like Doutoku/道徳 did when he added "日本語版" to the title of his DLC Tool fork.
bbbmods
Not sure if I understand correctly, but if you talk specifically about textures that have an alternative version in H/HL, it would be normal behaviour. Usually TMC/TMCL contains low-res version for these and hi-res version (which is used in game) is stored in those H/HL files. Whole mechanism that decides which texture can have alternative version is still unknown (at least as far as I know).
Actually I know about this version which originated here: http://nasu.bbspink.com/test/read.cgi/p ... 803453/351. It have similar functionality for adding textures to TMC/TMCL and also allows delete textures (which I didn't implement since it makes little practical sense). Code for saving TMC/TMCL is completely different from my version. I didn't bother to read it completely - it's complicated and uses different concept.
On a side note, it would be good practice to rename the fork version. Like Doutoku/道徳 did when he added "日本語版" to the title of his DLC Tool fork.
bbbmods
Not sure if I understand correctly, but if you talk specifically about textures that have an alternative version in H/HL, it would be normal behaviour. Usually TMC/TMCL contains low-res version for these and hi-res version (which is used in game) is stored in those H/HL files. Whole mechanism that decides which texture can have alternative version is still unknown (at least as far as I know).
-
- beginner
- Posts: 32
- Joined: Fri Aug 21, 2015 3:40 am
- Has thanked: 20 times
- Been thanked: 7 times
Re: Dead or Alive series formats and tools
I mean, in texture tool, I add new texture slots (not replacing existing ones). then with tmcsuke, I reassign a mesh to use the new texture slots I added. in noesis, they are fine, but if --H files are enabled, the game uses the underwear texture from the --H files for some reason, but if I don't enable --H files, it uses the new texture slots like its supposed to.sf234 wrote:syasuker
Actually I know about this version which originated here: http://nasu.bbspink.com/test/read.cgi/p ... 803453/351. It have similar functionality for adding textures to TMC/TMCL and also allows delete textures (which I didn't implement since it makes little practical sense). Code for saving TMC/TMCL is completely different from my version. I didn't bother to read it completely - it's complicated and uses different concept.
On a side note, it would be good practice to rename the fork version. Like Doutoku/道徳 did when he added "日本語版" to the title of his DLC Tool fork.
bbbmods
Not sure if I understand correctly, but if you talk specifically about textures that have an alternative version in H/HL, it would be normal behaviour. Usually TMC/TMCL contains low-res version for these and hi-res version (which is used in game) is stored in those H/HL files. Whole mechanism that decides which texture can have alternative version is still unknown (at least as far as I know).