Yep, any file name .txt is fine.tcl36478655 wrote:
OTL...Help!!!
I opened a txt file. Paste 00000100. Named it 123.txt. Then opened IndexShifter.py. Set fileName = '123.txt' ? Set hexByteShiftValue = 2 or 8??? I'm confused...
ShiftValue is the number to add or lower. When inserting a mesh, remaining indices needed to increased. So if indices needed to be increased by AB, for example, put the int equivalent there.
yes, for now.tcl36478655 wrote: Seems it's PC version?
I didn't know the proper way to write that, but in case there were bone names that were 3 lines long, I added that. Since it applies to bone name length, it should be the same for the console. Let me double check that though when I'm back home. I can't recall at the moment.tcl36478655 wrote: elif(nodeObjLength[0] == 112):
structFormat = 'cccccccccccccccccccccccccccccccccccccccccccccccc'
nameLength = 48
Should '112' to be '192'? or just PC version must be 112? I just modified it for xbox version and noticed that.
Edit:
Okay, on the last one I got confused, cuz I was thinking about the Index Shifter. For the Bone Node Ripper, you shouldn't have to change anything for the console other than the face they're still in PC format for the lengths and stuff. For the 'if' statements, I read the whole Bone Node block, most of them are 0x50 in length (80.) I added the 96 & 112 as int lengths for longer blocks. The bone node name is always at the end, so I wanted to make sure I got the full name. Most bone nodes I've seen though are only two lines (0x32) in length though.