I get a lot of material not found with the JFO map tool
material.db is never generated just blueprint.db so im assuming thats why maybe?
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Search found 32 matches
- Fri Mar 17, 2023 4:51 pm
- Forum: 3D/2D models
- Topic: Unreal Engine map export tools
- Replies: 31
- Views: 10493
- Mon Jan 30, 2023 9:42 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222650
Re: Frostbite model tools (Battlefield, Battlefront and others)
...Any solution to this or why it might happen, or is there just know what around this... It is a known issue for SWBFII, i too tested the tool and there are quite a few issues with improper placement and/or missing, as i like the map too, i'm sure the dev knows them, once he will have time he migh...
- Sun Jan 29, 2023 8:54 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222650
Re: Frostbite model tools (Battlefield, Battlefront and others)
So after importing a section I can see some placement issues https://cdn.discordapp.com/attachments/736560503035527209/1069343222708568195/image.png Its consistently on the right side, left side is fine. This is meant to be symmetrical both sides but you can see on the right walls and floors are off...
- Sat Jan 28, 2023 11:01 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222650
- Sat Jan 28, 2023 2:47 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222650
Re: Frostbite model tools (Battlefield, Battlefront and others)
Any ideas? whats your bp.db size? Im just out atm so i cant check, what size should it be roughly, perhaps something when wrong ang i should redo the database scan? Edit: And the map files should just be any of the ebx files in any of the level folders right? I assume all levels are broken up into ...
- Sat Jan 28, 2023 2:10 pm
- Forum: 3D/2D models
- Topic: Frostbite model tools (Battlefield, Battlefront and others)
- Replies: 799
- Views: 222650
Re: Frostbite model tools (Battlefield, Battlefront and others)
Trying to extract maps for SWBF2 Iv dumped the game, and im trying to extract a map I open CMD to the folder location of the map tool, i drag in the tool exe and i drag in a ebd and hit enter It says done immediately but theres no files anywhere for anything Im not sure what actually files im meant ...
- Fri Jan 06, 2023 9:14 pm
- Forum: 3D/2D models
- Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
- Replies: 137
- Views: 68428
Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
Is there some alternative to converting Ktx files to png, the Mali Texture Compression Tool is no longer available to download anywhere I had been extracting the characters for the game Masterwork Apocalypse Genesis, got the models and all the dat files and i found a quickbms script to get the ktx f...
- Wed Jun 15, 2022 7:56 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88237
Re: Final Fantasy 7 remake
sorry to necro an old thread, but I'm following the instructions - I saved the packages from umodel for the whole Gamecontents folder - and the tool is throwing up a string of errors - all it does is return this for every file, starting with- Error exporting asset J:\End\Content\GameContents\Lighti...
- Sat Jan 08, 2022 10:39 pm
- Forum: 3D/2D models
- Topic: Final Fantasy 7 remake
- Replies: 209
- Views: 88237
Re: Final Fantasy 7 remake
Final Fantasy VII: The First Soldier is a ue4 game Its 4.25 https://www.gildor.org/smf/index.php?topic=7769.0 Any chance this tool can support this as id like to be able to recreate the maps Although there lowpoly mobile models i recon i can look through the remake models and find and replace the mo...
- Mon Feb 01, 2021 4:16 pm
- Forum: 3D/2D models
- Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
- Replies: 137
- Views: 68428
Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
I second Masterwork Apocolypse
Masterwork Apocolypse and SAO Blackswordsman Ace would be wonderful files to explore
Masterwork Apocolypse and SAO Blackswordsman Ace would be wonderful files to explore
- Wed Jan 20, 2021 9:53 am
- Forum: 3D/2D models
- Topic: Need help with Yo-kai Watch 4 skeleton data (.g4mg, .g4pkm, .g4sk)
- Replies: 3
- Views: 1530
Re: Need help with Yo-kai Watch 4 skeleton data (.g4mg, .g4pkm, .g4sk)
Any updates on g4pkm extraction still not alot of info out there
- Tue Jan 19, 2021 2:49 am
- Forum: 3D/2D models
- Topic: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
- Replies: 137
- Views: 68428
Re: Netease Games Tool + Research (Onmyoji, RoS, RMA etc.)
This new Netease game here has NPK files http://hsqsl.163.com/
Could we get support for this?
One of the NPK files
https://drive.google.com/file/d/1zmZScx ... q6NUp/view
Could we get support for this?
One of the NPK files
https://drive.google.com/file/d/1zmZScx ... q6NUp/view
- Tue Jan 19, 2021 2:47 am
- Forum: 3D/2D models
- Topic: Cyber Hunter Mesh Convertor(CyberConv)
- Replies: 77
- Views: 31387
Re: Cyber Hunter Mesh Convertor(CyberConv)
This new Netease game here has NPK files http://hsqsl.163.com/
Could we get support for this?
One of the NPK files
https://drive.google.com/file/d/1zmZScx ... q6NUp/view
Could we get support for this?
One of the NPK files
https://drive.google.com/file/d/1zmZScx ... q6NUp/view
- Sat Jan 16, 2021 4:17 am
- Forum: 3D/2D models
- Topic: Ni No Kuni II Tool + Help
- Replies: 3
- Views: 3799
Re: Ni No Kuni II Tool + Help
wordUV at position 56 looks good to me :D Great, thanks. I need to find a way to convert WORD to float in my code. I think I will check the Make_obj source :D I was attempting to use this to convert g4pkm files from Yo-kai Watch 4 This tool can open them and save them as obj but the meshes are expl...
- Mon Dec 07, 2020 1:23 am
- Forum: 3D/2D models
- Topic: Noesis g1m/g1t/g1a importer
- Replies: 560
- Views: 168611
Re: Noesis g1m/g1t/g1a importer
I'm not really sure why people made such a big deal about it actually, the only reason I left was because no research on Age Of Calamity was made there, only extraction and use of existing tools but I didn't have any problems with anyone there. I think people got the wrong idea because I deleted al...