Joschka wrote: ↑Sun Dec 06, 2020 8:39 pm
I'm not really sure why people made such a big deal about it actually, the only reason I left was because no research on Age Of Calamity was made there, only extraction and use of existing tools but I didn't have any problems with anyone there. I think people got the wrong idea because I deleted all my messages but that's something I always do before leaving a discord server.
Ah so your typical overblown drama lol I tend to ignore stuff like that haha
Better stuff to be doing like my project
Joschka wrote: ↑Sun Dec 06, 2020 8:39 pm
I see, this sounds really ambitious, I can see why you'd want map support for the game. I can't really give an ETA though, the next days will be quite busy for me and I have a few things to update regarding the models.
I use this thread as the main place to share my progress so keep coming from time to time, when I'll have some new things to share regarding maps I'll make sure to post them here.
Best of luck for your project(s)
Yer its ambitious a guess its just a hobby thing so ill take my time with it
Im a game dev myself so im often busy with work projects so im not always working on hobby projects
I figured this was the main place so ill keep checking here from time to time, i appreciate your working on it at all in your own pace. Maps and such if often overlooked as character models is the more popular thing. Iv always been more interested in the environments of games
Your file name list would be usefull if its a more complete list
for me and branan having a name attached to a model helps know what it is without having to load the model up to see
for both our projects. So like having the map models imported into blender if in the hierarchy have names and not arbitrary numbers would be quite usefull.
Some kind of toggle option that would auto rename models to there file names when you export out of noesis would be awesome if its a simple thing to do?