Any help? I downloaded the PKG and I don't know what to do nextLuzThePog wrote: ↑Sat Jun 12, 2021 9:36 pmDo you think you could link me the site that most people are downloading from, and what to do after? I'm sorry if I'm asking abit too much, it's just that I sometimes worry if these sites could have put malware or any of those sort of things
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Final Fantasy 7 remake
Re: Final Fantasy 7 remake
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Re: Final Fantasy 7 remake
Search a Tool like unpkg EditorLuzThePog wrote: ↑Tue Jun 22, 2021 1:26 amAny help? I downloaded the PKG and I don't know what to do next
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Re: Final Fantasy 7 remake
Hey...uh guys aren`t we gonna talk about the INTEGRADE models? isn`t there a way to get`em yet??
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Re: Final Fantasy 7 remake
No, there's no PS5 rom dumps yet.ZackFair00210 wrote: ↑Thu Jul 01, 2021 1:08 pm Hey...uh guys aren`t we gonna talk about the INTEGRADE models? isn`t there a way to get`em yet??
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Re: Final Fantasy 7 remake
I ran into a problem exporting the heliport from the Shinra Building. Basically, it says this:
Am I doing something wrong here?
Code: Select all
*directory* ff7r.exe *directory* 140-SBIL0_Layout__CMPNY_160-F70Heliport.umap
Unknown matrix size 0
iUnknown matrix size 9054
Error exporting asset*directory*140-SBIL0_Layout__CMPNY_160-F70Heliport.umap
Unable to read beyond the end of the stream.
at System.IO.BinaryReader.FillBuffer(Int32 numBytes)
at System.IO.BinaryReader.ReadSingle()
at UE4.ue4.Main(String[] args)
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Re: Final Fantasy 7 remake
Is there any way someone could upload a video on how to do these batch exports? I'm trying to get all of Cloud's battle animations, and I've been going through and exporting from preview with each individual animation, but I'd like to know exactly how to do use the batch process to save time from exporting hundreds of files. Been at it for the past two hours but none of what I'm doing is working. Noesis keeps telling me it can't find the skeleton, but I have no idea how to load the skeleton in with the batch tool. Could anyone help at all? Thanks!DioBrando wrote: ↑Tue May 26, 2020 5:48 amYou can work directly with the uassets in Noesis, nothing else is required. You can then go to "file->export from preview" to export an fbx model with the animation attached. It will load to Unity. In the Noesis tools menu you can create a Batch Process to export all animation in the game to fbx using those same export commands "-ue4anims -ue4tex1dthin -ue4tex1dalign -ue4datapath"gamenpc wrote: ↑Tue May 26, 2020 5:14 amDioBrando wrote: ↑Tue May 26, 2020 1:56 am
Probably the dress is simulated. You'll need to run some kind of cloth sim.
There is a lot nicer way to view animations to:
Set “Tools->Data Viewer->Other->Default preview commands” to:
-ue4anims -ue4tex1dthin -ue4tex1dalign -ue4datapath "F:\FF7_Remake\End2\Content\GameContents"
"F:\FF7_Remake\End2\Content\GameContents" will be your GameContents with all the extracted packages obviously. This will load all the textures in the preview window too.
Load the model and just drag-and-drop the anim you want to apply to it over the preview window from windows explorer, or use the “apply to preview” script in optionalplugins.
Thanks, I did it. Buy……
I want to import unity.
Sorry, my English is terrible.
474846.jpg
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Re: Final Fantasy 7 remake
AES key works, but I got an index out of bound error when I tried to extract character uassetCyphersAscent wrote: ↑Fri Dec 17, 2021 9:49 pm This should work, just scroll to FF7R
https://cs.rin.ru/forum/viewtopic.php?f=10&t=100672
nor did the Umodel works
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Re: Final Fantasy 7 remake
Final Fantasy VII: The First Soldier is a ue4 game
Its 4.25
https://www.gildor.org/smf/index.php?topic=7769.0
Any chance this tool can support this as id like to be able to recreate the maps
Although there lowpoly mobile models i recon i can look through the remake models and find and replace the mobile models to make a remake equivalent of the slums seen in first soldier.
Just need a way to rebuild the umaps into blender like i can with your awesome tool daemon1
Its 4.25
https://www.gildor.org/smf/index.php?topic=7769.0
Any chance this tool can support this as id like to be able to recreate the maps
Although there lowpoly mobile models i recon i can look through the remake models and find and replace the mobile models to make a remake equivalent of the slums seen in first soldier.
Just need a way to rebuild the umaps into blender like i can with your awesome tool daemon1
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Re: Final Fantasy 7 remake
Is there any video tutorial ? I know there's a pretty detailed post explaining every step of the process on how to extract a map but I can't find that import script for Blender ;_;
Any kind soul that could give me some help ?
Thanks
Any kind soul that could give me some help ?
Thanks
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Re: Final Fantasy 7 remake
well indivually i can grab the mesh parts but im wondering that myself as well how do ppl export the whole map any advice would be useful regarding instructions to do so ; some of these maps have over 400 meshes so its not practical to port each item 1 by 1
Re: Final Fantasy 7 remake
I am getting same error. Did you found any soln??VictorGopher wrote: ↑Sat Dec 18, 2021 3:20 pmAES key works, but I got an index out of bound error when I tried to extract character uassetCyphersAscent wrote: ↑Fri Dec 17, 2021 9:49 pm This should work, just scroll to FF7R
https://cs.rin.ru/forum/viewtopic.php?f=10&t=100672
nor did the Umodel works
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Re: Final Fantasy 7 remake
Version is 4.18, no 4.25speaker60 wrote: ↑Sat Jan 08, 2022 10:39 pm Final Fantasy VII: The First Soldier is a ue4 game
Its 4.25
https://www.gildor.org/smf/index.php?topic=7769.0
Any chance this tool can support this as id like to be able to recreate the maps
Although there lowpoly mobile models i recon i can look through the remake models and find and replace the mobile models to make a remake equivalent of the slums seen in first soldier.
Just need a way to rebuild the umaps into blender like i can with your awesome tool daemon1