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Search found 12 matches
- Sat Sep 03, 2022 12:34 am
- Forum: 3D/2D models
- Topic: SAO: Hollow Realization Mesh/Texture Tool
- Replies: 36
- Views: 28340
Re: SAO: Hollow Realization Mesh/Texture Tool
Thanks a lot for the tool! I was doing some comparison render of eugeo armor model, between hollow realization and alicization https://cdn.discordapp.com/attachments/634120503447126017/1015398454094213181/Eugeo_Armor_render.png but the alicization .dae.phyre doesn't seem to be supported, as it keep...
- Mon Jan 04, 2021 4:46 am
- Forum: 3D/2D models
- Topic: Drakengard 1/2 (PS2) Tool
- Replies: 5
- Views: 3911
Re: Drakengard 1/2 (PS2) Tool
Thank you a lot I mean it. I'd never thought someone would tackle Drakengard format https://cdn.discordapp.com/attachments/779471214884159508/795428096442499092/Caim.png Say, is there any chance you could take a look to these three .fpk from Drakengard 2? It's more or less the same few textures whic...
- Mon Aug 20, 2018 6:37 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148329
Re: [PC] Dark Souls III model import maxscript
Ok so guys good news! I found the whole Forlorn set and both its weapons from the ds2 softs edition. It's also the max texture res possible available. set ID was 6940 scythe ID was 3080 greatsword ID was 1997 Anyway here it is. It would be nice to test the max script on them. http://www.mediafire.co...
- Thu Aug 02, 2018 9:24 am
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 56090
Re: Castlevania: Lords of Shadow
Holy! You're amazing, thank you a lot!AceWell wrote: run this bms script on your samples to decompress them.
- Wed Aug 01, 2018 11:16 am
- Forum: Game Archive
- Topic: Castlevania: Lords of Shadow
- Replies: 113
- Views: 56090
Re: Castlevania: Lords of Shadow
My apologies for bumping such an old thread, but I can't seem to find anything related to my issue aside from another user asking help about what seems to be the same problem, and that's decades ago. So to put it simply I've extracted the main data pack but all the .dds contained inside won't open n...
- Sun Apr 22, 2018 6:58 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148329
Re: [PC] Dark Souls III model import maxscript
If some people are still looking for items like throwing knife, firebombs, arrows, weapon arts parts, magic, etc... they are located inside the sfx folders for instance the estus flask is found in the DATA1, sfx folder in the common effect ressource and its ID is s07002. Friede's magic Scythe part i...
- Tue Apr 17, 2018 4:17 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148329
Re: [PC] Dark Souls III model import maxscript
Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model. I unpack all files from HQchr and other addition archives and try to check with search, but no luck. Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's ...
- Mon Apr 16, 2018 6:37 pm
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148329
Re: [PC] Dark Souls III model import maxscript
Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model. I unpack all files from HQchr and other addition archives and try to check with search, but no luck. Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's ...
- Mon Mar 19, 2018 3:26 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148329
Re: [PC] Dark Souls III model import maxscript
It doesn't work for ds2 armors either atleast not for the helms and half of the chestpieces. I have yet to try it on softs armors. (btw would someone know the forlon set, scythe and sword id?)TokiChan wrote: This not work with c6920 (Aldia, Dark Souls 2)
Polys are twisted
- Wed Nov 29, 2017 10:10 pm
- Forum: 3D/2D models
- Topic: Bloodborne
- Replies: 482
- Views: 212356
Re: Bloodborne
Thank you so much!daemon1 wrote:Tool released.
- Mon Oct 16, 2017 12:35 am
- Forum: 3D/2D models
- Topic: [PC] Dark Souls III model import maxscript
- Replies: 365
- Views: 148329
Re: [PC] Dark Souls III model import maxscript
I'm sorry to bother but well, whenever I try to import this set (Garl Vinland's from Demon's Souls) it always lacks the main part of the helm. It's so close yet unfortunately this one part keeps lacking... I included the script with every flver parts of the armor if needed as samples to figure this ...
- Wed Sep 06, 2017 2:18 pm
- Forum: 3D/2D models
- Topic: [Request] Dragon's Dogma .mod File Format
- Replies: 29
- Views: 16001
Re: [Request] Dragon's Dogma .mod File Format
Sorry to bump this thread but I don't really know where else I could ask. I tried opening those models in max with the script but I either get an error or nothing at all. http://www.mediafire.com/file/90bnw3akpuqbh53/Dangon%27s+Dogma.zip (also if anyone happens to know npcs faces localisation it wou...