Thank You!
The script is stable. But I have a problem extracting the textures.
I use ArcTools 0.9.26. This soft incorrect extract some normal maps from DragonsDogma (Xbox).
If use "-texRE6" - created only txt file, without tga;
if use only "-tex" - maps incorrect;
Sample: http://www.sendspace.com/file/0lkf02
Speak of the devil, I just replied to your thread on FP because I couldn't find this either.
Said script seems to be for the PS3/360 version though. However, I did find this link in another thread (I'll post this in your FP thread as well) that apparently does work for DD .mod, so maybe try the MT_FRAMEWORK.ms from it and see if that works.
TehDave wrote:Speak of the devil, I just replied to your thread on FP because I couldn't find this either.
Said script seems to be for the PS3/360 version though. However, I did find this link in another thread (I'll post this in your FP thread as well) that apparently does work for DD .mod, so maybe try the MT_FRAMEWORK.ms from it and see if that works.
hey, Zaramot I was wondering how things were going with the modified version of your script for PC, I patiently await its arrival, i'd just like to know how it's coming along is all (as well just making sure when it will be available) :3
Sorry to bump this thread but I don't really know where else I could ask. I tried opening those models in max with the script but I either get an error or nothing at all.
i don't know anything of the models and i know there is tools to convert the textures but i made Noesis python script to open the .tex file samples you have just for kicks
tex_DragonsDogma_tex.zip
supports dxt1, dxt5 and rgba32
i guess those are from PC version?
i translated the C# code from this source to Noesis python api and added 3 more format IDs not in the source https://github.com/mhvuze/ArisenTools/b ... Program.cs
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When I try older script it gives me bugged models
Example - griffin has only wings and twisted bones - no body...
Textures are fine! Thanks for Noesis script