EDIT: Ok, I get the Fume knight, but skeleton is twisted and working incorrect.
And also - do someone edits the ds2 import script? First not give me correct bones, 2_3 no give bones at all.
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
[PC] Dark Souls III model import maxscript
- TokiChan
- mega-veteran
- Posts: 223
- Joined: Wed May 18, 2016 7:38 pm
- Location: Russia
- Has thanked: 60 times
- Been thanked: 24 times
Re: [PC] Dark Souls III model import maxscript
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
- Lorian Elder Prince
- n00b
- Posts: 12
- Joined: Thu May 12, 2016 5:11 pm
- Has thanked: 7 times
- Been thanked: 2 times
Re: [PC] Dark Souls III model import maxscript
Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's textures come from the hqchr folder.TokiChan wrote:Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model.
I unpack all files from HQchr and other addition archives and try to check with search, but no luck.
http://www.mediafire.com/file/66dcn4ugm ... Knight.zip
- TokiChan
- mega-veteran
- Posts: 223
- Joined: Wed May 18, 2016 7:38 pm
- Location: Russia
- Has thanked: 60 times
- Been thanked: 24 times
Re: [PC] Dark Souls III model import maxscript
Thanks you! I already found the .flv model of him, but from me this bug..Lorian Elder Prince wrote:Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's textures come from the hqchr folder.TokiChan wrote:Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model.
I unpack all files from HQchr and other addition archives and try to check with search, but no luck.
http://www.mediafire.com/file/66dcn4ugm ... Knight.zip
Dou have the same problems with skeleton/weights and missed UV like me or I'mcuriou?
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
- Lorian Elder Prince
- n00b
- Posts: 12
- Joined: Thu May 12, 2016 5:11 pm
- Has thanked: 7 times
- Been thanked: 2 times
Re: [PC] Dark Souls III model import maxscript
Well, I also get a problem with the skeleton/weights but not with the UV. And the DS2 scriptwithout bones works fine on him.TokiChan wrote:Thanks you! I already found the .flv model of him, but from me this bug..Lorian Elder Prince wrote:Here is Raime, the Fume Knight I also added his shield and sword from the hqpart folder, Raime's textures come from the hqchr folder.TokiChan wrote:Does anyone have the Fume Knight model? Dark Souls 2. I found textures only, but no have .flv model.
I unpack all files from HQchr and other addition archives and try to check with search, but no luck.
http://www.mediafire.com/file/66dcn4ugm ... Knight.zip
Dou have the same problems with skeleton/weights and missed UV like me or I'mcuriou?
- TokiChan
- mega-veteran
- Posts: 223
- Joined: Wed May 18, 2016 7:38 pm
- Location: Russia
- Has thanked: 60 times
- Been thanked: 24 times
Re: [PC] Dark Souls III model import maxscript
So, thanks you!Lorian Elder Prince wrote:
Well, I also get a problem with the skeleton/weights but not with the UV. And the DS2 scriptwithout bones works fine on him.
Now need to remember, how to rigg armors...
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
- Lorian Elder Prince
- n00b
- Posts: 12
- Joined: Thu May 12, 2016 5:11 pm
- Has thanked: 7 times
- Been thanked: 2 times
Re: [PC] Dark Souls III model import maxscript
If some people are still looking for items like throwing knife, firebombs, arrows, weapon arts parts, magic, etc... they are located inside the sfx folders for instance the estus flask is found in the DATA1, sfx folder in the common effect ressource and its ID is s07002. Friede's magic Scythe part is found in the DLC1, sfx player version is inside the data1 though.
- TokiChan
- mega-veteran
- Posts: 223
- Joined: Wed May 18, 2016 7:38 pm
- Location: Russia
- Has thanked: 60 times
- Been thanked: 24 times
Re: [PC] Dark Souls III model import maxscript
So, it's me again...
UV maps and bones for Aava and his brother (dark souls 2, c6970 and 6971) is broken.
Not include that ds2_pc script no open that - I change .flver parameter to .flv in script.
So, someone else working with DS2 importing script?
UV maps and bones for Aava and his brother (dark souls 2, c6970 and 6971) is broken.
Not include that ds2_pc script no open that - I change .flver parameter to .flv in script.
So, someone else working with DS2 importing script?
You do not have the required permissions to view the files attached to this post.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
- TokiChan
- mega-veteran
- Posts: 223
- Joined: Wed May 18, 2016 7:38 pm
- Location: Russia
- Has thanked: 60 times
- Been thanked: 24 times
Re: [PC] Dark Souls III model import maxscript
And for Traveling Merchant Set this is same
DS2, parts 1140
I can import only with ds_2_3 script (without bones) butthis is no save UV too
DS2, parts 1140
I can import only with ds_2_3 script (without bones) butthis is no save UV too
You do not have the required permissions to view the files attached to this post.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
-
- mega-veteran
- Posts: 223
- Joined: Tue Jul 29, 2014 9:06 am
- Has thanked: 3 times
- Been thanked: 14 times
Re: [PC] Dark Souls III model import maxscript
ok I managed to get the objects of ds3 but unfortunately I can not take those of ds1 and ds2 because the bindel tool can not open the Archive files. is there a way to contact the creator of the tools and tell him if he can help me?Lorian Elder Prince wrote:If some people are still looking for items like throwing knife, firebombs, arrows, weapon arts parts, magic, etc... they are located inside the sfx folders for instance the estus flask is found in the DATA1, sfx folder in the common effect ressource and its ID is s07002. Friede's magic Scythe part is found in the DLC1, sfx player version is inside the data1 though.
Re: [PC] Dark Souls III model import maxscript
Pardon me, does anyone have the Silver Knight model in DS3?
- TokiChan
- mega-veteran
- Posts: 223
- Joined: Wed May 18, 2016 7:38 pm
- Location: Russia
- Has thanked: 60 times
- Been thanked: 24 times
Re: [PC] Dark Souls III model import maxscript
I have Black knight and Silver knight and their armor for Player. Do u need the numbers or ready for using models?AltoRoark wrote:Pardon me, does anyone have the Silver Knight model in DS3?
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Extracted, converted, rigged models
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
Re: [PC] Dark Souls III model import maxscript
I don't have the game on PC, so I'm gonna need the models themselves.TokiChan wrote:I have Black knight and Silver knight and their armor for Player. Do u need the numbers or ready for using models?AltoRoark wrote:Pardon me, does anyone have the Silver Knight model in DS3?
From DS3 specifically, not DS1.
Re: [PC] Dark Souls III model import maxscript
Is there any way for a console peasant like me to aquire these models? ._.
- dropoff
- veteran
- Posts: 140
- Joined: Sun Dec 18, 2016 3:32 am
- Has thanked: 34 times
- Been thanked: 28 times
Re: [PC] Dark Souls III model import maxscript
Just get files from internet. I think you will find a way to do this.AltoRoark wrote:Is there any way for a console peasant like me to aquire these models? ._.
Re: [PC] Dark Souls III model import maxscript
I've tried finding them online many times and all I could ever find was:dropoff wrote:Just get files from internet. I think you will find a way to do this.AltoRoark wrote:Is there any way for a console peasant like me to aquire these models? ._.
-tutorials for PC gamers on how to extract models from the game
-original creations, as opposed to files straight from the game
-DS1 models, and not DS3 models, most of which I have already
I'm specifically looking for the Silver Knight enemy model from the game, as well as many weapon and armor models, and I can't find those anywhere.