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SAO: Hollow Realization Mesh/Texture Tool

Post questions about game models here, or help out others!
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ngovandang
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Re: SAO: Hollow Realization Mesh/Texture Tool

Post by ngovandang »

how did you manage to extract the data.cpk without crashing after awhile?
This 34GB file keep crash CriPakTools while extracting
SusCX
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Re: SAO: Hollow Realization Mesh/Texture Tool

Post by SusCX »

@akderebur Have you upgraded your tool to batch export ofs3 files for this game plus correcting the bones from SAO:HR, HF and also AL?
homelesskodai
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Re: SAO: Hollow Realization Mesh/Texture Tool

Post by homelesskodai »

can someone tell the names of the files that contain Kirito and BallsDeep69 (Klein)
Justin39
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Re: SAO: Hollow Realization Mesh/Texture Tool

Post by Justin39 »

How did you extract the cpk? I tried with noesis and it keeps giving me "Unexpected error parsing CPK" after a while.
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Lorian Elder Prince
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Re: SAO: Hollow Realization Mesh/Texture Tool

Post by Lorian Elder Prince »

akderebur wrote: Mon Feb 19, 2018 1:49 am
Thanks a lot for the tool! I was doing some comparison render of eugeo armor model, between hollow realization and alicization
Image
but the alicization .dae.phyre doesn't seem to be supported, as it keeps giving me this.
Image

Is there any way you could take a look at it? I've included two samples of .dae.phyre and their container.
https://www.mediafire.com/file/mxgydlyv ... s.zip/file
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Re: SAO: Hollow Realization Mesh/Texture Tool

Post by linsaberlove »

How to extract audio files then ? [roll]
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Re: SAO: Hollow Realization Mesh/Texture Tool

Post by LSparky »

Seeing that SAO Viewer doesn't support extracting the TGA files for the maps, are there any other programs that are able to do this?
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