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[PC] Dark Souls III model import maxscript

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TokiChan
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan »

Someone have filenames list for Dark Souls 2 and Demon's souls?
http://tokami-fuko.deviantart.com/
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dibe91
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Re: [PC] Dark Souls III model import maxscript

Post by dibe91 »

I do not know if you need it, but long ago I made a list of the characters of dark souls 2 I hope you can serve.
c1000=forrest grotesque
c1010=Kobold
c1020=Hollow Soldier
c1021=Royal Soldier
c1030=Hollow Infantry
c1031=Infantry
c1050=Amana Shrine Maiden
c1060=Dark Cleric
c1062=Dark Priestess
c1070=Parasitized Undead
c1080=Hollow Rouge
c1130=Varangian Sailor
c1150=Undead Traveler
c1170=Stone Soldie
c1180=Hollow Mage1
c1182=Hollow Mage2
c1210=gigant
c1230=Suspicious Shadows
c1240=Manikin
c1250=Rupturing Hollow
c1270=Abandoned Hollow
c1271=Abandoned Hollow1
c1290=Witchtree
c1292=Witchtree2
c1310=Lindelt Cleric
c1320=skeleton
c1330=skeleton2
c1340=Gyrm
c1350=Gyrm warrior
c1370=Aldia Warlock
c1380=Torturer
c1390=Artificial Undead
c1400=oniflex
c1410=Undead Aberration
c1460=Headless Vengarl
c1470=?????
c1480=undead peasan
c1490=Undead Steelworker
c1500=Stone Knight
c1510=Ironclad Soldier
c1520=royal soldier
c1530=Syan Soldier
c1540=The Skeleton Lords
c1550=Lizard Man
c1570=skeletons boos
c2011=small pig
c2020=big pig
c2021=big pig 2
c2030=Parasite Spider
c2040=poison moth
c2050=Poison Brumer
c2051=Poison Brumer1
c2060=Cragslipper
c2090=Swollen Mongrel
c2100=Basilisk
c2120=dragon
c2130=cristal lizard
c2131=cristal lizard2
c2140=more big pig
c2170=Dark Stalker
c2200=big Poison Brumer
c2230=Mongrel Rat
c2240=Darksucker
c2250=unknow
c2260=Hunting Rat
c2261=Hunting Rat1
c2262=Hunting Rat2
c2263=Hunting Rat3
c2270=Stray Dog
c2271=Stray Dog1
c3000=ogre
c3010=Heide Knight
c3020=Gaoler
c3033=Flexile Sentry
c3040=nifanito
c3050=Smelter Demon
c3052=Smelter Demon2
c3060=captain knight
c3070=vergard body
c3071=vergard
c3080=Lion Clan Warrior
c3081=Lion Clan Warrior1
c3090=Giant Warrior
c3096=The Last Giant
c3097=Giant Lord
c3110=Banedigger
c3120=Grave Warden
c3130=Hollow Falconer
c3140=Hollow Primal Knight
c3150=Primal Knight
c3160=Desert Sorceress
c3170=Dragon Acolyte
c3180=The Pursuer
c3190=alonne knight
c3210=mimic
c3240=Belfry Gargoyles
c3250=Ruin Sentinels
c3260=The Rotten
c3270=dragon bones
c3300=Old Knight
c3310=Drakekeeper
c3330=Velstadt, The Royal Aegis
c3340=Throne Defender
c3370=Abandoned Hollow
c5000=Covetous Demon
c5001=Covetous Demon1
c5010=Mytha, the Baneful Queen
c5020=Manscorpion Tark
c5030=Scorpioness Najka
c5040=Looking Glass Knight
c5061=Darklurker1
c5062=????
c5065=Grave Warden Agdayne
c5090=Leydia
c5110=Imperious Knight
c5120=Leydia Witch
c5146=hollow Vendrick
c6000=Ancient Dragon
c6010=Flame Lizard
c6020=Rampart Hedgehog
c6030=The Duke's Dear Freja
c6070=Old Iron King
c6080=Rotten Vermin
c6110=Dragonrider
c6115=Dragonrider1
c6191=Executioner's Chariot
c6250=Old Dragonslayer
c6260=Lost Sinner
c6270=Nashandra
c6280=Royal Rat Authority
c6500=Iron Warrior
c6510=Fume Sorcerer
c6530=Ashen Warrior
c6540=Ashen Crawler
c6560=Possessed Armor
c6570=Barrel Carrier
c6580=Retainer Rouge
c6590=Rampart Golem
c6600=Crystal Golem
c6610=Frozen Reindeer
c6620=Rampart Hedgehog
c6630=Rampart Spearman
c6650=Sanctum Knight
c6660=Sanctum soldier
c6700=Sanctum Priestess
c6710=Poison Statue Cluster
c6711=Poison Statue Cluster1
c6720=Corrosive Egg Crawlers
c6740=creazy tree
c6750=Fume Knight
c6770=Retainer Sorceror
c6780=Mastodon Halberd Archdrake
c6790=tiger
c6791=tiger1
c6800=ser alonne
c6810=Sinh, the Slumbering Dragon
c6820=Elana, Squalid Queen
c6830=The Imperfect
c6840=Vendrick
c6880=Loyce Knight
c6890=Charred Loyce Knight
c6900=Burnt Ivory King
c7005=Shanalotte
c7015=unknow
c7036=Nashandra human
c7045=Laddersmith Gilligan
c7050=Strowen
c7051=Morrel
c7053=Griant
c7055=Strowen1
c7056=Griant
c7058=Griant
c7210=Chancellor Wellager
c7230=Milibeth
c7240=Captain Drummond
c7250=Darkdiver Grandahl
c7300=phantom
c7310=phantom1
c7420=Creighton the Wanderer
c7430=Benhart of Jugo
c7440=Mild Mannered Pate
c7600=milfanito
c7601=milfanito1
c7602=milfanito2
c7620=Stone Trader Chloanne
c7640=Blacksmith Lenigrast
c7643=Steady Hand McDuff
c7680=Straid of Olaphis
c7690=Licia of Lindeldt
c7700=Felkin the Outcast
c7710=Royal Sorcerer Navlaan
c7770=Sweet Shalquoir
c7830=Titchy Gren
c7850=Blue Sentinel Targray
c8050=unknow
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TokiChan
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan »

dibe91 wrote:I do not know if you need it, but long ago I made a list of the characters of dark souls 2 I hope you can serve.
Oh, thanks you - It's great help! :mrgreen:
Do you have similar for armors? Just a question, no worry, if no :)
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
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Re: [PC] Dark Souls III model import maxscript

Post by Mater85913 »

Image

I have been trying to get certain armor models from DS3 with Ninja Ripper and Binder tool and max scripts but Ninja Ripper doesn't work and it imports with the scripts like this...
How would I go about fixing this or am I doing something wrong..?



*if anyone has the working model and textures for Abyss Watcher, the Knight start set and Artorias/Black Knight please send me them*

Image

I will hate doing the chest and others...
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Re: [PC] Dark Souls III model import maxscript

Post by zaramot »

Could you attach here model from first screenshot (3ds max viewport)? I would like to take a look. Thanks
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Re: [PC] Dark Souls III model import maxscript

Post by Mater85913 »

here.
Hope I added it right XD
https://www.mediafire.com/file/m82jv38b ... irassM.max
no idea how to link here
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan »

Mater85913 wrote:
I have been trying to get certain armor models from DS3 with Ninja Ripper and Binder tool and max scripts but Ninja Ripper doesn't work and it imports with the scripts like this...
How would I go about fixing this or am I doing something wrong..?



*if anyone has the working model and textures for Abyss Watcher, the Knight start set and Artorias/Black Knight please send me them*


I will hate doing the chest and others...
Abyss Watchers - fully rigged, fixed meshes https://tokami-fuko.deviantart.com/art/ ... -625779193
https://mega.nz/#!KsAQTa6K!cqogdbOS-G-9 ... 4UD2Lffq60
Blackknights i process, but why not use BK and Artorias from DS1? This is similar, different normals only

MAxscript for XNAlara meshes https://onedrive.live.com/embed?cid=6AC ... QXNW4XCKXs
Last edited by TokiChan on Thu Aug 24, 2017 7:56 pm, edited 1 time in total.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: [PC] Dark Souls III model import maxscript

Post by tobiasxz »

I seem to be having an issue trying to import file c5160 from DS3.

I have managed to decompile it using Binder, however if I attempt to view it in 3DSMax using the script provided in the 3rd~ post, the mesh appears to all be screw up(at least the bottom half of it).

Here is what I'm talking about:

http://i.imgur.com/kQSbc1d.png

If someone could provide me with a method to fix this that would be amazing. I'll provide a download link for the model in case you need it.

https://www.dropbox.com/s/rbynbykh6rxhu ... 0.zip?dl=1
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan »

tobiasxz wrote:I seem to be having an issue trying to import file c5160 from DS3.

I have managed to decompile it using Binder, however if I attempt to view it in 3DSMax using the script provided in the 3rd~ post, the mesh appears to all be screw up(at least the bottom half of it).

Here is what I'm talking about:

http://i.imgur.com/kQSbc1d.png

If someone could provide me with a method to fix this that would be amazing. I'll provide a download link for the model in case you need it.

https://www.dropbox.com/s/rbynbykh6rxhu ... 0.zip?dl=1
Idk howto fix - when I have similar bugs I rip needed with Ninja Ripper and rigg in max from zero weight.
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: [PC] Dark Souls III model import maxscript

Post by TokiChan »

Someone found skeleton of 6070 (corvian knight) in DLC1 chr (Ashes ofAriandel)?
Can't find it, and skeleton of corvian sattlers no work correctly :scaredy:

UPD: fount it :)
I hate twisted dlc files :cry:
http://tokami-fuko.deviantart.com/
Extracted, converted, rigged models :)
Skyrim, Witcher 3, Dark Souls, Demon's Souls, Doom 3, random dragons
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Re: [PC] Dark Souls III model import maxscript

Post by dropoff »

zardalu wrote:Hi Zaramot, thanks for the amazing script.

I am working with the Static map meshes in an attempt to rebuild the castles from the game. The script works well with static meshes when I select a random skeleton.hkx, except I notice that the UV's that are loaded seem to belong to the lightmap textures or something.

As an example, I picked m31_00_00_00_000100.flver which is the details of a primitive stone house.

I looked through the flver file and see the following textures referenced:

m31_00_woodenhouse_00
m31_00_woodenhouse_01
m31_00_woodenhouse_02
m31_00_woodplank_04
m31_00_brickwall_06_block
m31_00_base

and also the following 2 small lightmap images, which correspond to the UVs as you can see in the screenshot:

g_DisplacementTexture 31000000_m000100_gi_0000_00_dol_00
g_DOLTexture1 31000000_m000100_gi_0000_00_dol_01

When I load the flver in Max via the script, I see the UVs correspond to the last 2 lightmap textures instead of the previous 7 correct textures.

Example with diffuse textures is here:
- PM per forum rules -

Is it possible to alter the existing script to remove the bone reference and pick the right UVs for the map meshes?
Sorry for necro,but im really interested in statics too,maybe someone know what to do? I cant rip some zones from game,so only way is to export it.
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Re: [PC] Dark Souls III model import maxscript

Post by Lorian Elder Prince »

I'm sorry to bother but well, whenever I try to import this set (Garl Vinland's from Demon's Souls) it always lacks the main part of the helm. It's so close yet unfortunately this one part keeps lacking...

I included the script with every flver parts of the armor if needed as samples to figure this missing mesh problem

http://www.mediafire.com/file/iauqckqp8 ... Vinland.7z

Image


And to be perfectly honest if someone wants to figure out the same missing mesh problem on the Phalanx here are all its parts

http://www.mediafire.com/file/zc1mm514c ... Phalanx.7z
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Re: [PC] Dark Souls III model import maxscript

Post by Madein »

Greetings, I have read all the post from this discussion and I could not find my answer. I would like to import dark souls 3 combat animations into unreal engine. How would I go about doing that? I am using 3ds max.
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Re: [PC] Dark Souls III model import maxscript

Post by dropoff »

Madein wrote:Greetings, I have read all the post from this discussion and I could not find my answer. I would like to import dark souls 3 combat animations into unreal engine. How would I go about doing that? I am using 3ds max.
I also want to import animation, take a look at this topic: https://forum.xentax.com/viewtopic.php? ... 20#p134620
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Re: [PC] Dark Souls III model import maxscript

Post by zaramot »

My friend and I did some tests with Dark Souls 3, and I updated script. So, this version should work better for Dark Souls 3. Anyone could try this one out, if interested xD
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Last edited by zaramot on Wed Nov 29, 2017 4:05 am, edited 2 times in total.
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