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Search found 10 matches

by Seyiji
Thu Oct 15, 2015 3:48 am
Forum: 3D/2D models
Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
Replies: 120
Views: 57676

Re: $15 for importer/exporter for Girl Battle Hentai Super B

My inbox has been touched by greatness. I shall never wash it again!
by Seyiji
Fri May 01, 2015 6:03 pm
Forum: 3D/2D models
Topic: Dead or Alive series formats and tools
Replies: 2012
Views: 786068

Re: Dead or Alive series formats and tools

No need to be rude I know it's more difficult and I appreciate what you are saying I just figured that since 360 models can be converted to PC perhaps the knowledge that you clever guys have learned may make it easier. If you look on the 360ISO site there was loads of interest in this and they succ...
by Seyiji
Fri Oct 18, 2013 7:23 pm
Forum: 3D/2D models
Topic: [REQ] Beyond Two Souls Player Model and Truck.
Replies: 25
Views: 9862

Re: [REQ] Beyond Two Souls Player Model and Truck.

http://forum.xentax.com/viewtopic.php?f=29&t=10087 Alright, I got found chroxx tutorial Will you more example or turorial ram dump tip? You're not going to get to far unless someone writes a good step by step tutorial to get the launching procedure down. (I've got the eboots, the dex console an...
by Seyiji
Tue Feb 26, 2013 5:29 am
Forum: 3D/2D models
Topic: RenderWare SDK Installer Included on BR4 Disc!
Replies: 19
Views: 20545

Re: RenderWare SDK Installer Included on BR4 Disc!

FurryFan wrote:But yes if anyone has an FPK extractor that works on BR4 send it to me, so I can test out the model/animation/texture viewer with it.
Noesis can extract the fpk files on the BR4 disc.

I have no idea which viewer does what so when you find out please tell us :D
by Seyiji
Mon May 07, 2012 4:54 am
Forum: 3D/2D models
Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
Replies: 482
Views: 232017

Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr

I still can't seem to get the BMS script to extract my common.lnk files from my disc. When I use this code endian BIG open FDSE "trial.lnk" 0 open FDSE "archive_order.bin" 1 goto 0x8 1 get files long 1 goto 0x24 1 savepos offset 1 for i = 0 < files goto offset 1 get noff long 1 ...
by Seyiji
Wed Apr 04, 2012 2:14 am
Forum: 3D/2D models
Topic: 3ds max PSSG model import
Replies: 40
Views: 24734

Re: 3ds max PSSG model import

manbox74 wrote:Sorry for the bump,but the script doesn't works with Trinity Universe .pssg files,at least when I try to open them..
It works for me. Do you get any errors?
by Seyiji
Sun Feb 26, 2012 3:31 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 50161

Re: LithTech Models (.abc, .ltb)

Ok cool I figured out the geometry. Previously I got it all wrong lol It now parses the atlantis model, and all the might and magic models correctly as well. I don't know which version these abc files are, but I haven't seen any other versions either to figure out how to check. Now the next step is...
by Seyiji
Fri Feb 24, 2012 1:15 am
Forum: 3D/2D models
Topic: LithTech Models (.abc, .ltb, .dat)
Replies: 93
Views: 50161

I am looking for abc samples from a variety of games. The generic structure looks like it's a bunch of nodes with pointers to the next node. So pretty much a linked list. Here is a sample character file from Atlantis: Search for the Journal a game I got in a cereal box years ago :P http://db.tt/qO1...
by Seyiji
Sat Feb 11, 2012 3:50 am
Forum: 3D/2D models
Topic: [Request] Final Fantasy XIII-2 Models
Replies: 2
Views: 1962

Re: [Request] Final Fantasy XIII-2 Models

aspen552001 wrote:Hi, I have found some .bin files from a thread here. Can someone post me a link on how to extract the 3D models from the .bin files? Thanks a lot.
viewtopic.php?f=16&t=7862
by Seyiji
Tue Dec 20, 2011 11:15 am
Forum: 3D/2D models
Topic: Final Fantasy XIII-2 extraction
Replies: 123
Views: 63215

Re: Final Fantasy XIII-2 extraction

use command line not sure what your doing. tons of people already have it working so i cant do much to help. I had the same error as 652845095 and I "fixed" it by editing the script you posted here get NAME BASENAME log MEMORY_FILE 0 0 put NAME string MEMORY_FILE get size asize MEMORY_FIL...