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Search found 10 matches
- Thu Oct 15, 2015 3:48 am
- Forum: 3D/2D models
- Topic: $15 for importer/exporter for Girl Battle Hentai Super Blast
- Replies: 120
- Views: 57676
Re: $15 for importer/exporter for Girl Battle Hentai Super B
My inbox has been touched by greatness. I shall never wash it again!
- Fri May 01, 2015 6:03 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 786068
Re: Dead or Alive series formats and tools
No need to be rude I know it's more difficult and I appreciate what you are saying I just figured that since 360 models can be converted to PC perhaps the knowledge that you clever guys have learned may make it easier. If you look on the 360ISO site there was loads of interest in this and they succ...
- Fri Oct 18, 2013 7:23 pm
- Forum: 3D/2D models
- Topic: [REQ] Beyond Two Souls Player Model and Truck.
- Replies: 25
- Views: 9862
Re: [REQ] Beyond Two Souls Player Model and Truck.
http://forum.xentax.com/viewtopic.php?f=29&t=10087 Alright, I got found chroxx tutorial Will you more example or turorial ram dump tip? You're not going to get to far unless someone writes a good step by step tutorial to get the launching procedure down. (I've got the eboots, the dex console an...
- Tue Feb 26, 2013 5:29 am
- Forum: 3D/2D models
- Topic: RenderWare SDK Installer Included on BR4 Disc!
- Replies: 19
- Views: 20545
Re: RenderWare SDK Installer Included on BR4 Disc!
Noesis can extract the fpk files on the BR4 disc.FurryFan wrote:But yes if anyone has an FPK extractor that works on BR4 send it to me, so I can test out the model/animation/texture viewer with it.
I have no idea which viewer does what so when you find out please tell us
![Very Happy :D](images/smilies/[colon]D.gif)
- Mon May 07, 2012 4:54 am
- Forum: 3D/2D models
- Topic: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis script.
- Replies: 482
- Views: 232017
Re: Ninja Gaiden 3 (NG3) / Dead or Alive 5 (DOA5) noesis scr
I still can't seem to get the BMS script to extract my common.lnk files from my disc. When I use this code endian BIG open FDSE "trial.lnk" 0 open FDSE "archive_order.bin" 1 goto 0x8 1 get files long 1 goto 0x24 1 savepos offset 1 for i = 0 < files goto offset 1 get noff long 1 ...
- Wed Apr 04, 2012 2:14 am
- Forum: 3D/2D models
- Topic: 3ds max PSSG model import
- Replies: 40
- Views: 24734
Re: 3ds max PSSG model import
It works for me. Do you get any errors?manbox74 wrote:Sorry for the bump,but the script doesn't works with Trinity Universe .pssg files,at least when I try to open them..
- Sun Feb 26, 2012 3:31 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 50161
Re: LithTech Models (.abc, .ltb)
Ok cool I figured out the geometry. Previously I got it all wrong lol It now parses the atlantis model, and all the might and magic models correctly as well. I don't know which version these abc files are, but I haven't seen any other versions either to figure out how to check. Now the next step is...
- Fri Feb 24, 2012 1:15 am
- Forum: 3D/2D models
- Topic: LithTech Models (.abc, .ltb, .dat)
- Replies: 93
- Views: 50161
I am looking for abc samples from a variety of games. The generic structure looks like it's a bunch of nodes with pointers to the next node. So pretty much a linked list. Here is a sample character file from Atlantis: Search for the Journal a game I got in a cereal box years ago :P http://db.tt/qO1...
- Sat Feb 11, 2012 3:50 am
- Forum: 3D/2D models
- Topic: [Request] Final Fantasy XIII-2 Models
- Replies: 2
- Views: 1962
Re: [Request] Final Fantasy XIII-2 Models
viewtopic.php?f=16&t=7862aspen552001 wrote:Hi, I have found some .bin files from a thread here. Can someone post me a link on how to extract the 3D models from the .bin files? Thanks a lot.
- Tue Dec 20, 2011 11:15 am
- Forum: 3D/2D models
- Topic: Final Fantasy XIII-2 extraction
- Replies: 123
- Views: 63215
Re: Final Fantasy XIII-2 extraction
use command line not sure what your doing. tons of people already have it working so i cant do much to help. I had the same error as 652845095 and I "fixed" it by editing the script you posted here get NAME BASENAME log MEMORY_FILE 0 0 put NAME string MEMORY_FILE get size asize MEMORY_FIL...