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3ds max PSSG model import

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epopoe
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Re: 3ds max PSSG model import

Post by epopoe »

thank you chrrox

I failed open totori's atelier PC00_MODEL.PSSG file

3ds max 2011 shown this error massage

Code: Select all

-- Error occurred in a loop; filename: D:\Program Files\Autodesk\3ds Max Design 2011\Scripts\pssg3.ms; position: 17576; line: 590
--  Frame:
--   Normal_array: #()
--   UV_array: #([0.90305,0.30203,0], [0.86165,0.32467,0], [0.84147,0.26434,0], [0.87096,0.23829,0], [0.80964,0.19819,0], [0.82747,0.17774,0], [0.7713,0.11825,0], [0.75115,0.14681,0], [0.70957,0.07738,0], [0.68432,0.10554,0], [0.58219,0.0238,0], [0.5717,0.06521,0], [0.51513,0.0301,0], [0.50022,0.08133,0], [0.50022,0.02829,0], [0.48531,0.0301,0], [0.42874,0.06521,0], [0.41825,0.0238,0], [0.31612,0.10554,0], [0.29087,0.07738,0], ...)
--   f1: 422
--   f3: 423
--   Vert_array: #([6.5481,-3.0372,126.791], [6.4662,-3.925,126.86], [6.0172,-3.7901,125.763], [6.0359,-3.0056,125.603], [5.3232,-3.643,124.578], [5.2771,-3.0678,124.482], [4.2741,-3.1586,123.405], [4.3523,-3.8554,123.534], [3.2459,-3.3515,122.614], [3.1532,-4.0022,122.74], [1.2303,-3.7584,121.555], [1.3028,-4.348,121.849], [0.2625,-4.2367,121.203], [0,-4.9293,122.146], [0,-4.3329,121.17], [-0.2625,-4.2367,121.203], [-1.3028,-4.348,121.849], [-1.2303,-3.7584,121.555], [-3.1532,-4.0022,122.74], [-3.2459,-3.3515,122.614], ...)
--   Face_array: #([1,2,3], [1,4,2], [5,6,7], [5,8,6], [9,10,11], [10,12,11], [13,11,12], [14,13,12], [14,15,13], [16,17,18], [17,19,18], [20,18,19], [20,19,21], [22,20,21], [21,23,22], [22,23,24], [25,24,23], [25,23,26], [27,25,26], [27,26,28], ...)
--   msh: undefined
--   f2: 434
--   a: 43
-- Error occurred during fileIn in <File:D:\Program Files\Autodesk\3ds Max Design 2011\Scripts\pssg3.ms>
>> MAXScript FileIn Exception: -- Runtime error: Vertex index in face out of range: [84,83,85] <<
Last edited by epopoe on Mon Jul 18, 2011 2:08 pm, edited 2 times in total.
epopoe
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Re: 3ds max PSSG model import

Post by epopoe »

The contents of this post was deleted because of possible forum rules violation.
Last edited by epopoe on Mon Jul 18, 2011 9:22 am, edited 1 time in total.
newkuro
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Re: 3ds max PSSG model import

Post by newkuro »

help. meruru Atelier import
junk angel
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Re: 3ds max PSSG model import

Post by junk angel »

I'm curious, does anyone have an updated version of the script that also supports MTG: Tactics PSSG files. Sadly the one here doesn't do it.
It seems the PSSG files though are analogous though. Seems to contain textures will most likely be very similar to the ones in other games.

Did the test on 3dsmax 9 with the newest version of the script found here. The result is

Code: Select all

Maxscript FileIn exception
-- Type error: Call needs function or class, got: undefined
Also this line gets highlited

Code: Select all

writestring s (toUpper TEXTURE_array[3])
Quick model example
http://filesmelt.com/dl/aeon_of_redemption.PSSG
epopoe
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Re: 3ds max PSSG model import

Post by epopoe »

newkuro wrote:help. meruru Atelier import
I hope so too
Dazz
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Re: 3ds max PSSG model import

Post by Dazz »

Sorry to bump an old topic,

But I'm currently trying to use this script, and I've tried it using Max 9, and Max 2010 - I assume that this is something for a specific version of 3DS Max?
I get the same results in an error box as previously posted.

Any help would be much obliged! :)
napoleon321
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Re: 3ds max PSSG model import

Post by napoleon321 »

The contents of this post was deleted because of possible forum rules violation.
howfie
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Re: 3ds max PSSG model import

Post by howfie »

Every game that uses PSSG uses some new/different nodes. Usually when a new PS3 SDK comes out, an updated version of PhyrEngine comes out too so it's just too much work and there are too many games to try and support them all. You can also try my Totori/Meruru PSSG OBJ export... but dunno if that will work. I don't have your game.

EDIT: Oh, ha ha ha just saw it was free to play. If it wasn't free I wouldn't look at it... but since it is free... come back in a few days I'll see what I can do.
manbox74
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Re: 3ds max PSSG model import

Post by manbox74 »

Sorry for the bump,but the script doesn't works with Trinity Universe .pssg files,at least when I try to open them..
sorry for my bad english
Seyiji
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Re: 3ds max PSSG model import

Post by Seyiji »

manbox74 wrote:Sorry for the bump,but the script doesn't works with Trinity Universe .pssg files,at least when I try to open them..
It works for me. Do you get any errors?
finale00
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Re: 3ds max PSSG model import

Post by finale00 »

howfie wrote:Every game that uses PSSG uses some new/different nodes. Usually when a new PS3 SDK comes out, an updated version of PhyrEngine comes out too so it's just too much work and there are too many games to try and support them all. You can also try my Totori/Meruru PSSG OBJ export... but dunno if that will work. I don't have your game.

EDIT: Oh, ha ha ha just saw it was free to play. If it wasn't free I wouldn't look at it... but since it is free... come back in a few days I'll see what I can do.
Even if there are new structs or change existing structs, can the format be parsed so that you treat each struct separately?
Much like the gamebryo format with their 50+ versions and variations.

I would like to see samples for different games as well. Maybe put together a pssg model archive from different games. Getting PS3 samples is too expensive for me lol
howfie
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Re: 3ds max PSSG model import

Post by howfie »

Magic the gathering tactics is free on steam and contains a ton of pssg files. Mtgt has same nodes as totori and meruru plus 2 or 3 additional nodes. Everything else is same.
finale00
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Re: 3ds max PSSG model import

Post by finale00 »

I would still prefer samples over having to actually get the game lol
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Re: 3ds max PSSG model import

Post by howfie »

oh ok, I think I can send you some sample files if you want them. i'll send you my pssg.cpp source if you don't mind looking at C++ :-). be nice to see if somebody can extract the models from Journey, which also uses PhyreEngine.
napoleon321
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Re: 3ds max PSSG model import

Post by napoleon321 »

@finale in my post there are samples.. :D :D :D
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