Nice! Have all those current releases been .NET? Or future ones. I never looked at the source, so wasn't sure.sf234 wrote:Currently I'm moving my stuff to C#/.NET 4.0, also there is idea to create app for tmc tinkering (e.g. disable reference to particular mesh group or set transparency flag for material). As for object rotater - I never got my hands on the original script. As far as I understand it fixes issues with TMC Praser injection functionality? Then, since there is still no max script for PC, there is no way to test it? Anyway it seems this question is more related to mariokart64n since he is the author of TMC Praser.
I can find the original, and get it to you. Even though we don't have an importer, just fixing the matrix will be helpful because the vert coordinates from the 360 can be copied into the PC version. If the matrix is still messed up in the PC version, the 'correctly rotated' verts from the 360 won't line up when displayed in Noesis or in game, of course.