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by AirOne
Mon Oct 10, 2016 9:42 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745570

Re: Forza Motorsport Resource Extraction (.carbin)

Guys from cs.rin.ru have decrypted data from gq6$l, haven't tried yet, but will do this week:
https://www.reddit.com/r/pcgaming/comme ... their_efs/
https://www.youtube.com/watch?v=oQUI5IUcWhQ
by AirOne
Wed Oct 05, 2016 8:20 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745570

Re: Forza Motorsport Resource Extraction (.carbin)

Cars with _SLOD are Autovista cars: AST_One77_10_SLOD BEN_8Litre_31_SLOD BMW_M5_12_SLOD BUG_Veyron_09_SLOD BUN_Warthog_10_SLOD DEL_DMC12_82_SLOD FER_250TestaRossa_57_SLOD FER_599GTO_11_SLOD FER_California_09_SLOD FER_Enzo_02_SLOD FER_F50_95_SLOD fer_f142_10_slod FOR_GT_05_SLOD GUM_ApolloS_10_SLOD HU...
by AirOne
Mon Oct 03, 2016 10:37 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745570

Re: Forza Motorsport Resource Extraction (.carbin)

Impressive!
by AirOne
Thu May 12, 2016 10:26 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 47579

Re: NFS 16

OK, I'm on my way regarding texturing... Most of _m maps (m for materials) store transparency/opacity as Blue channel, specular level as Green channel and reflective as Red channel. On some _n normal maps, like grills for example, Red and Green channel are reserved for normal mapping but Blue channe...
by AirOne
Thu May 12, 2016 10:25 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 47579

Re: NFS 16

x
by AirOne
Wed May 11, 2016 10:26 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 47579

Re: NFS 16

Maybe here is a clue: https://docs.unrealengine.com/latest/INT/Engine/Rendering/Materials/HowTo/Masking/ Red Channel: Ambient Occlusion information. In the Material, this is used to help add some surface variation to the base color. Green Channel: Metallic Mask. In the Material, this is used to defi...
by AirOne
Wed May 11, 2016 9:20 am
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 47579

Re: NFS 16

Some maps have alpha transparency, ie brembo badge caliper, but they're very rare. Maybe are the _m maps used as a transparency for _d maps, but these are RGB maps and not B&W alpha map as usual. I use: _d as diffuse _n as normal _m as reflection level I will try to put _m as opacity/transparenc...
by AirOne
Tue May 10, 2016 11:11 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 47579

Re: NFS 16

Regarding the texture extraction tool (nfs_converter_v102), I'm afraid this tool is not totally accurate for now because alpha maps are missing. Several maps (ie badge / grill / chassis maps) need transparency in order to be applied on the car. Is there any possility someone can update the itexture/...
by AirOne
Tue May 10, 2016 9:08 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 47579

Re: NFS 16

Nevermind: it works.
Image
by AirOne
Tue May 10, 2016 7:47 pm
Forum: 3D/2D models
Topic: NFS 16
Replies: 139
Views: 47579

Re: NFS 16

@ Wobble -> Is there a possibility to update nfs_filter_64.dlx with smoothing groups? Tell me if I'm wrong, but apparently they're missing... If you want to convert all DDS to PNG, (even normal maps), you may use apenov's DDS Converter (http://www.nexusmods.com/fallout4/download/23549). Here is my x...
by AirOne
Tue May 08, 2012 12:27 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745570

Re: Forza Motorsport Resource Extraction (.carbin)

Sweeeeeeeeeeet!
Image

Uploaded with ImageShack.us
Thank you Ernegien!
by AirOne
Mon Apr 02, 2012 1:42 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745570

Re: Forza Motorsport Resource Extraction (.carbin)

Good news! Just before the Porsche pack release! Thank you Ernegien, great work!
by AirOne
Fri Jan 20, 2012 3:32 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745570

Re: Forza Motorsport Resource Extraction (.carbin)

Ernegien, any news about the second set of coordinates for texturing? Could you please provide us an extraction of this set for body mapping on a car common for both FM3 and FM4 (i.e. 1997 Acura NSX), in order to find a way to scale and place the mapping on texture and compare the result with the co...
by AirOne
Mon Dec 12, 2011 11:01 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745570

Re: Forza Motorsport Resource Extraction (.carbin)

Nice to see you back!
Thank you for keeping us informed!
Good luck!