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Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
matt55
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by matt55 »

Hello!
Well this is just great news!! I think that many of us waited for UV update and finally it's here!
Big thanks Ernegien!!
AirOne
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by AirOne »

Good news! Just before the Porsche pack release! Thank you Ernegien, great work!
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Ernegien
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Ernegien »

Rapid X wrote:Although lower LOD wheels don't work yet..

Image

I hope you will fix it soon.
Thanks for your effort. :wink:
Ernegien wrote:LOD0 wheel extraction should also now be supported. LOD1-5 wheel models appear mangled and likely always will as I don't care to look any further into those right now...

http://codeescape.com/temp/FM4Studio_Al ... -12_v2.zip
As stated in a previous post, this is a known "feature" :P and will likely never be fixed as I don't care to waste the time looking into it when you have a lower resolution wheel model in the vehicle carbin file. If there's enough of a demand, I may change my position, but I doubt that to be the case...
matt55
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by matt55 »

So as You wanted to hear about mapping, well I exported Subaru Impreza 05 and I must say that mapping is 100% correct, didn't noticed any errors.:) I think that we can say that Forza 4 car import is done.
IZ15
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by IZ15 »

Ernegien
You are the best!!!!!!!
Finally forza studio is fully comptibale for forza 4.
I tested the hummer H1 s_lod Mapping is perfect for alll parts and since i heard other people have
100% mapping support i wont test again :)
thank you so much again.
you are the best!!!!
bacarlitos
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by bacarlitos »

The mapping is Working!!!!
Thank you very much Ernegien
Forza Studio is fully compatible with Forza 4!!
Thank you again!!!!
nezumi
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by nezumi »

Thank you very much Ernegien!
it was worth the wait full compatible with forza 4.
Thank you again for your work.
Russo997RSR
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Russo997RSR »

Thankyou very much Ernegien for all your hard work.
Rapid X
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Rapid X »

@Smokey
I didn't know that, thanks! :]

@Ernegien
According to Smokey's post, we don't need it fixed anymore..I didn't know lower LOD wheels are also in main body .carbin files..
Thanks for fixing the UV mapping Ernegien! I guess this case is closed! We should wait for FM5 now. :D
430scud
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by 430scud »

Also for Autovista workin fine?

Doesnt Matter!


THANK YOU VERY MUCH FOR THIS WORK AND TOOL. THANKS FOR YOUR TIME THAT YOU INVESTED FOR THIS TOOL. :) :)
kas87
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by kas87 »

Thanks Ernegien you are the best!, Great Work!
Freakydevil
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Freakydevil »

Thanks for your effort Energien but somehow your latest link doesnt work anymore :(
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Ernegien
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Ernegien »

Freakydevil wrote:Thanks for your effort Energien but somehow your latest link doesnt work anymore :(
You're most likely not using the latest link then ;P

http://codeescape.com/temp/FM4Studio_Al ... -12_v2.zip
Bregel
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by Bregel »

Thanks sir.
My 2 days work now done in 2 hours, and I saw some of the best racing game modder are here to just say thanks. :)
mrarchitect
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Re: Forza Motorsport Resource Extraction (.carbin)

Post by mrarchitect »

What a great Easter surprise! Thanks so much Ernegien!

Just another question regarding the textures: Have you noticed that the textures from Forza 4 look way darker than the ones from Forza 3? The details on the texture for the undercarriage are barely visible on the texture extracted from Forza 4, for example... Any thoughts on this?

Cheers!
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