Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
mus001
n00b
Posts: 16
Joined: Sun Dec 11, 2011 7:28 pm

Re: Forza Motorsport Resource Extraction (.carbin)

Post by mus001 »

any news about forza studio (fm4 support)
User avatar
Ernegien
mega-veteran
mega-veteran
Posts: 160
Joined: Wed Mar 24, 2010 6:27 am
Location: Illinois, USA
Has thanked: 12 times
Been thanked: 158 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Ernegien »

Don't worry, I'm still alive and well :P. Things have been busy as usual, leaving me with little time for my hobbies unfortunately. I'll be wrapping up some things next week and hopefully it will free up some time to start back up on this...
Bregel
beginner
Posts: 22
Joined: Mon Oct 10, 2011 12:13 pm
Has thanked: 1 time
Been thanked: 2 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Bregel »

Ernegien wrote:Don't worry, I'm still alive and well :P. Things have been busy as usual, leaving me with little time for my hobbies unfortunately. I'll be wrapping up some things next week and hopefully it will free up some time to start back up on this...
Finally, The missing hero fights back. :)
AirOne
beginner
Posts: 35
Joined: Wed Sep 08, 2010 9:29 am
Been thanked: 3 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by AirOne »

Nice to see you back!
Thank you for keeping us informed!
Good luck!
mus001
n00b
Posts: 16
Joined: Sun Dec 11, 2011 7:28 pm

Re: Forza Motorsport Resource Extraction (.carbin)

Post by mus001 »

thanks thanks a lot :wv: :wv:
bigBear
mega-veteran
mega-veteran
Posts: 183
Joined: Thu Oct 08, 2009 7:51 pm
Has thanked: 6 times
Been thanked: 10 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

It's nice to see you haven't been jailed for doing bad things lol :P
430scud
beginner
Posts: 34
Joined: Tue May 18, 2010 12:17 pm
Has thanked: 2 times
Been thanked: 3 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by 430scud »

best news for some weeks :)
droid1968
ultra-n00b
Posts: 4
Joined: Sat Dec 17, 2011 4:24 am

Re: Forza Motorsport Resource Extraction (.carbin)

Post by droid1968 »

Hello fellas...I have to say...thank you to all involved in this excellent program, so glad to see that Ernegien...and everyone else hasn't given up on the development for forza 4 Thank you all !
I read that the speed pack and the classic pack dlc's work fine in forza studio...I am using forza studio 10.7.11....I can only open the cockpits and the lod0 carbins...I am assuming from what i have read in the previous posts that this is normal with this version.

I also am assuming that the texture mapping is also fine?...I looked at the post from Bregel and that also says all is well...and ...looks fantastic...but I am still a bit confused :? as I am having issues with the mapping.

Is the mapping correct on the DLC's or did Bregel map that himself ? ...as it sounded the DLC's are the same as the forza 3 models.

Bregel...that 458 is total eye candy 8) and keeps me up at nite LOL

Can bigBear or Bregel shed a little light on this for me ? Either I am doing something wrong or I have misunderstood what I have read so far ...as I am feeling very stupid in a sea of intelligent fellas here lol

I am exporting as selective export from forza studio...importing into 3DS max as obj. export from Max as open collada DAE.
then into simed as DAE...and the mapping is a mess :(
this is how i always do my forza 3 models and no problems but I must be doing something wrong?
I have also imported into simed as 3DS..but...same result.

I am trying to get to simed with the mapping intact...is this possible yet ?
From what I read it seems this should be possible...but maybe i read wrong.

Any help would be greatly appreciated....thanks fellas :)
Bregel
beginner
Posts: 22
Joined: Mon Oct 10, 2011 12:13 pm
Has thanked: 1 time
Been thanked: 2 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by Bregel »

^^
As you may have read, this tool is still on development for fully supported for FM4 and the author still working on it, what I have done was just remapped with minor misplaced texture map. I wish I can help the author in his daily work, so he have a little time to finish this. :)
droid1968
ultra-n00b
Posts: 4
Joined: Sat Dec 17, 2011 4:24 am

Re: Forza Motorsport Resource Extraction (.carbin)

Post by droid1968 »

Thanks for the info Bregel...I thought so...I was a bit confused :oops: ...thanks for the confirmation :wink: now I know I am not doing something wrong :]
hope Ernegien has some time too enjoy his hobby again soon....he and all of you are doing great work here :)
mus001
n00b
Posts: 16
Joined: Sun Dec 11, 2011 7:28 pm

Re: Forza Motorsport Resource Extraction (.carbin)

Post by mus001 »

hello I saw someone who ripped a car forza motorsport 4 for the game rfactor

It's the suzuki monster (dlc from forza motorsport 4)

http://f1classic.your-talk.com/t9567-pi ... -unlimited

I want to know how he did it for the textures in place
toolieo
veteran
Posts: 123
Joined: Sun Mar 21, 2010 2:16 pm
Location: Australia
Has thanked: 6 times
Been thanked: 3 times
Contact:

Re: Forza Motorsport Resource Extraction (.carbin)

Post by toolieo »

mus001 wrote:
I want to know how he did it for the textures in place

UV Mapping... :keke: Like most of us have been doing.
Image
ibanezjem
n00b
Posts: 13
Joined: Wed Jun 16, 2010 2:26 pm

Re: Forza Motorsport Resource Extraction (.carbin)

Post by ibanezjem »

Can anybody help me? I can't get forza studio to work on my windows 7 machine, when i click the EXE the windows dialog box pops up and says the "this program is not responding" bit.
User avatar
nosfornos
advanced
Posts: 55
Joined: Wed Dec 21, 2011 9:16 am
Has thanked: 13 times
Been thanked: 4 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by nosfornos »

Image
Uploaded with ImageShack.us
If you try to start a Forza Studio,
Out of the screen above, you can not start.
What shall I do?
ImageI Love Nermal!!!
bigBear
mega-veteran
mega-veteran
Posts: 183
Joined: Thu Oct 08, 2009 7:51 pm
Has thanked: 6 times
Been thanked: 10 times

Re: Forza Motorsport Resource Extraction (.carbin)

Post by bigBear »

@droid1968,

Don't worry about the UV Mapping.
It seems the Autovista models has a small correct Uv mapping.
I have noticed some objects of interior needs a big scaling.
The UV mapping is still there, but it's needs scaling.
Look for my screenshots of the Lamborghini Reventon few pages back.
As you can see, the leather and stitches are very well mapped.
Before I did that, they were too small scaled.
I had to scale the UV mapping very big to get such results.
However, the engine/engine bay is a complete mess.
It's, it's not done, the worst thing is, buttons textures are needed for the engine??
I don't know, some UV mapping looks like overlapping.
Anyway, I don't know but Turn10 can't map the engine for shit.

But, as you might have known, there are always a few people who can do better than Turn10 itself :P

Just don't worry about the programs/tools.
Forza Studio is not the final release.
We should be very very glad we can import FM4 models.
Since FM4 is released, there are really nice new cars, wich FM3 doesn't have.

Hats off to Energien :D
Post Reply