Were you able to find out what caused the error? I'm running into the same problemanitman wrote: ↑Sat Nov 26, 2022 5:02 am I ran the script and get the error information, does that mean the file has already incompatible with the script?
- open input file C:\quickbms\7d94d92897d908a5
- open script naraka_convert.bms
- error in src\quickbms.c line 1513: quickbms_main()
Error: No such file or directory
coverage file 0 0% 0 435430740 . offset 00000000
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NARAKA: BLADEPOINT
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Re: NARAKA: BLADEPOINT
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Re: NARAKA: BLADEPOINT
Just follow the usage method of Ninja Ripper (the version of Ninja Ripper is the latest version), and then use a PC game client (Steam or Epic).QuarterCircleWack wrote: ↑Fri Feb 24, 2023 9:16 pmI can't seem to get Ninja Ripper to work with blade point, but that might be because I'm using the Xbox App version. How'd you get ninja ripper to work with it?Lyws wrote: ↑Tue Jan 31, 2023 12:31 pmBecause the face mesh cannot be obtained by decompression, my current method is to intercept the face mesh through ninja and then manually stitch it on the body in blender to get a complete character. Because the facial makeup in the game is superimposed and mixed through multiple mask textures, so my method can only restore the effect of the game as much as possible, and cannot restore 100%.
Re: NARAKA: BLADEPOINT
Who knows where the hairstyle files are?Lyws wrote: ↑Thu Mar 30, 2023 5:16 amJust follow the usage method of Ninja Ripper (the version of Ninja Ripper is the latest version), and then use a PC game client (Steam or Epic).QuarterCircleWack wrote: ↑Fri Feb 24, 2023 9:16 pmI can't seem to get Ninja Ripper to work with blade point, but that might be because I'm using the Xbox App version. How'd you get ninja ripper to work with it?Lyws wrote: ↑Tue Jan 31, 2023 12:31 pm
Because the face mesh cannot be obtained by decompression, my current method is to intercept the face mesh through ninja and then manually stitch it on the body in blender to get a complete character. Because the facial makeup in the game is superimposed and mixed through multiple mask textures, so my method can only restore the effect of the game as much as possible, and cannot restore 100%.
Re: NARAKA: BLADEPOINT
https://drive.google.com/file/d/1cM3b-s ... sp=sharing
This is what I know about the file content. Some files have failed to be decoded using BMS. Does anyone know how to solve it?
and I do not find all the ornament file 。just some ornaments is in weapons file 。
This is what I know about the file content. Some files have failed to be decoded using BMS. Does anyone know how to solve it?
and I do not find all the ornament file 。just some ornaments is in weapons file 。
Re: NARAKA: BLADEPOINT
I have4 find 5cedc31e92481709 file ,but The hairstyle file cannot be used, there is no hair model available 。Ninja Ripper(2.10) Unable to obtain the physical bones of the model 。
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Re: NARAKA: BLADEPOINT
Are you extracting them correctly? I ssume you are getting the FBX files out using AssetStudio, you need to select the whole branch where the hair is located in the Scene Hierarchy tab to get the bones, otherwise it will just extract the mesh:
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Re: NARAKA: BLADEPOINT
yaodaoji's hair is no problem ,but other's hair has Only lines without models and bones。using 【AssetStudioGUI.exe 0.16.47】 ,didn't like yours ,What version are you using?
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Re: NARAKA: BLADEPOINT
I write a simple tool to extract audio or modify audio for .bnk files,need to install python3.7.x to run it.PanickyDuck wrote: ↑Tue Aug 23, 2022 3:51 amHere's what I've gathered.
1. Download/extract QuickBMS. http://aluigi.altervista.org/quickbms.htm
2. Download/extract Spritovod's script on page 2. Paste the .bms file into your quickbms folder.
3. Find the Naraka file you want to convert and paste it into the quickbms folder.
4. Open a command prompt, navigate to the quickbms folder, and type the following command: quickbms.exe -w naraka_convert.bms <Naraka file name>
5. The Naraka file is now modified and openable in AssetStudio.
On that note, does anyone know where the audio files might be located?
Edit: I found the "Audio" folder, lol. Wonder if there's a way to extract .bnk files with meaningful file names.
here is the github:
https://github.com/airdest/SoundBankModifier
and here is some note about Wwise SoundBank audio format,may could help you:
https://re-airdes-organization.gitbook. ... -modifier/
Re: NARAKA: BLADEPOINT
I am unable to extract the file,Will someone help me?
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Re: NARAKA: BLADEPOINT
I found the weapon, but couldn't find the map because I was loading files. Some files can cause the computer to freeze. If possible, I hope someone can share the comparison table. I would be very grateful
Re: NARAKA: BLADEPOINT
Can someone tell me how to find the character hair file? I rummaged through all the folders and couldn't find it
Re: NARAKA: BLADEPOINT
I have almost the same problem, but in the face file, i only have the base, but not the top, and in the hair file, i have no mesh. Did someone found a solution?Ahoone wrote: ↑Sat Apr 22, 2023 5:49 pmyaodaoji's hair is no problem ,but other's hair has Only lines without models and bones。using 【AssetStudioGUI.exe 0.16.47】 ,didn't like yours ,What version are you using?