akderebur wrote: ↑Thu Apr 15, 2021 11:12 am Morph Support
Only one morphed model (face) should exist in the scene and it should be loaded first. You can load any other model (body) you want on top of it. Noesis handles the morph animation, but after it's exported to FBX I found out that 3D software doesn't load it as an animation. I have included a Blender helper script for it. Also shown in the tutorial below.
I did everything from scratch in the morph tutorial. I think the workflow will be clearer after you watch it. I have updated the NUX script, make sure to use the new one. Or better yet, just delete all the old scripts/tools and use the ones that come with this download.
Morph Tutorial : https://youtu.be/9gsRLEA8hqk
Tool Download: https://www.mediafire.com/file/9cktgai8 ... h.rar/file
Jacqui Face Animation
Normally the files/data is compressed and I am relying on daemon's tools for getting the unpacked data (unp files). I think you suggest that some animations aren't in these unp files and that's why MK11AnimUnpack can't extract them, right? If that is the case tell me the PSF files that should have the animations and I might take a look. We better discuss this over PM.MisterNatal wrote: ↑Wed Apr 14, 2021 10:18 pm newer files are stored in the PSF files, any chance of getting the tools able to extract the files stored in there?
Some one was tested this tool on IJ2? because I tried but I didn't have success, but I don't understand my error, even simples anim without morph didn't run