Here is the big file containing Messi models(ord and orp) in FIFA 08 PSP.
You can extract it with Quickbms or any good big editor. Thanks
https://www.mediafire.com/download/jqbvhud3bo6u1q5
Here is the big file containing Messi models(ord and orp) in FIFA 08 PSP.
The tool is not able to work with such files. There are differences in PSP format version.DAlex wrote: βMon Apr 12, 2021 2:00 pm Here is the big file containing Messi models(ord and orp) in FIFA 08 PSP.
You can extract it with Quickbms or any good big editor. Thanks
https://www.mediafire.com/download/jqbvhud3bo6u1q5
That looks amazing! I am playing FIFA Manager too and I am finding difficulty in the following: I want to use some 3D stadiums from https://fifafaces0708.blogspot.com/2019 ... rscom.html . Let's say the European Division 1 Stadium one. The thing is that FIFA Manager only reads 9 files:DmitryFM wrote: βWed Mar 04, 2020 8:10 pm Version 0.146 was released. It's available on Bitbucket.
https://bitbucket.org/fifam/otools/downloads/
Now GUI version is also available (Qt-based, requires Win7+).
Added experimental support for FIFA07 (for an example I imported this model)
I already achieved what I planned and why this tool was created - all FIFA20 Switch head models (more than 2'000) were converted to FIFA Manager, including generic heads and hairs... If you want to see how new faces look in a 12-year old FIFA engine, here you go:
As you can see even skinning was converted. The fact that we can completely and automatically convert character models from one game to another is... embrassing.
@mono24
The geometry format is not same as it is in .o files, so I can't help here.
It works, but the model loads without UV-mapping...
Yes, there are wide options in OTools for creating and converting stadiums. With recent versions you can even export/import lamp lights, flag positions and collision model (for ball collisions).murcianico wrote: βThu May 13, 2021 9:03 pm The files in the FIFA 07 format contain similar files but many more than 9, and when I rename only 9 of them the game says "Texture missing". Is there a way to use oTools to convert those FIFA 07 stadiums to FIFA Manager 08 stadiums?
Each game uses specific shaders (also shaders determine how vertex data is stored) - so this information must be researched before we can add full support for specific game. If there's no shader information, only vertex positions can be exported.
I checked PS2 format when I looked in Def Jam FFNY files... There are some differences in file layout. I don't have time to work in this direction.Tosyk wrote: βWed Aug 25, 2021 8:52 pm hi Dmitry.
Great tool! Appreciate for you work. Would you be able to add ps2 formats to your tool?
here's samples: viewtopic.php?f=16&t=24397
Code: Select all
- fixed crash when trying to import a very large skinned mesh (mesh splitting didn't work correctly with skinned meshes)
- fixed crash in 0.176 on export, when output path was specified directly
- fixed import of bone weights in non-float format from glTF files
- option list for materials with very long name is now exported to a special .mato file
- "skeleton" option now can search for the model in the same folder with .o
- new feature: define vertex/bone connection (skinning) in 2D textures
- added import/export for NBA Live 2003 and NBA Live 2004 (editing morph models is still not possible)
- added export for Need for Speed Hot Pursuit 2 (some models still can't be exported because of different mesh storage in the file)
Code: Select all
- fixed export of compressed textures with non-power-of-two dimensions (such textures will be exported to non-compressed format) - thanks @jefcam
- fixed crash on batch fsh export
- improved fsh packing - now alignment and sections structure in most cases are identical to original fsh files
- added possibility to define output folder for FSH packing/unpacking
- added possibility to define output format for models (experimental at this moment; it's recommended to use GLTF as output format)
- possibility to define output formats in GUI tool
Code: Select all
- palette image format (-fshFormat pal8)
- removed dithering on 16-bit textures
- new options -flipNormals and -flipFaces (for import/export)
- new option -sortFaces (might help when mesh consists of many semi-transparent faces which overlap)
- new options for specific fsh packing, -fshKits, -fshShoes, -fshBalls, -fshPatterns, -fshJNumbers, fshSNumbers
Hello Dmitry, I see you have done a lot of work, is there any chance to be able to download models from Def Jam Icon in updates of your tool?
This is a neat tool I stumbled upon in my quest to figure out how to access these .o files. I am attempting to improve the models of NHL 07 on PSP, and it appears because each EA game handles its .o files differently, it may not be possible to access the files for it using this tool. I've also seen here that apparently for PSP, the process is different than what is currently supported, and so I really hope you do consider taking a look at supporting NHL 07, as well as looking into supporting PSP .o files as well as it would be a big help for this too. I've noticed other people as well have been wanting to use this tool for PSP games, so it would also help many others too. If you want, I am in the discord for XeNTaX, and so if you want to ask or inquire about this, you can do so either on discord ideally, but here works too.