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by DKDave
Mon Jun 03, 2019 5:01 pm
Forum: Audio file formats
Topic: .OGX (Multiplexed media file Ogg Vorbis container)
Replies: 4
Views: 1401

Re: .OGX (Multiplexed media file Ogg Vorbis container)

I've had a look at that archive, and it's just one long .ogg file starting at offset 0x0028, after a short "XP3" header. If you remove that short header, you can play the .ogg file - it's about 3 hours 24 minutes. I can't see any other obvious info in the file (could be encrypted), so the ...
by DKDave
Mon Jun 03, 2019 12:06 am
Forum: Audio file formats
Topic: .OGX (Multiplexed media file Ogg Vorbis container)
Replies: 4
Views: 1401

Re: .OGX (Multiplexed media file Ogg Vorbis container)

I couldn't find anything that would play these files. However, I added an Ogg Vorbis header from a working file, and just got lots of nonsense audio. So it seems like these could be headerless Ogg Vorbis files of some sort, but without the proper header information I'm not sure if they can be decode...
by DKDave
Sun Jun 02, 2019 7:51 pm
Forum: Audio file formats
Topic: Working On English Voices for Bomberman Jetters (GC)
Replies: 18
Views: 4177

Re: Working On English Voices for Bomberman Jetters (GC)

The music and voices in the cutscenes are all one audio stream, so unfortunately there's no way to separate them to get just the voices. So that's probably the best you'll get for those ones.
by DKDave
Sat Jun 01, 2019 6:06 pm
Forum: Audio file formats
Topic: Working On English Voices for Bomberman Jetters (GC)
Replies: 18
Views: 4177

Re: Working On English Voices for Bomberman Jetters (GC)

The cutscenes are all in the H4M folder as 18 video files. I can't find anything to play the video properly, but Foobar will play the audio with vgmstream, so you can use it to convert them to a separate audio file.
by DKDave
Wed May 29, 2019 1:55 am
Forum: Audio file formats
Topic: Working On English Voices for Bomberman Jetters (GC)
Replies: 18
Views: 4177

Re: Working On English Voices for Bomberman Jetters (GC)

If you haven't got it, I think you might also need the ADPCM decoders for Foobar. vgmstream will support the TXTH format, but it doesn't seem to recognise DSP, properly, which looks like the problem you're having. If you install the ADPCM decoders 1.13 from the Foobar2000 site, that should work (fin...
by DKDave
Tue May 28, 2019 11:47 am
Forum: Audio file formats
Topic: Working On English Voices for Bomberman Jetters (GC)
Replies: 18
Views: 4177

Re: Working On English Voices for Bomberman Jetters (GC)

I'm not sure what the problem is there. All 854 files play fine for me, although I do know Foobar is sometimes a bit temperamental. I'm not an expert on Foobar, but maybe vgmstream is detecting the files incorrectly. If you go into your Foobar preferences, under Playback > Decoding, you can drag vgm...
by DKDave
Mon May 27, 2019 6:17 pm
Forum: Audio file formats
Topic: Trying to extract sounds from the original Resident evil 2
Replies: 3
Views: 2879

Re: Trying to extract sounds from the original Resident evil 2

I've checked my notes I made when I ripped the audio a while ago. I don't know if different releases changed the files in any way, so hopefully this will still apply. The .SAP files are just standard .WAV files, but with an extra 8 bytes at the start of the file. You can use VGMToolbox to strip thes...
by DKDave
Sun May 26, 2019 3:09 pm
Forum: Audio file formats
Topic: Working On English Voices for Bomberman Jetters (GC)
Replies: 18
Views: 4177

Re: Working On English Voices for Bomberman Jetters (GC)

No problem, SteamyJ - just put the attached .bat file in the same folder as bj_samp.exe, file_table and jetters.samp - and then double-click the bj.bat file.
by DKDave
Sat May 25, 2019 3:12 pm
Forum: Audio file formats
Topic: Working On English Voices for Bomberman Jetters (GC)
Replies: 18
Views: 4177

Re: Working On English Voices for Bomberman Jetters (GC)

Ok, here's my program that should do the trick. Unzip the attached files into the same folder as jetters.samp. Open a command prompt and run bj_samp.exe - as usual, it should be self-explanatory.


Dave
by DKDave
Sat May 25, 2019 2:01 pm
Forum: Audio file formats
Topic: Working On English Voices for Bomberman Jetters (GC)
Replies: 18
Views: 4177

Re: Working On English Voices for Bomberman Jetters (GC)

I think I can get those from the .samp file for you. Working on it :-)
by DKDave
Fri May 24, 2019 5:39 pm
Forum: Audio file formats
Topic: Working On English Voices for Bomberman Jetters (GC)
Replies: 18
Views: 4177

Re: Working On English Voices for Bomberman Jetters (GC)

It was easier than I thought!

If you rename all of the files so that there's an underscore before the "lr" in the filename, they should all play correctly in Foobar with vgmstream.
by DKDave
Fri May 24, 2019 5:34 pm
Forum: Audio file formats
Topic: Working On English Voices for Bomberman Jetters (GC)
Replies: 18
Views: 4177

Re: Working On English Voices for Bomberman Jetters (GC)

I've just had a look at these. They are stereo DSP files, although vgmstream doesn't seem to detect them correctly, so you get some that don't sound right when played. I suspect Audacity is also opening them incorrectly. It should be simple enough to do something with these - I'll have a think :-) M...
by DKDave
Wed May 22, 2019 12:28 am
Forum: Audio file formats
Topic: Mechassault 1 and 2 Extracted Audio Problems
Replies: 17
Views: 6158

Re: Mechassault 1 and 2 Extracted Audio Problems

I can help you extract the voices and music from Mechassault 1. Watto's Game Extractor doesn't seem to extract these audio files correctly at all, but luckily the d1Bank archives are not too complicated to work out the format of. My attached program will extract the raw audio files from a .d1Bank ar...
by DKDave
Mon May 20, 2019 6:14 pm
Forum: Audio file formats
Topic: Trying To Rip Voice Clips from Bomberman Generation (GC)
Replies: 25
Views: 5417

Re: Trying To Rip Voice Clips from Bomberman Generation (GC)

Thanks, Pingu. It's always good doing stuff like this, so if there's any other projects to work on, I'll be happy to help if I can.


Dave
by DKDave
Mon May 20, 2019 4:49 pm
Forum: Audio file formats
Topic: Trying To Rip Voice Clips from Bomberman Generation (GC)
Replies: 25
Views: 5417

Re: Trying To Rip Voice Clips from Bomberman Generation (GC)

The battle mode voices are in the file btl.seb in the battle folder.

That should be everything :-)