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Mechassault 1 and 2 Extracted Audio Problems

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Pepsee
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Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee »

Hey everyone! Using Watto's Game Extractor I managed to rip a lot of files, but they have no extension and don't know what to do with them... Can you help me out?

Mechassault 2 Sounds

https://www.dropbox.com/s/8ik7rnjbu9kv1 ... o.rar?dl=0


Mechassault Sounds

https://www.dropbox.com/s/60n2gay9l4mk3 ... o.rar?dl=0

Thanks for helping!
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pingu »

What platform are these from? Make sure to specify that!
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee »

They're both on Microsoft Xbox
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee »

*bump* Any clues?
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee »

Please, I really want those amazing sounds from Mechassault 1 and 2 :(
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by DKDave »

I can help you extract the voices and music from Mechassault 1. Watto's Game Extractor doesn't seem to extract these audio files correctly at all, but luckily the d1Bank archives are not too complicated to work out the format of.

My attached program will extract the raw audio files from a .d1Bank archive. Just run it from a command prompt and it should be fairly self-explanatory how to use.

You can then use GENH in VGMToolbox to create a playable audio file.

The speech files are all XBOX 4-bit IMA ADPCM, mono, 22050 Hz; the music files are 16-bit PCM (Little Endian), 6 channels, 48000 Hz
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by binarybailey »

Hello,

Thank you for your tool :)

I used to extract the files from the .d1bank and came out as .raw files, tried using the GenH creator to create playable files but still getting garbled audio :( I am playing them in foobar2000

Image

My settings are attached and wondered if you might be able to specify further? It says file size is optional but doesn't convert without keying in a value.

Have also tried in xbadpdec.exe as well but still creates garbled audio.

Thanks in advance!
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by DKDave »

I'm not sure why you can't get it to work. Try this QuickBMS script instead - it's much easier!
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by binarybailey »

You sir are a legend :)

Started over from scratch and used your attachments and worked like a charm! :)

Thank you so much
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee »

Is there still no way to properly extract SFXStream from Mechassault 2: Lone Wolf and find all the missing sound effects?
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by DKDave »

Yes, use this script and the attached .txth file for the sfxstream file.
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee »

DKDave wrote: Mon Jan 25, 2021 6:41 pm Yes, use this script and the attached .txth file for the sfxstream file.
Sorry to bother, how do I uses the .txth file? I used the BMS script and got a collection of .vgmstream files extracted.
EDIT: I figured it out, still no sign of the those sounds... Maybe they're stored in the level files as well? I can't figure out where they could be saved...
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee »

Okay, I found out where the rest of the sounds are hidden, they're all in "movies.mgf". It contains two .xwb archives I cannot extract due to them being corrupted and not allowing me to extract or preview any sounds within them. One is 1 kb large and the other is 3,400 kb.
Here:
https://mega.nz/file/0ZIRQSxD#GpSnWfqou ... d1jjSU8sVg

I uploaded my findings so maybe someone else has better luck cracking them open..
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by DKDave »

The .xwb files are fine. You can extract mgf archives with my attached script, and then you can drop the xwb files into Foobar to get the sounds.
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Re: Mechassault 1 and 2 Extracted Audio Problems

Post by Pepsee »

Thanks a ton! Works like a charm!
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