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Search found 452 matches
- Tue Sep 10, 2019 2:17 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
That's so Neat! What do you think about the animations? @daemon1 says its basically impossible or rather improbable. But what do you think? Can it be done and be done in a reasonable timetable? I have no plans to attempt animations. If I get skinned models with skeletons done I'll consider myself l...
- Fri Sep 06, 2019 11:26 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
I have very simple model import working now. here's a couple of examples: https://i.imgur.com/glf1JyF.png https://i.imgur.com/dq9Kxat.png I noticed they bragged about using simplygon in the opening credits, I have to say these are some of the worst looking LOD models I've ever seen. But that's fine ...
- Fri Sep 06, 2019 5:29 pm
- Forum: Game Archive
- Topic: [PC] Quantum Break .RMDP
- Replies: 102
- Views: 43166
Re: [PC] Quantum Break .RMDP
Control model import is discussed here: https://forum.xentax.com/viewtopic.php?p=155960#p155960 Importer will be for blender 2.70 thru 2.79 like all my importers. After it's done i'll look at maybe making a version for blender 2.80. but plugin conversion is a nightmare, I've successfully converted o...
- Thu Sep 05, 2019 6:43 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
Ok, I'm making some progress on a model importer. I have the file format nearly fully mapped out. It's quite a bit different from Quantum break, in fact I'd say it's completely different. There's pointers at the start to 3 major blocks of data, and then past that a parameter block with all the infor...
- Wed Sep 04, 2019 12:32 am
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
are you gonna make changes to your blender script to support control? I spent a day trying to amend the code to support the new binfbx and i just couldn't understand the model format. looking at the QB format, it was obvious, each block had the MO signature. but for Control its like gibberish. Mayb...
- Mon Sep 02, 2019 5:58 pm
- Forum: General game tools
- Topic: Northlight Tool (also known as "The Alan Wake Engine")
- Replies: 105
- Views: 77878
Re: Northlight Tool (also known as "The Alan Wake Engine")
Great work! I can't wait to try it out.
- Fri Apr 19, 2019 5:09 pm
- Forum: General game tools
- Topic: Blender NinjaRipper Addon
- Replies: 15
- Views: 52541
Re: Blender NinjaRipper Addon
Use Ninja Ripper to import them to 3DS Max, then export them to a format usable by Blender. But why use 2 pieces of software if you can use just 1? Plus many people don't have 3DS Max, myself for example, I don't use, or like the software, I use Maya instead, but others use Blender instead. Don't k...
- Sat Jan 19, 2019 5:16 pm
- Forum: Game Archive
- Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
- Replies: 64
- Views: 41351
Re: Wolfenstein .Pages files (idtech5 virtualtextures)
Hi all! Sorry for necro, but I need help with vtex program. I disabled the ASLR, like was said in thread, but I'm afraid, that I misunderstand the part with "reloaded exe". I downloaded the "reloaded exe", replaced the original one in the game directory, put there vtex and tried...
- Fri Jan 18, 2019 6:06 pm
- Forum: Game Archive
- Topic: Wolfenstein .Pages files (idtech5 virtualtextures)
- Replies: 64
- Views: 41351
Re: Wolfenstein .Pages files (idtech5 virtualtextures)
Hi all! Sorry for necro, but I need help with vtex program. I disabled the ASLR, like was said in thread, but I'm afraid, that I misunderstand the part with "reloaded exe". I downloaded the "reloaded exe", replaced the original one in the game directory, put there vtex and tried...
- Thu Jan 17, 2019 5:23 pm
- Forum: Graphic file formats
- Topic: Megatextures research
- Replies: 119
- Views: 49082
Re: Megatextures research
i did tests, it all works, but had no time to implement it into the tool Hello. Can we hope to get Wolfenstein TNO and TOB .pages extractor? Registered just to say - yeah, I'm also would very like to see such tool, and I think, this not only me, seen many folks who really dying for it. Pretty sure ...
- Sat Dec 15, 2018 5:20 pm
- Forum: Graphic file formats
- Topic: Dishonored 2 models and textures
- Replies: 82
- Views: 50913
Re: Dishonored 2 models and textures
it's in the second post on page 3ceephax wrote:Guys, can't find the attachment for the model importer.(( Send me the link please
- Wed Dec 12, 2018 6:04 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96556
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Probably, the last update changed the data format.kotn3l wrote:Hey guys. When I want to open a DRM with the DRMDumper, it errors, and says: invalid CDRM data. Why is that? It worked before. Is it because I updated my game?
- Wed Nov 21, 2018 12:29 am
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96556
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Be careful of this newest Patch that just came out a few minutes ago, Patch #7: "Restructuring of game-data to reduce disc space usage and to allow for a smaller download size for new players. This does make the patch download for this specific patch a bit larger than usual." I'm betting t...
- Thu Nov 15, 2018 9:51 pm
- Forum: Game Archive
- Topic: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
- Replies: 173
- Views: 96556
Re: [PC] Shadow of the Tomb Raider Bigfile.000.tiger
Not an issue with the script, this is just how the models are rigged. Yeah, as someone who's rigged a lot of models and seen a lot of rigged models, it's pretty clear it's just some sloppy weighting work. You'd be surprised how bad AAA studios can be with weighting, especially when crunch time hits...
- Sun Nov 11, 2018 6:57 pm
- Forum: Graphic file formats
- Topic: Hitman 2016 textures
- Replies: 68
- Views: 26239
Re: Hitman 2016 textures
I made the changes in hitman.h https://i.imgur.com/YFDGOoF.png And it already works on one of the sample files: https://i.imgur.com/jZs6SO4.png The pattern seems too unique to be a mistake but then again, i don't know. It coudl be a bad decode, or simply a noise texture. The other 3 it skipped over ...