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Search found 179 matches
- Sat Nov 29, 2014 6:27 pm
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 15159
Re: Dragon Ball Xenoverse *.emd
I wrote this maxscript not too long ago for Dragon Ball Xenoverse and everything is just about done but I can't get the weighting right. I've never done weighting before and don't have much for a reference. I could need some help here. If anyone could look over the code and tell me what I'm doing w...
- Sat Nov 29, 2014 6:15 pm
- Forum: 3D/2D models
- Topic: Reign of Revolution MaxScript Help
- Replies: 3
- Views: 2256
Re: Reign of Revolution MaxScript Help
Hello Here is a blender importer for animation and skinned meshes. It works only with Blender version 249 and Python 249. It supports: -rmb - file with skinned mesh -rab - animation file For autotexturing: -unpack "model.rfs" to "model" folder -unpack "texture.rfs" to ...
- Tue Nov 25, 2014 6:38 pm
- Forum: 3D/2D models
- Topic: Telltale Games "Almost-All-In-One" Model Importer
- Replies: 853
- Views: 263682
Re: Telltale Almost-All-In-One Model Importer
I have tried import models fromTelltale Texas Hold'em but 3d max not work with this files. I have imported several models from others games with success. can you fix the script or say me what I do wrong. thanks! Send me one of the D3DMESH files you're using, they may be a bit different than the one...
- Sun Nov 23, 2014 12:22 pm
- Forum: Game Archive
- Topic: Warthunder/Dagor Engine archives.
- Replies: 16
- Views: 18546
Re: Warthunder/Dagor Engine archives.
someone has created a tool to at least extract .vromfs.bin and dxp.bin archives http://forum.warthunder.com/index.php?/topic/155747-vromfsbin-resource-viewerextractor/ Thank you, this is very good news, this model has done a very fine game, I really like, I hope everyone can participate in the game...
- Sat Nov 22, 2014 2:26 pm
- Forum: 3D/2D models
- Topic: Tales of Fantasy
- Replies: 19
- Views: 6127
Re: Tales of Fantasy
The 3D Object Converter v6.0 supports the following formats: Tales of Fantasy *.QTX texture format Tales of Fantasy / QQXY *.SM (Load) Tales of Fantasy / QQXY *.SKEM (Load) The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file. (If the model fil...
- Thu Nov 20, 2014 11:51 am
- Forum: 3D/2D models
- Topic: PC Ryse: Son of Rome .skin/.skinm model import maxscript
- Replies: 7
- Views: 4698
Re: PC Ryse: Son of Rome .skin/.skinm model import maxscript
Hi guys! Here's maxscript to import PC Ryse: Son of Rome .skin/.skinm model with bones+weights (3ds max 2009-2012). If anyone will find it useful that's cool :) P.S. Report bugs. Notice, that this is for rigged models only (enemy ,npc, chars), static meshes will not work (levels, props) http://s7.p...
- Thu Nov 20, 2014 11:08 am
- Forum: 3D/2D models
- Topic: PC Ryse: Son of Rome .skin/.skinm model import maxscript
- Replies: 7
- Views: 4698
Re: PC Ryse: Son of Rome .skin/.skinm model import maxscript
Hi guys! Here's maxscript to import PC Ryse: Son of Rome .skin/.skinm model with bones+weights (3ds max 2009-2012). If anyone will find it useful that's cool :) P.S. Report bugs. Notice, that this is for rigged models only (enemy ,npc, chars), static meshes will not work (levels, props) http://s7.p...
- Mon Nov 17, 2014 5:53 am
- Forum: 3D/2D models
- Topic: Asker Online (MMO)
- Replies: 11
- Views: 6578
Re: Asker Online (MMO)
Great work, thanks for sharing
- Fri Nov 14, 2014 11:00 am
- Forum: 3D/2D models
- Topic: Dragon Ball Xenoverse *.emd
- Replies: 30
- Views: 15159
Re: Dragon Ball Xenoverse *.emd
VertexID? I'm sorry I don't understand. Anyways thanks, my scripts are often a frankenstein of various other scripts I find. The textures are in EMB archives, the same as the SF4 games. I was able to get the raws from sf4 asset explorer but it turns out they happen to be dds files with a modified h...
- Fri Nov 14, 2014 6:44 am
- Forum: 3D/2D models
- Topic: Gamebryo File Format Version 20.6.0.0
- Replies: 6
- Views: 4483
Re: Gamebryo File Format Version 20.6.0.0
Any way to get animation in 3d editor ? Noesis plugin not support NiBSplineCompTransformEvaluator / NiBSplineData / NiBSplineBasisData in .kf files :( Hello, my friend, Noesis is supports animations, you can first select KF file, it will let you choose the correct NIF file so you can import animati...
- Thu Nov 13, 2014 7:42 pm
- Forum: 3D/2D models
- Topic: Gamebryo File Format Version 20.6.0.0
- Replies: 6
- Views: 4483
Re: Gamebryo File Format Version 20.6.0.0
Any way to get animation in 3d editor ? Noesis plugin not support NiBSplineCompTransformEvaluator / NiBSplineData / NiBSplineBasisData in .kf files :( Hello, my friend, Noesis is supports animations, you can first select KF file, it will let you choose the correct NIF file so you can import animation
- Tue Nov 11, 2014 10:56 am
- Forum: 3D/2D models
- Topic: Gamebryo File Format Version 20.6.0.0
- Replies: 6
- Views: 4483
Re: Gamebryo File Format Version 20.6.0.0
Hello, my friend, you are right, I really too stupid to actually ignore the Noesis of this great toolchrrox wrote:Did you try noesis
- Mon Nov 10, 2014 8:11 pm
- Forum: 3D/2D models
- Topic: Gamebryo File Format Version 20.6.0.0
- Replies: 6
- Views: 4483
Gamebryo File Format Version 20.6.0.0
game:Ragnarok Online 2 http://store.steampowered.com/app/231060/ Hello everyone, this is the format of the Gamebryo engine, Gamebryo File Format Version 20.6.0.0 did not import tools, hope someone can write a good import tool, below is the games unzip tool (Forum download tools) with the sample file...
- Mon Nov 10, 2014 8:19 am
- Forum: 3D/2D models
- Topic: Risen 3 Titan Lords
- Replies: 20
- Views: 7434
Re: Risen 3 Titan Lords
Looking through the db now Looks like the model data block is shared by each material, which makes sense as to why the uv were overlapping when I originally read the whole model. Model : Hum_F_Body_Main_Patty_1_L1 --Material: Hum_F_Body_Main_Patty_Fabric_1 B23C93CD F5536CE5 00000004 00000000 : amou...
- Sun Nov 09, 2014 12:58 pm
- Forum: 3D/2D models
- Topic: AION cgf to collada converter
- Replies: 78
- Views: 47974
Re: AION cgf to collada converter
#2011-02-06 Mariusz Szkaradek Glogow Poland import bpy,struct,os import Blender,glob from Blender import * from struct import * from Blender.Mathutils import * from Blender import Armature as A import math import pyffi from pyffi import * from pyffi.formats.cgf import CgfFormat from Blender.Draw im...