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Search found 179 matches

by raykingnihong
Sat Nov 29, 2014 6:27 pm
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 15159

Re: Dragon Ball Xenoverse *.emd

I wrote this maxscript not too long ago for Dragon Ball Xenoverse and everything is just about done but I can't get the weighting right. I've never done weighting before and don't have much for a reference. I could need some help here. If anyone could look over the code and tell me what I'm doing w...
by raykingnihong
Sat Nov 29, 2014 6:15 pm
Forum: 3D/2D models
Topic: Reign of Revolution MaxScript Help
Replies: 3
Views: 2256

Re: Reign of Revolution MaxScript Help

Hello Here is a blender importer for animation and skinned meshes. It works only with Blender version 249 and Python 249. It supports: -rmb - file with skinned mesh -rab - animation file For autotexturing: -unpack "model.rfs" to "model" folder -unpack "texture.rfs" to ...
by raykingnihong
Tue Nov 25, 2014 6:38 pm
Forum: 3D/2D models
Topic: Telltale Games "Almost-All-In-One" Model Importer
Replies: 853
Views: 263682

Re: Telltale Almost-All-In-One Model Importer

I have tried import models fromTelltale Texas Hold'em but 3d max not work with this files. I have imported several models from others games with success. can you fix the script or say me what I do wrong. thanks! Send me one of the D3DMESH files you're using, they may be a bit different than the one...
by raykingnihong
Sun Nov 23, 2014 12:22 pm
Forum: Game Archive
Topic: Warthunder/Dagor Engine archives.
Replies: 16
Views: 18546

Re: Warthunder/Dagor Engine archives.

someone has created a tool to at least extract .vromfs.bin and dxp.bin archives http://forum.warthunder.com/index.php?/topic/155747-vromfsbin-resource-viewerextractor/ Thank you, this is very good news, this model has done a very fine game, I really like, I hope everyone can participate in the game...
by raykingnihong
Sat Nov 22, 2014 2:26 pm
Forum: 3D/2D models
Topic: Tales of Fantasy
Replies: 19
Views: 6127

Re: Tales of Fantasy

The 3D Object Converter v6.0 supports the following formats: Tales of Fantasy *.QTX texture format Tales of Fantasy / QQXY *.SM (Load) Tales of Fantasy / QQXY *.SKEM (Load) The textured mode will load the .qtx file automatically if it exists in same place as the .sm or .skem file. (If the model fil...
by raykingnihong
Thu Nov 20, 2014 11:51 am
Forum: 3D/2D models
Topic: PC Ryse: Son of Rome .skin/.skinm model import maxscript
Replies: 7
Views: 4698

Re: PC Ryse: Son of Rome .skin/.skinm model import maxscript

Hi guys! Here's maxscript to import PC Ryse: Son of Rome .skin/.skinm model with bones+weights (3ds max 2009-2012). If anyone will find it useful that's cool :) P.S. Report bugs. Notice, that this is for rigged models only (enemy ,npc, chars), static meshes will not work (levels, props) http://s7.p...
by raykingnihong
Thu Nov 20, 2014 11:08 am
Forum: 3D/2D models
Topic: PC Ryse: Son of Rome .skin/.skinm model import maxscript
Replies: 7
Views: 4698

Re: PC Ryse: Son of Rome .skin/.skinm model import maxscript

Hi guys! Here's maxscript to import PC Ryse: Son of Rome .skin/.skinm model with bones+weights (3ds max 2009-2012). If anyone will find it useful that's cool :) P.S. Report bugs. Notice, that this is for rigged models only (enemy ,npc, chars), static meshes will not work (levels, props) http://s7.p...
by raykingnihong
Mon Nov 17, 2014 5:53 am
Forum: 3D/2D models
Topic: Asker Online (MMO)
Replies: 11
Views: 6578

Re: Asker Online (MMO)

Great work, thanks for sharing
by raykingnihong
Fri Nov 14, 2014 11:00 am
Forum: 3D/2D models
Topic: Dragon Ball Xenoverse *.emd
Replies: 30
Views: 15159

Re: Dragon Ball Xenoverse *.emd

VertexID? I'm sorry I don't understand. Anyways thanks, my scripts are often a frankenstein of various other scripts I find. The textures are in EMB archives, the same as the SF4 games. I was able to get the raws from sf4 asset explorer but it turns out they happen to be dds files with a modified h...
by raykingnihong
Fri Nov 14, 2014 6:44 am
Forum: 3D/2D models
Topic: Gamebryo File Format Version 20.6.0.0
Replies: 6
Views: 4483

Re: Gamebryo File Format Version 20.6.0.0

Any way to get animation in 3d editor ? Noesis plugin not support NiBSplineCompTransformEvaluator / NiBSplineData / NiBSplineBasisData in .kf files :( Hello, my friend, Noesis is supports animations, you can first select KF file, it will let you choose the correct NIF file so you can import animati...
by raykingnihong
Thu Nov 13, 2014 7:42 pm
Forum: 3D/2D models
Topic: Gamebryo File Format Version 20.6.0.0
Replies: 6
Views: 4483

Re: Gamebryo File Format Version 20.6.0.0

Any way to get animation in 3d editor ? Noesis plugin not support NiBSplineCompTransformEvaluator / NiBSplineData / NiBSplineBasisData in .kf files :( Hello, my friend, Noesis is supports animations, you can first select KF file, it will let you choose the correct NIF file so you can import animation
by raykingnihong
Tue Nov 11, 2014 10:56 am
Forum: 3D/2D models
Topic: Gamebryo File Format Version 20.6.0.0
Replies: 6
Views: 4483

Re: Gamebryo File Format Version 20.6.0.0

chrrox wrote:Did you try noesis
Hello, my friend, you are right, I really too stupid to actually ignore the Noesis of this great tool
by raykingnihong
Mon Nov 10, 2014 8:11 pm
Forum: 3D/2D models
Topic: Gamebryo File Format Version 20.6.0.0
Replies: 6
Views: 4483

Gamebryo File Format Version 20.6.0.0

game:Ragnarok Online 2 http://store.steampowered.com/app/231060/ Hello everyone, this is the format of the Gamebryo engine, Gamebryo File Format Version 20.6.0.0 did not import tools, hope someone can write a good import tool, below is the games unzip tool (Forum download tools) with the sample file...
by raykingnihong
Mon Nov 10, 2014 8:19 am
Forum: 3D/2D models
Topic: Risen 3 Titan Lords
Replies: 20
Views: 7434

Re: Risen 3 Titan Lords

Looking through the db now Looks like the model data block is shared by each material, which makes sense as to why the uv were overlapping when I originally read the whole model. Model : Hum_F_Body_Main_Patty_1_L1 --Material: Hum_F_Body_Main_Patty_Fabric_1 B23C93CD F5536CE5 00000004 00000000 : amou...
by raykingnihong
Sun Nov 09, 2014 12:58 pm
Forum: 3D/2D models
Topic: AION cgf to collada converter
Replies: 78
Views: 47974

Re: AION cgf to collada converter

#2011-02-06 Mariusz Szkaradek Glogow Poland import bpy,struct,os import Blender,glob from Blender import * from struct import * from Blender.Mathutils import * from Blender import Armature as A import math import pyffi from pyffi import * from pyffi.formats.cgf import CgfFormat from Blender.Draw im...