Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Search found 68 matches
- Mon Jun 04, 2012 6:34 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
BakameExcalibur copy-paste this line in the blenders python console: bpy.utils.script_paths("addons\\skeletons\\", False, False) and tell me the results(is it a empty square brackets or with the path to the skeleton folder inside) or you can give me a screenshot of the blender system cons...
- Sat Jun 02, 2012 5:42 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
Not much of an important update, just a better picture of the glitch I'm running into when importing DOAX models (I've yet to try DOAU models, though I don't doubt it would do this too). edit: Yep, DOAU does this same thing too. aw, man... do you really want that so badly? seems like the script (a)...
- Sat Jun 02, 2012 2:52 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
Not much of an important update, just a better picture of the glitch I'm running into when importing DOAX models (I've yet to try DOAU models, though I don't doubt it would do this too).
edit: Yep, DOAU does this same thing too.
edit: Yep, DOAU does this same thing too.
- Wed May 30, 2012 6:50 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
hi guys. i've searched around internet and didn't found any information about the playstation2 version of doa. and then i've made myself an extractor for the hardcore version. if anyone will be interested i think i can make also an importer, and an extractor for the jap doa2 for ps2(not hardcore) w...
- Tue May 29, 2012 1:42 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
Not for me it isn't. :/ Don't know why, especially since the script was working for a while in Windows. Maybe something changed while I made the switch to Ubuntu Linux?b0ny wrote:fixed
i hope
- Tue May 22, 2012 5:51 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
BakameExcalibur you're talking about transparent objects or about clothes that don't follow the body when you pose it? can i see a screenshot? Here you go. Oddly, the problem only started with the most recent version of the Blender plugin. (Not how Hitomi's bikini bottom is way off floating in mida...
- Mon May 21, 2012 10:50 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
Is there a Dead Or Alive Online emp extractor? For the models I mean, I know you can get the textures but I dont know how to get the models out of the emp files. Dead or Alive Online/Xtreme/Ultimate blender import script added support for doa online - emp files. it's still for blender 2.62 :( (the ...
- Thu May 10, 2012 9:18 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
Sorry for being a nuisance, but I downloaded that version of Blender and the .XPR Import option won't appear. =/ Anything I could be doing wrong? (I'm certain I placed the "skeletons" and the "io_import_xpr.py" into the correct "plugins" folder, as I've added a few mor...
- Fri May 04, 2012 9:56 pm
- Forum: Game Archive
- Topic: Dead Or Alive Paradise (PSP) Unpack BMS Script
- Replies: 2
- Views: 1626
Re: Dead Or Alive Paradise (PSP) Unpack BMS Script
THANK YOU! I've been looking for something to unpack my copy of DOAP for about a year now!
Now if only Noesis could actually view these files...
Now if only Noesis could actually view these files...
- Tue May 01, 2012 11:56 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
Is there an updated .xpr import script for Blender available? I updated to the latest version (2.63), and now I get messages like the one posted whenever I try importing.
- Fri Apr 27, 2012 8:24 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
Did you use greed explorer to extract the xpr from the afs file?? In greed explorer just left click on the file what you want to extract and then go to extract xpr with cat and select doau decode (xpr breaker). Then just rename both files with the same name name and different extension. See ya. Tha...
- Fri Apr 27, 2012 7:43 am
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
Awesome tool, first time I've fiddled with Blender in months... question though: does this work with DOA Ultimate .xpr files or is this script DOAX-only? DOAX and DOAU use the same format, so that's your answer. Also Bony is using screens from both games ;-). See ya. Yeah, about that... I asked bec...
- Thu Apr 26, 2012 11:04 pm
- Forum: 3D/2D models
- Topic: Dead or Alive series formats and tools
- Replies: 2012
- Views: 785973
Re: Dead or Alive series formats and tools
Awesome tool, first time I've fiddled with Blender in months... question though: does this work with DOA Ultimate .xpr files or is this script DOAX-only?
- Sat Feb 25, 2012 11:32 pm
- Forum: 3D/2D models
- Topic: psp doa paradise
- Replies: 3
- Views: 1361
Re: psp doa paradise
No idea, but I want to ask: how did you manage to get these files out? I've been looking for an extractor for months now, to no avail.
- Wed Feb 08, 2012 8:21 pm
- Forum: 3D/2D models
- Topic: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
- Replies: 170
- Views: 82126
Re: MSET RESEARCH PROJECT + FILES UPLOADED + SOURCES
Hi. very very sorry for late reply! Well, I've installed Windows 7 Ultimate over my aging XP MCE install, and so far so good. Unfortunately, I still get the same errors I've been getting with converting ANBs to MSETs. ************** Exception Text ************** System.ArgumentNullException: Buffer...