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Dead Or Alive Paradise (PSP) Unpack BMS Script

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fatduck
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Dead Or Alive Paradise (PSP) Unpack BMS Script

Post by fatduck »

As someone ask me for that, I just share it with you all!
Enjoy!

Code: Select all

# Game: Dead Or Alive Paradise (PSP)
# by Fatduck   Mar2010
# script for QuickBMS http://aluigi.org/papers.htm#quickbms

get DOAPEXT extension
if DOAPEXT != "bin"
    open FDDE bin 0
endif
open FDDE arc 1
comtype gzip
idstring "PAA\0" 0
get DUMMY long 0
get NUMRES long 0
get OFSIDXTBL long 0
get OFSPOS long 0
goto OFSIDXTBL 0
savepos INDEXPOS 0
for i = 1 to NUMRES do 
   goto INDEXPOS 0
   get NAMEPOS long 0
   get RESSIZE long 0
   get UKN02 long 0
   get UKN03 long 0
   savepos INDEXPOS 0
   goto OFSPOS 0
   get OFSRES long 0
   savepos OFSPOS 0
   goto NAMEPOS 0
   get RESNAME string 0
   goto OFSRES 1
   get TESTGZ threebyte 1
   if TESTGZ == 0x88B1F then 
      clog RESNAME OFSRES RESSIZE RESSIZE 1
   else
      log RESNAME OFSRES RESSIZE 1
   endif
next i
No more Fatduck, no more FatImporter, Byebye everyone!
BakameExcalibur
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Re: Dead Or Alive Paradise (PSP) Unpack BMS Script

Post by BakameExcalibur »

THANK YOU! I've been looking for something to unpack my copy of DOAP for about a year now! :D

Now if only Noesis could actually view these files...
Darko
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Re: Dead Or Alive Paradise (PSP) Unpack BMS Script

Post by Darko »

Lol the script is inside of fatduck tools.
Image
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