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by Ares722
Thu Feb 16, 2012 3:04 pm
Forum: 3D/2D models
Topic: Onechanbara Z Kagura [still WIP]
Replies: 47
Views: 22151

Re: Onechanbara Z Kagura [still WIP]

anyone know what parameters you have to use to get the normal maps to look good when rendering in 3ds max? not matter what i change, when i apply the normal map and press render, i get some crap that looks like this: mmmm..i need to uprgrade my version of 3dsmax :(.........this type of rendering ef...
by Ares722
Sun Feb 12, 2012 6:14 pm
Forum: 3D/2D models
Topic: Onechanbara Z Kagura [still WIP]
Replies: 47
Views: 22151

Re: Onechanbara Z Kagura [still WIP]

May be DC&DC Zero too, I'm not tested them yet - first I think about Oneechanbara VorteX: I had an idea to dump all characters, enemies et.c. for a long time (I already extracted all textures and all TGF!) but converter "don't like" some TGF files (like a Legion and Misery bosses) :( ...
by Ares722
Sat Feb 11, 2012 11:49 am
Forum: 3D/2D models
Topic: Star Killer KaminoTwo Model GTO to OBJ Request
Replies: 6
Views: 2180

Re: Star Killer KaminoTwo Model GTO to OBJ Request

The contents of this post was deleted because of possible forum rules violation.
by Ares722
Fri Feb 10, 2012 11:07 pm
Forum: 3D/2D models
Topic: Star Killer KaminoTwo Model GTO to OBJ Request
Replies: 6
Views: 2180

Re: Star Killer KaminoTwo Model GTO to OBJ Request

I have the .OBJ, But every time I load it into 3ds Max I get this error, "ERROR - invalid normal index" I have also made sure that my regional settings are all "." and not ",".. Any suggestions? I found this problem of normals with max obj even me. Probably because not...
by Ares722
Thu Feb 02, 2012 7:42 pm
Forum: 3D/2D models
Topic: 3DS Max 2012 Compute Smooth Normals
Replies: 7
Views: 1835

Re: 3DS Max 2012 Compute Smooth Normals

By variations do you mean variations of crappy, half-ass implementations? Then yes, that's the one lol. lol ...i agree with u guys, actually collada doesn't let to modyfiy almost nothing in parameter settings, so the great work to "translate" the imput informations is assigned to the 3d s...
by Ares722
Thu Feb 02, 2012 1:50 pm
Forum: 3D/2D models
Topic: 3DS Max 2012 Compute Smooth Normals
Replies: 7
Views: 1835

Re: 3DS Max 2012 Compute Smooth Normals

I think the best software to preserve smoothed vertex normals is Maya , which ahve more parameters about it, In 3ds max there are some methods as u said ,but they have to be well calibrated, to not effect so much the correct smooth of the mesh. I don't know any method to smooth the mesh in the impor...
by Ares722
Tue Jan 31, 2012 6:10 pm
Forum: 3D/2D models
Topic: helpme YUKE.BMS SCRIPT
Replies: 3
Views: 2676

Re: helpme YUKE.BMS SCRIPT

Are you sure your game is supported by the maxscript? Chrrox said it works for 2011 models but other people were complaining about 2012 models not being loaded. I don't know if he updated it afterwards. And milkshape, don't know what their plugin imports. You seem to want 2012 models from your nume...
by Ares722
Tue Jan 31, 2012 1:46 pm
Forum: 3D/2D models
Topic: helpme YUKE.BMS SCRIPT
Replies: 3
Views: 2676

Re: helpme YUKE.BMS SCRIPT

hello and I managed to extract the files and pac came out and pbe yobj but still can not open the textures and opening a model from a sample obj yobj milskahpe import it in 3d but nothing appears, then the only thing left for me is the Yuke . bms as consigohe seen that with this scrip successfully ...
by Ares722
Mon Jan 30, 2012 1:17 pm
Forum: 3D/2D models
Topic: Ripping models from an NDS game?
Replies: 3
Views: 1486

Re: Ripping models from an NDS game?

So, I wanted to rip models off an NDS game, but the problem is that all the assets in the game in question are packed in some silly algorithm, and my only option so far is to use Desmume and some ripping tool. Neither OGLE nor 3DVia Printscreen works, and while HijackGL works, it only rips the vert...
by Ares722
Sun Jan 29, 2012 1:31 pm
Forum: 3D/2D models
Topic: need Help view my topic please
Replies: 3
Views: 1539

Re: need Help view my topic please

THIS IS TO SOURCE CODE IN WHICH IS IN THE FIRST LINK DO I NEED TO SAY SOMETHING THAT YOBJ CODE BUT STILL PBE FILES AND LINKS DOES NOT SAY HOW TO OPEN THIS TYPE OF FILES AND I APPRECIATE YOU THAT I HAVE HELPED agradesco BUT WHAT I WANT IS YOU DIME Import only need to import I didn't read so much abo...
by Ares722
Sat Jan 28, 2012 12:53 pm
Forum: 3D/2D models
Topic: need Help view my topic please
Replies: 3
Views: 1539

Re: need Help view my topic please

I hope u used the forum search button and u saw this tread before post again about extracting these models. http://forum.xentax.com/viewtopic.php?f=32&t=5503&p=57327&hilit=smackdown+vs+raw+2010#p57327 About the textures: http://caws.ws/forum/topic/391320-smackdown-vs-raw-texture-editing-...
by Ares722
Sun Jan 22, 2012 1:45 am
Forum: 3D/2D models
Topic: Naruto Shippuden:Ultimate Ninja Storm 2
Replies: 118
Views: 43266

Re: Naruto Shippuden:Ultimate Ninja Storm 2

thanks I'll post here for any update! P.S.=I tryed to import your textured model in 3d studio max but it shows uvw problem that doesn't appear in Noesis...it's the same even if I try to open using milkshape. Try to rotate or mirror the texure with a graphics software or directly into your 3d applic...
by Ares722
Wed Jan 18, 2012 4:26 pm
Forum: 3D/2D models
Topic: Naruto Shippuden:Ultimate Ninja Storm 2
Replies: 118
Views: 43266

Re: Naruto Shippuden:Ultimate Ninja Storm 2

I have to learn a lot too. :)
Thank u soo much for your clear explanation.
It was really useful for me. thanks again.

EDIT: I didn't know that noesis supports the .ndp3 files.
by Ares722
Tue Jan 17, 2012 2:00 pm
Forum: 3D/2D models
Topic: Naruto Shippuden:Ultimate Ninja Storm 2
Replies: 118
Views: 43266

Re: Naruto Shippuden:Ultimate Ninja Storm 2

wow ..it's really amazing...i assembled ur obj model and it's really hig poly.
You figured out the vertex data and u convert them in a obj mesh using deep exploration. right?
by Ares722
Sat Jan 07, 2012 12:23 pm
Forum: 3D/2D models
Topic: JPCSP Model Ripping Guide
Replies: 26
Views: 17795

Re: JPCSP Model Ripping Guide

Aren't there methods to copy the UVs from one model to another? Assuming the two have identical model structures. Absolutely yes u can use a lot of 3d software to do it. One solution is to use milkshape or 3ds max with the Unwrap UVW command > edit > export/import map. Remember that the model must ...