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by Ernegien
Sun Apr 18, 2010 9:07 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Yeah, looks like I broke individual piece extraction. Just extract the entire car or by sections for now until I go back and fix it...
by Ernegien
Sat Apr 17, 2010 10:00 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

The "damaged" areas you see there are bad shading caused by improper smoothing. Blender tries its best, but it's just not good enough... Dan, this definitely isn't a precision issue here. Vertex normals are a pretty basic feature that virtually all modeling programs will recognize. Max's s...
by Ernegien
Sat Apr 17, 2010 9:44 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Yes, something wrong with Blender or Maya :P Basically, Forza models don't seem to play nice with anything other than Max. Currently, I do not export any smoothing group information (if there even is any), aside from per-vertex normals. Max seems to be able to calculate smoothing information automat...
by Ernegien
Sat Apr 17, 2010 8:38 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Me and Veegie figured out that the exporter works fine, and the reflective problems he has been experiencing is related to exporting information from 3ds to Maxwell. Individually, importing and rendering works fine in both, but something goes wrong in the transfer between the two. Here's the updated...
by Ernegien
Fri Apr 16, 2010 2:12 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Veegie and I have pretty much confirmed that the smoothing problem can be fixed by manually adding smoothing groups. I took another look at the vertex data and don't immediately see any ids that could be used as such, but there are also the possibility of blended vertex weights or UVW coordinates th...
by Ernegien
Thu Apr 15, 2010 10:09 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

I'm not so sure it's an obj exportation issue. All I export is vertices, normals, and faces and I've tried unwinding the faces a few different ways, none with different results. I still feel this may be a precision issue, or something entirely else. The only reason why you can't see these imperfecti...
by Ernegien
Wed Apr 14, 2010 1:53 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Glad my code was able to help :) XNA was really a learning experience for me as well getting it to work on win forms. I found out the hard way that the keyboard and mouse classes need to be running on the same thread as the application, and the BasicEffect class was giving me problems with rendering...
by Ernegien
Tue Apr 13, 2010 3:55 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Yeah there will be a toolbar at the right of the viewport eventually with a bunch of rendering options. I still need to talk to ajmiles about the xds image format as well...
by Ernegien
Tue Apr 13, 2010 3:16 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Yeah, in Deep Exploration it seems like blender's results can be reproduced with smoothing angles higher than 35 degrees, otherwise things seem to render a little better, but I still notice some problems. This could also be due to the fact of me using an older version (2.1) of the software.
by Ernegien
Tue Apr 13, 2010 3:32 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Possibly, hard edges seem to be where most of the problems occur...
by Ernegien
Tue Apr 13, 2010 3:28 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Well, I'm confident that normals are extracting correctly now and I also fixed a "feature" where I was drawing all of the faces backwards. The remaining issues either have to be caused by obj limitations (or my limited knowledge of their format), imperfect vertex precision, poor import sup...
by Ernegien
Tue Apr 13, 2010 3:06 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

I think I got normals fixed, so if someone would be so kind as to import it into 3ds and check if the smoothing problems go away, that would be greatly appreciated :). All I have to work with is blender and I don't exactly trust its results... Download http://67.176.205.173/images/normaltest.png
by Ernegien
Tue Apr 13, 2010 1:28 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

My bad :keke: Heres the updated source and binary as usual. I've been playing around with rendering normals to try and figure out what's going on. If you flip the x and y and then invert everything it seems to be much more perpendicular than before, but all of that is commented out for now... http:/...
by Ernegien
Sun Apr 11, 2010 3:43 am
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Here's the updated source for my extraction tool. I went ahead and flipped the z component of the position and normal and that seems to fix the smoothing problem. Also got my render code working decent. Lots of work still to be done, but the model extraction part should be pretty close to being fini...
by Ernegien
Sat Apr 10, 2010 6:26 pm
Forum: 3D/2D models
Topic: Forza Motorsport Resource Extraction (.carbin)
Replies: 2061
Views: 745214

Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Good stuff :)

On a side note, I found the wheelbase information in the maxdata.xml file located under the physics directory.