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Forza Motorsport Resource Extraction (.carbin)

Post questions about game models here, or help out others!
toolieo
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by toolieo »

n00b moment: Anyone wanna let me know what are the import settings for obj? Cause I still get unsmoothed models. :scaredy:

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Or am I doing something wrong? My only guess would be import settings.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by TomWin »

and I dont understand why model imported in 3dsmax or Deep Expl. looks like that :(
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Veegie »

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Experiment gentlemen.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by toolieo »

Thanks. :wink:

general question: what 3dsmax do you use? cause 'triangulate polygons' I do not have as a option.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Veegie »

3ds Max 2010.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by toolieo »

Veegie wrote:3ds Max 2010.
Damn, Gonna have to upgrade. Ah well worth it I guess. :D
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by ALYX »

Even if rip model from Forza Studio with 3d ripper DX in 3ds max we will have the same crap like in blender. But in forza studio model has a proper smooth.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

Veegie wrote:Image
Experiment gentlemen.

No idea Max 2010 here, same Options like you but Red Dot near Smoothing Groups?

And Imported Model looks like Toms...

I tested with the same car like in your Picture (Lambo)
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by terzer »

TomWin wrote:and I dont understand why model imported in 3dsmax or Deep Expl. looks like that :(
in cinema 4d its also this
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by ajmiles »

sommergemuese wrote:Yes, first I Import lod0 and then cockpit.

And I remove all existing geometry from cockpit (ok to lazy on the window border for this picture but body part is deleted)

Another Question:

Where are the liverys stored??

And is it possible to import the other things like caliper, discs from car folder and complete wheels, not only rims on /wheels/carname/carname.lod0.carbin ??

I attached a new sample: Ferrari #72 Team Alphand Aventures 550 Maranello GTS :)
Download: http://ul.to/krbksz

But I dont know where the hell are the livery is?! Maybe in nodamage_lod0.xds ??

Edit #53753793476 :D

It seem's I am right. I attached a 2048x2048 DXT5 DDS Header and there is much blue like the ferrari:

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But I don't have any deswizzle experience or whatever is needed ;)
I think this was a fluke caused by the differing endianness. I've got this for the nodamage_lod0 texture on that Ferrari. It wouldn't surprise me now if the liveries for the race cars are done using the same 'livery' tools that the players use in game and that there aren't any textures.

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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Varel »

I am experiencing the same problem as TomWin and others. The obj file is not correctly displayed in max (9as well as 2010). If I open the file in Blender (the only program that opens obj files created by forza somehow correctly) and export as obj and then it is possible to see the model but with the crippled normals.
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Ernegien »

Yeah, looks like I broke individual piece extraction. Just extract the entire car or by sections for now until I go back and fix it...
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Simon »

I always extract the whole car :(
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by Varel »

I think I have the solution for our problem with 3dsmax!!!

The .obj file is using , instead of . (0,004 not 0.004) :P

If you change those the model is ok and with proper normals!
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Re: [Xbox 360] Forza 3 Resource Extraction Tool (.carbin)

Post by TomWin »

Varel wrote:I think I have the solution for our problem with 3dsmax!!!

The .obj file is using , instead of . (0,004 not 0.004) :P

If you change those the model is ok and with proper normals!
are you 100% sure?
well, that's great :D
but any idea how to do it quick? because changing every , in notepad manually may take hours

I hope we can get updated Forza Studio soon then
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