Look at the folder I provided here: vuvu.bplaced.net/MHP3rd/5142.zip
In the 002_image subfolder, that is where the files are from.
Thanks for taking a look!
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Search found 86 matches
- Thu Oct 27, 2011 2:47 pm
- Forum: Graphic file formats
- Topic: (PSP) "Broken" GIM files?
- Replies: 7
- Views: 2894
- Wed Oct 26, 2011 5:07 pm
- Forum: 3D/2D models
- Topic: [PSP] Monster Hunter Portable 3rd *.pmo
- Replies: 19
- Views: 11312
Re: [PSP] Monster Hunter Portable 3rd *.pmo
No, nobody seems to be taking care of this topic - and I don't know why, I mean MHP3rd is quite popular...
- Wed Oct 26, 2011 5:05 pm
- Forum: Graphic file formats
- Topic: (PSP) "Broken" GIM files?
- Replies: 7
- Views: 2894
Re: (PSP) "Broken" GIM files?
They are from a texture container of MonsterHunterPortable series.
So I highly assume they are some kind of textures and I was told that they are gims but missing out palette data or sth.
So I highly assume they are some kind of textures and I was told that they are gims but missing out palette data or sth.
- Sun Oct 16, 2011 9:01 am
- Forum: 3D/2D models
- Topic: [PSP] Monster Hunter Portable 3rd *.pmo
- Replies: 19
- Views: 11312
Re: Monster Hunter Freedom/Portable Series *.pmo
I gathered some info from a buddy, maybe it helps: there are 6 vector headers lenght 0x30 starting @ 0x10 and 6 vector type identifiers lenght 0x10, starting ò 0x190 and i can split vectors too the split code is 1E 7F 7F 1E can you see it? 1E 7F separates coordinates, 1E 7F 7F 1E separates vector po...
- Fri Sep 23, 2011 8:09 pm
- Forum: Graphic file formats
- Topic: (PSP) "Broken" GIM files?
- Replies: 7
- Views: 2894
(PSP) "Broken" GIM files?
Hey there guys, I recently stumbled upon some kinda "broken" GIM files which seem to miss out the palette data. Do you have any idea how to fix / convert them? I uploaded some of them here: http://vuvu.bplaced.net/brokengim.zip Everything helps me, closer analysis etc :D Kind regards and t...
- Wed Sep 07, 2011 4:49 pm
- Forum: Compressed files and methods
- Topic: [PS3] Monster Hunter Portable 3rd HD
- Replies: 10
- Views: 6443
Re: [PS3] Monster Hunter Portable 3rd HD
Now seeing that the 3.60 SDK + NPDRM keys have been leaked: any chance to decrypt the file? :3
- Sun Sep 04, 2011 2:33 pm
- Forum: Game Localization
- Topic: PS2/PSP MWo3 files
- Replies: 0
- Views: 1925
PS2/PSP MWo3 files
Hey there, I do translations for PS2 and PSP games and recently I stumbled upon MWo3 files which are used in PS2 and PSP games. Does anyone know about that type of format and how to make it more editable? I can translate them via Hex Editor, but have to deal with the character limit (it is JP - ENG ...
- Thu Sep 01, 2011 12:44 pm
- Forum: Compressed files and methods
- Topic: [PS3] Monster Hunter Portable 3rd HD
- Replies: 10
- Views: 6443
Re: [PS3] Monster Hunter Portable 3rd HD
Ah okay... stupid Sony and their sueing...
- Wed Aug 31, 2011 7:29 pm
- Forum: Compressed files and methods
- Topic: [PS3] Monster Hunter Portable 3rd HD
- Replies: 10
- Views: 6443
Re: [PS3] Monster Hunter Portable 3rd HD
Oh, that's interesting, thanks for taking a look! Speaking of EDAT filetype, there is an ISO.BIN.EDAT file also extracted: http://vuvu.bplaced.net/MHP3rd/ISO.BIN.EDAT I am just wondering why noone seems to have found a way to decrypt those EDAT... the PS3 is jailbroken for a while and that seems to ...
- Sat Aug 27, 2011 11:28 am
- Forum: Compressed files and methods
- Topic: [PS3] Monster Hunter Portable 3rd HD
- Replies: 10
- Views: 6443
[PS3] Monster Hunter Portable 3rd HD
Hello everyone, so MHP3rd HD Version was released a few days ago. It is the first game of the <<Remastered>> Series, so it might be interesting to take a deeper look into it. The game at whole is around 4GB, whereas Gamedata is only 1,2GB and the rest are movies. I have never messed with PS3 games s...
- Wed Jun 01, 2011 6:44 pm
- Forum: Graphic file formats
- Topic: [iOS] Dynamic Hunting *.mct
- Replies: 1
- Views: 957
[iOS] Dynamic Hunting *.mct
Hey all, I'd like to play around with the textures from iOS game Dynamic Hunting. The textures do not seem to be encrypted from what I can tell, but I cannot analyze/convert them. I would be very grateful for a format analysis/tool to convert them to a common image format and eventually back. Exampl...
- Tue Jan 04, 2011 1:48 pm
- Forum: General game tools
- Topic: Spotlight: Señor Casaroja's Noesis
- Replies: 1830
- Views: 596819
Re: Señor Casaroja's Noesis
Wow, awesome tool!
Would it be possible to add support for Monster Hunter Portable *.TMH (extract and back convert)?
A format analysis is found here already: viewtopic.php?f=16&t=3807&p=41451
Thanks and keep the good work up!
Would it be possible to add support for Monster Hunter Portable *.TMH (extract and back convert)?
A format analysis is found here already: viewtopic.php?f=16&t=3807&p=41451
Thanks and keep the good work up!
- Mon Jan 03, 2011 10:49 pm
- Forum: Game Archive
- Topic: HELP With MH3
- Replies: 7
- Views: 1831
Re: HELP With MH3
Just roughly guessing, I dont write russian. Does russian have a full-width and half-width typography?
Maybe thats the problem.
About the font: very interested as well.
Maybe thats the problem.
About the font: very interested as well.
- Sun Dec 26, 2010 3:36 pm
- Forum: Game Archive
- Topic: HELP on .bin file from MHP3
- Replies: 32
- Views: 8430
Re: HELP on .bin file from MHP3
Oh well, badly guessed xD
Anyways, nice tools
Anyways, nice tools
- Thu Dec 23, 2010 3:38 pm
- Forum: Game Archive
- Topic: HELP on .bin file from MHP3
- Replies: 32
- Views: 8430
Re: HELP on .bin file from MHP3
Nimer = Atlas?
Tonyhunterblade = DaNS?
Just wondering, those posts remind me of you
Anyways, what are you gonna do w/ the prog Tonyhunterblade? Some translation? Eager to have one except for aumanx, it is somewhat buggy for me
Kind regards,
~EyCaramba!~
Tonyhunterblade = DaNS?
Just wondering, those posts remind me of you
Anyways, what are you gonna do w/ the prog Tonyhunterblade? Some translation? Eager to have one except for aumanx, it is somewhat buggy for me
Kind regards,
~EyCaramba!~