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Search found 86 matches

by eycaramba
Thu Oct 27, 2011 2:47 pm
Forum: Graphic file formats
Topic: (PSP) "Broken" GIM files?
Replies: 7
Views: 2894

Re: (PSP) "Broken" GIM files?

Look at the folder I provided here: vuvu.bplaced.net/MHP3rd/5142.zip
In the 002_image subfolder, that is where the files are from.

Thanks for taking a look!
by eycaramba
Wed Oct 26, 2011 5:07 pm
Forum: 3D/2D models
Topic: [PSP] Monster Hunter Portable 3rd *.pmo
Replies: 19
Views: 11312

Re: [PSP] Monster Hunter Portable 3rd *.pmo

No, nobody seems to be taking care of this topic - and I don't know why, I mean MHP3rd is quite popular...
by eycaramba
Wed Oct 26, 2011 5:05 pm
Forum: Graphic file formats
Topic: (PSP) "Broken" GIM files?
Replies: 7
Views: 2894

Re: (PSP) "Broken" GIM files?

They are from a texture container of MonsterHunterPortable series.
So I highly assume they are some kind of textures and I was told that they are gims but missing out palette data or sth.
by eycaramba
Sun Oct 16, 2011 9:01 am
Forum: 3D/2D models
Topic: [PSP] Monster Hunter Portable 3rd *.pmo
Replies: 19
Views: 11312

Re: Monster Hunter Freedom/Portable Series *.pmo

I gathered some info from a buddy, maybe it helps: there are 6 vector headers lenght 0x30 starting @ 0x10 and 6 vector type identifiers lenght 0x10, starting ò 0x190 and i can split vectors too the split code is 1E 7F 7F 1E can you see it? 1E 7F separates coordinates, 1E 7F 7F 1E separates vector po...
by eycaramba
Fri Sep 23, 2011 8:09 pm
Forum: Graphic file formats
Topic: (PSP) "Broken" GIM files?
Replies: 7
Views: 2894

(PSP) "Broken" GIM files?

Hey there guys, I recently stumbled upon some kinda "broken" GIM files which seem to miss out the palette data. Do you have any idea how to fix / convert them? I uploaded some of them here: http://vuvu.bplaced.net/brokengim.zip Everything helps me, closer analysis etc :D Kind regards and t...
by eycaramba
Wed Sep 07, 2011 4:49 pm
Forum: Compressed files and methods
Topic: [PS3] Monster Hunter Portable 3rd HD
Replies: 10
Views: 6443

Re: [PS3] Monster Hunter Portable 3rd HD

Now seeing that the 3.60 SDK + NPDRM keys have been leaked: any chance to decrypt the file? :3
by eycaramba
Sun Sep 04, 2011 2:33 pm
Forum: Game Localization
Topic: PS2/PSP MWo3 files
Replies: 0
Views: 1925

PS2/PSP MWo3 files

Hey there, I do translations for PS2 and PSP games and recently I stumbled upon MWo3 files which are used in PS2 and PSP games. Does anyone know about that type of format and how to make it more editable? I can translate them via Hex Editor, but have to deal with the character limit (it is JP - ENG ...
by eycaramba
Thu Sep 01, 2011 12:44 pm
Forum: Compressed files and methods
Topic: [PS3] Monster Hunter Portable 3rd HD
Replies: 10
Views: 6443

Re: [PS3] Monster Hunter Portable 3rd HD

Ah okay... stupid Sony and their sueing...
by eycaramba
Wed Aug 31, 2011 7:29 pm
Forum: Compressed files and methods
Topic: [PS3] Monster Hunter Portable 3rd HD
Replies: 10
Views: 6443

Re: [PS3] Monster Hunter Portable 3rd HD

Oh, that's interesting, thanks for taking a look! Speaking of EDAT filetype, there is an ISO.BIN.EDAT file also extracted: http://vuvu.bplaced.net/MHP3rd/ISO.BIN.EDAT I am just wondering why noone seems to have found a way to decrypt those EDAT... the PS3 is jailbroken for a while and that seems to ...
by eycaramba
Sat Aug 27, 2011 11:28 am
Forum: Compressed files and methods
Topic: [PS3] Monster Hunter Portable 3rd HD
Replies: 10
Views: 6443

[PS3] Monster Hunter Portable 3rd HD

Hello everyone, so MHP3rd HD Version was released a few days ago. It is the first game of the <<Remastered>> Series, so it might be interesting to take a deeper look into it. The game at whole is around 4GB, whereas Gamedata is only 1,2GB and the rest are movies. I have never messed with PS3 games s...
by eycaramba
Wed Jun 01, 2011 6:44 pm
Forum: Graphic file formats
Topic: [iOS] Dynamic Hunting *.mct
Replies: 1
Views: 957

[iOS] Dynamic Hunting *.mct

Hey all, I'd like to play around with the textures from iOS game Dynamic Hunting. The textures do not seem to be encrypted from what I can tell, but I cannot analyze/convert them. I would be very grateful for a format analysis/tool to convert them to a common image format and eventually back. Exampl...
by eycaramba
Tue Jan 04, 2011 1:48 pm
Forum: General game tools
Topic: Spotlight: Señor Casaroja's Noesis
Replies: 1830
Views: 596819

Re: Señor Casaroja's Noesis

Wow, awesome tool!
Would it be possible to add support for Monster Hunter Portable *.TMH (extract and back convert)?
A format analysis is found here already: viewtopic.php?f=16&t=3807&p=41451

Thanks and keep the good work up!
by eycaramba
Mon Jan 03, 2011 10:49 pm
Forum: Game Archive
Topic: HELP With MH3
Replies: 7
Views: 1831

Re: HELP With MH3

Just roughly guessing, I dont write russian. Does russian have a full-width and half-width typography?
Maybe thats the problem.

About the font: very interested as well.
by eycaramba
Sun Dec 26, 2010 3:36 pm
Forum: Game Archive
Topic: HELP on .bin file from MHP3
Replies: 32
Views: 8430

Re: HELP on .bin file from MHP3

Oh well, badly guessed xD
Anyways, nice tools ;)
by eycaramba
Thu Dec 23, 2010 3:38 pm
Forum: Game Archive
Topic: HELP on .bin file from MHP3
Replies: 32
Views: 8430

Re: HELP on .bin file from MHP3

Nimer = Atlas?
Tonyhunterblade = DaNS?

Just wondering, those posts remind me of you :D
Anyways, what are you gonna do w/ the prog Tonyhunterblade? Some translation? Eager to have one except for aumanx, it is somewhat buggy for me :)

Kind regards,
~EyCaramba!~