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by Turfster
Sat May 01, 2010 10:37 am
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 145360

Re: Assassins Creed PC .forge files

Hi there :) Sorry to bother, but I was looking forward to get the assassin's creed (one) textures, and I've been searching, and I can't get it... I tried to use Maki, and it did a lot of things wich... i dont understand xD Since the original creator of this tool is on this forum, can someone explai...
by Turfster
Fri Apr 30, 2010 2:14 am
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 145360

Re: Assassins Creed PC .forge files

New version up, now supports conversion of at least some 3D mesh types
Image
by Turfster
Wed Apr 28, 2010 12:25 am
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 145360

Dear Turfster can you make support skinning data? You mean loading files back into the forge files to make changes to the models in the game? Not going to happen. Since I don't have the PC version of the game, the plugin will only do exporting. Anyway, there's a new version up with some minor chang...
by Turfster
Fri Apr 23, 2010 1:18 am
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 145360

Re: Assassins Creed PC .forge files

Hello friend Turfster, this new plugin (Lucy) is working perfectly here, but he is not converting the file I want. I know you said that in AC-II it only converts the textures, but is not there a way to convert the file I want? It is a simple text file (txt) that I need are those, both are within th...
by Turfster
Thu Apr 22, 2010 7:10 pm
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 145360

Re: Assassins Creed PC .forge files

Unpacking archives and conversion of some datafiles (only textures for ac2, more types of files for ac1) How confident are you that you got it 100% unpacked? Do you think there's other data unextracted there? Oh there's shitloads of data I haven't decoded yet, but all files should get unpacked fine...
by Turfster
Thu Apr 22, 2010 1:24 pm
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 145360

Re: Assassins Creed PC .forge files

What's the status of this? Unpacking archive? Unpacking data files? Unpacking archives and conversion of some datafiles (only textures for ac2, more types of files for ac1) Anyone know what file contains music? I have no idea, since I only got the one file =p It's probably DataPC_StreamedSounds.forge
by Turfster
Tue Apr 20, 2010 10:17 pm
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 145360

Re: Assassins Creed PC .forge files

For all the people wanting to look in AC2 forge files and at its textures, try the new Lucy plugin. Only had the one forge file someone sent me to work with since I own the PS3 version myself and am not planning on double-dipping on the game, but extraction from forge files should work, as should te...
by Turfster
Tue Jun 23, 2009 3:44 am
Forum: Game Archive
Topic: Ghostbusters POD files
Replies: 5
Views: 5553

Re: Ghostbusters POD files

Maki with the new Rayne plugin has extraction support for Ghostbusters PODs
by Turfster
Thu May 28, 2009 12:39 am
Forum: Game Archive
Topic: Prince of persia
Replies: 19
Views: 7754

Re: Prince of persia

Sorry, don't really have the time anymore (or the inclination, to be honest) to work on any of my existing code (or any new code) at the moment. For POP, you should be able to edit the subtitle files and font and replace them in the relevant forge file. For AC, I'm missing some vital information tha...
by Turfster
Fri May 15, 2009 1:47 am
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 145360

Re: Assassins Creed PC .forge files

Updated the Animus plugin to also convert (some kinds of) meshes to OBJ files.
by Turfster
Wed May 13, 2009 11:53 pm
Forum: Game Archive
Topic: Assassins Creed PC .forge files
Replies: 194
Views: 145360

Re: Assassins Creed PC .forge files

Try Maki with the Animus plugin.
Replacement of datafiles in forge files doesn't work correctly yet.
by Turfster
Wed May 13, 2009 3:49 am
Forum: Game Archive
Topic: Prince of persia
Replies: 19
Views: 7754

Re: Prince of persia

New update now includes the basic conversion of a couple of mesh types to OBJ files. (thanks to a kick in the head from fatduck)
For the people waiting for audio, that's not my priority, so I suggest using decubisnd, which should work with both games.
by Turfster
Wed May 13, 2009 12:01 am
Forum: 3D/2D models
Topic: Prince of Persia 2008 vertex data
Replies: 2
Views: 1918

Re: Prince of Persia 2008 vertex data

Doh, thanks.
I'd tried with float16s, but they weren't fractional, so I'd abandoned and moved on. -_-
(really weird storage method btw, if the 4th 16 bit value is positive, you need to change the sign of the xyz values)
by Turfster
Tue May 12, 2009 4:34 am
Forum: 3D/2D models
Topic: Prince of Persia 2008 vertex data
Replies: 2
Views: 1918

Prince of Persia 2008 vertex data

Been staring myself blind on this one for far too long. I've figured out a few of the other formats (getting somewhere with the character meshes was actually easier), but I can't put my finger on this 28 byte vertex format used for static stuff. Following the standard "first 12 bytes are 4 32bi...
by Turfster
Wed Apr 29, 2009 12:36 am
Forum: Game Archive
Topic: Prince of persia
Replies: 19
Views: 7754

Re: Prince of persia

Crap, you're right. Guess AC is a lot more strict on its files than POP is...