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Search found 81 matches
- Wed Apr 05, 2023 3:37 am
- Forum: 3D/2D models
- Topic: Ghost of Tsushima
- Replies: 44
- Views: 16304
Re: Ghost of Tsushima
I know support for side characters never got added to the tool, but I was just wondering if there was a way to load the individual mesh files so I could have a go at extracting side characters. Many thanks
- Thu Jun 16, 2022 11:57 pm
- Forum: 3D/2D models
- Topic: Quake Champions \ World War Z Tool
- Replies: 34
- Views: 9971
Re: Quake Champions \ World War Z Tool
I can't get any WWZ characters to load at all. I don't think there is a problem with the tool, it's just something I'm doing wrong on my end but I just can't work out what.
Thanks for the tool though
Thanks for the tool though
- Sun May 15, 2022 12:25 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 581
- Views: 136516
Re: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
Trying to index the forge files using the latest version of the game I just downloaded off steam, but the tool keeps giving me this error. If anyone has any idea what the problem is I' would love to know. Cheers :) C:\Program Files (x86)\Steam\steamapps\common\Tom Clancy's Rainbow Six Siege>DumpTool...
- Thu Mar 31, 2022 2:28 pm
- Forum: 3D/2D models
- Topic: Guardians Of The Galaxy 2021 Ripping?
- Replies: 93
- Views: 27129
Re: Guardians Of The Galaxy 2021 Ripping?
Not sure i had no issues in converting textures. I did py install click in CMD then placed .bat and .py into same folder as textures than then ran the bat. There is nothing else to do here. Did you manage to convert the AO maps for characters? I'm having trouble converting those. did you figure out...
- Sun Mar 20, 2022 11:29 pm
- Forum: 3D/2D models
- Topic: Guardians Of The Galaxy 2021 Ripping?
- Replies: 93
- Views: 27129
Re: Guardians Of The Galaxy 2021 Ripping?
Mesh and texture tools based on our early research. Meshes: Mesh importing is handled by Blender. v2.93 is the only tested version, but it's likely compatible with anything newer than v2.90. Vertices/faces/UVs are supported with materials/weights/skeletons likely coming later. An LOD toggle is expo...
- Sun Mar 20, 2022 9:13 pm
- Forum: 3D/2D models
- Topic: Guardians Of The Galaxy 2021 Ripping?
- Replies: 93
- Views: 27129
Re: Guardians Of The Galaxy 2021 Ripping?
Did you manage to convert the AO maps for characters? I'm having trouble converting those.
- Wed Feb 09, 2022 1:48 pm
- Forum: 3D/2D models
- Topic: Dying Light 1/2
- Replies: 45
- Views: 11575
Re: Dying Light
daemon1, не планируете ли, вы сделать подобный инструмент для Far Cry 5? daemon1, do you plan to make a similar tool for Far Cry 5? i thought there was already a tool for Far Cry 5. Models have been extracted so there must be one somewhere. Just wondering, is there any chance of a Far Cry 6 tool? M...
- Mon Sep 20, 2021 9:49 pm
- Forum: Game Archive
- Topic: Prey (2017) pak decryption tool
- Replies: 53
- Views: 45135
Re: Prey (2017) pak decryption tool
Ok, fixed the problem. For anyone else, you have to lower the resolution size for some textures in the dds header. For example, you may need to make a 1024x1024 header say 512x512 to make the texture load in noesis correctly.
- Mon Sep 20, 2021 4:38 pm
- Forum: Game Archive
- Topic: Prey (2017) pak decryption tool
- Replies: 53
- Views: 45135
Re: Prey (2017) pak decryption tool
Thanks, this method works great for the textures from Sniper Ghost Contracts for about 90% of the textures. Some of them are still not converted correctly no matter what I do, however. Would anyone here be ok to receive a PM with some sample files that I can't convert?
Cheers
Cheers
- Mon Sep 20, 2021 1:28 pm
- Forum: General game tools
- Topic: Cryengine Converter tool (cgf-exporter)
- Replies: 183
- Views: 109472
Re: Cryengine Converter tool (cgf-exporter)
Quick bug report for Sniper Ghost Warrior Contracts.
There is a small issue with the meshes converted from this game.
The skeletons/armatures of the meshes are converted correctly, but the meshes have no weights on them when converted, so the skeleton cannot be used to move the meshes.
Cheers
There is a small issue with the meshes converted from this game.
The skeletons/armatures of the meshes are converted correctly, but the meshes have no weights on them when converted, so the skeleton cannot be used to move the meshes.
Cheers
- Thu Jun 17, 2021 11:16 pm
- Forum: 3D/2D models
- Topic: Assassin Creed (Origins / Odyssey / Valhalla) batch tool
- Replies: 20
- Views: 49352
Re: Assassin Creed Origins (Odyssey) batch tool
try run cmd or powershell and enter the path to python and the path to the script there. like here C:\Python\Python38\python.exe D:\acv\unpacker_raw.py Thanks, I think that worked. The only problem is, when I try to import the Hair mesh of Kassandra, the UV's of the hair strands are messed up. Ok, ...
- Mon Apr 05, 2021 7:19 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 581
- Views: 136516
Re: Rainbow Six: Siege Models Thread
Thanks, no luck though
- Mon Apr 05, 2021 12:50 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 581
- Views: 136516
Re: Rainbow Six: Siege Models Thread
Hi, I'm trying to get into dumping from the game again. I'm running dump_asset.py from the command line, but I get this error message when I do. Does anyone have any insight into this? Thanks :) C:\SiegeUnpack\Tools\scripts> C:\SiegeUnpack\Tools\scripts>dump_asset.py File "C:\SiegeUnpack\Tools\...
- Fri Jan 22, 2021 7:18 pm
- Forum: 3D/2D models
- Topic: Has anyone had any success with ripping Rainbow Six Siege assets recently?
- Replies: 1
- Views: 549
- Fri Jan 22, 2021 5:17 pm
- Forum: 3D/2D models
- Topic: 2022 - Tom Clancy's Rainbow Six: Siege Asset Extraction Tools
- Replies: 581
- Views: 136516
Re: Rainbow Six: Siege Models Thread
Done some more testing. I am now able to dump textures from the textures4 .forge, but like Custard, I can't get any diffuse textures out of it. i dont think it holds diffuses.. Cheers :) Do you think HD diffuses even exist? If they do, where would they be located? I don't actually play the game, I'...