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Quake Champions \ World War Z Tool

Post questions about game models here, or help out others!
akderebur
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Re: Quake Champions Tool [WIP]

Post by akderebur »

Korsakoff wrote: Wed Apr 15, 2020 10:32 am how to use .bms script to convert .pak?
Use it with QuickBMS : https://aluigi.altervista.org/quickbms.htm
Korsakoff wrote: Wed Apr 15, 2020 10:32 am i want to rip some architecture models
Map models are not supported. You can give it a try, but most probably the tool won't load them properly.
Korsakoff
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Re: Quake Champions Tool [WIP]

Post by Korsakoff »

akderebur wrote: Wed Apr 15, 2020 1:09 pm
Korsakoff wrote: Wed Apr 15, 2020 10:32 am how to use .bms script to convert .pak?
Use it with QuickBMS : https://aluigi.altervista.org/quickbms.htm
Korsakoff wrote: Wed Apr 15, 2020 10:32 am i want to rip some architecture models
Map models are not supported. You can give it a try, but most probably the tool won't load them properly.
thank you a lot, dear
you right, i cant view geometry models :(
just not loading
PeterZ
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Re: Quake Champions \ World War Z Tool

Post by PeterZ »

akderebur wrote: Fri Apr 03, 2020 9:20 am
ventuhr wrote: Fri Apr 03, 2020 12:27 am Are you still giving this tool some updates perhaps?
Not working on it actively. Working on other games atm. I might return to this format later.
I want to continue developing this World War Z tool and make a blender/Noesis script instead. Is there anyone who could share with a template? It's pain to analyse .tpl file structure.
Rifat
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Re: Quake Champions \ World War Z Tool

Post by Rifat »

hello pls link give a QCviewer
gep55
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Re: Quake Champions \ World War Z Tool

Post by gep55 »

I can't get any WWZ characters to load at all. I don't think there is a problem with the tool, it's just something I'm doing wrong on my end but I just can't work out what. :[

Thanks for the tool though :)
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