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by DerMeister
Tue Mar 25, 2014 3:22 am
Forum: Graphic file formats
Topic: Dark Souls 2 .TPF
Replies: 3
Views: 4006

Dark Souls 2 .TPF

Does anyone have anything on Dark Souls 2 *.TPF files? These seem to be texture pack files, like in the previous game, however the Noesis plugin for Dark Souls 1 doesn't work with these new files. DSExplore works for the BDTs and BNDs and all that, though. I've found nothing on how to view these TPF...
by DerMeister
Tue Apr 12, 2011 12:37 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

No news, I see.
by DerMeister
Mon Apr 04, 2011 10:50 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

VILE, are you by chance the same VILE that used to hang around that StackSmash joint? Also, will you publicly release your tool anytime soon? Yes I am the guy who used to hang around the StackSmash joint :P I was on the team and posted like 1 or 2 hacks lol. And when I get the tool running flawless...
by DerMeister
Mon Apr 04, 2011 1:13 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

VILE, are you by chance the same VILE that used to hang around that StackSmash joint?

Also, will you publicly release your tool anytime soon?
by DerMeister
Sun Mar 20, 2011 3:00 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

What's up with some textures? They seem to have the ID 27 and show up as corrupted when previewing with Noesis. I also can't seem to convert them via hexing. For example, Tron Bonne's eye texture and some of her effects. I've attached Tron Bonne's eye texture (specifically, the one from her 3P color...
by DerMeister
Sat Mar 19, 2011 12:26 pm
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

Maybe you could help with the colors of the UI images and stuff, while you're at it. Shit's colors are fucked. Badly. Like, grey Hulk, brown pants for Haggar, etc. I can't even get files that require DTX5 headers to work. Use Noesis . It can extract and convert the textures that use DTX5 headers. I...
by DerMeister
Sat Mar 19, 2011 4:14 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

Maybe you could help with the colors of the UI images and stuff, while you're at it.

Shit's colors are fucked. Badly. Like, grey Hulk, brown pants for Haggar, etc.
by DerMeister
Tue Mar 15, 2011 2:50 am
Forum: Game Archive
Topic: MvC3 .ARC files.
Replies: 153
Views: 47917

Re: MvC3 .ARC files.

The RGB values for channels don't seem to work for certain pictures, like the special art ones. I also think it doesn't work too well for the endings, but I'm not sure. Haggar's 2nd ending pic looks off. I have only converted Haggar's ending. To be more specific, it seems as if the green basically i...
by DerMeister
Mon Oct 11, 2010 6:03 pm
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18565

Re: 360 - Dead Rising 2 .BIG file

The means to unpack every version of the game's .big files are right here in this thread. I've tried both the BMS script and Gibbed's tools and it doesn't work for me :( What file/platform? My tools work fine with PC and PS3 data with no problems, I'm sure they work for 360 data too. Yes 360, the P...
by DerMeister
Wed Oct 06, 2010 6:17 am
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18565

Re: 360 - Dead Rising 2 .BIG file

Malakesh wrote:The means to unpack every version of the game's .big files are right here in this thread.
I've tried both the BMS script and Gibbed's tools and it doesn't work for me :(
by DerMeister
Tue Oct 05, 2010 1:39 am
Forum: Game Archive
Topic: 360 - Dead Rising 2 .BIG file
Replies: 38
Views: 18565

Re: 360 - Dead Rising 2 .BIG file

Any way to unpack the .BIG files of the 360 version yet?
by DerMeister
Sun Sep 05, 2010 7:04 am
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 40402

Re: 360 Super Street Fighter 4

Yo, Pieceemontee, awesome stuff!

Works fine for me, so far. This does work to inject things back and stuff, right? I will try to test changing stuff and see if it works in-game if so! (I just wanna make sure)
by DerMeister
Thu Aug 12, 2010 4:37 am
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 40402

Re: 360 Super Street Fighter 4

piecemontee wrote:Hi, I cannot update SF4 viewer but I released the sources (https://sourceforge.net/projects/sf4viewer/), I hope it may help.
Awesome! Hopefully someone updates it with SSF4 support.
by DerMeister
Thu Jul 29, 2010 3:28 am
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 40402

Re: 360 Super Street Fighter 4

buuuuuuump, still wondering how to recompress that stuff D:
by DerMeister
Sun Jul 18, 2010 6:32 pm
Forum: Game Archive
Topic: 360 Super Street Fighter 4
Replies: 77
Views: 40402

Re: 360 Super Street Fighter 4

Well I did try but haven't found the right way to compress the files back made a lot of coasters lol. Unfortunately I don't have a JTAG xbox otherwise it would have been easier to do some more testing. But From what I've read the extra costumes that you downloaded from xbox live for SF4 should stil...