What file/platform? My tools work fine with PC and PS3 data with no problems, I'm sure they work for 360 data too.DerMeister wrote:I've tried both the BMS script and Gibbed's tools and it doesn't work for meMalakesh wrote:The means to unpack every version of the game's .big files are right here in this thread.
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360 - Dead Rising 2 .BIG file
Re: 360 - Dead Rising 2 .BIG file
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: 360 - Dead Rising 2 .BIG file
On darkmatter2 modding section you said that some tools will be ready by tomorrow which was in September. Its been more than a week and it is already October.chrrox wrote:they are tri-stip.
Re: 360 - Dead Rising 2 .BIG file
Two people have figured out how to import the models and yet they cannot, for some reason, share how they did it.
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Re: 360 - Dead Rising 2 .BIG file
Yes 360, the PAL version of the game specifically. The only one I could get to extract was the music one.Rick wrote:What file/platform? My tools work fine with PC and PS3 data with no problems, I'm sure they work for 360 data too.DerMeister wrote:I've tried both the BMS script and Gibbed's tools and it doesn't work for meMalakesh wrote:The means to unpack every version of the game's .big files are right here in this thread.
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Re: 360 - Dead Rising 2 .BIG file
Are you trying to use a BMS script posted here in Max?CMihai wrote:Im getting this error when I run the script posted by chroxx
Re: 360 - Dead Rising 2 .BIG file
Geo2Obj Converter
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